Compare Blazing Sails: Pirate Battle Royale Steam Key prices across 50+ stores and find the best deal. Developed by Get Up Games. Published by Iceberg Interactive. Released on 9/9/2020. Available on PC. Genres: Action, First Person, FPS / TPS.

Pirate battle royale where your crew shares one ship, one fate, and zero voice chat. Land fights, naval broadsides, and a closing storm circle - 15 minutes per round.

Blazing Sails is a crew-based pirate battle royale where up to four players share a single ship and actually have to manage it together - one person steering, someone else at the cannons, someone patching hull breaches while a fourth raids an island on foot. Rounds run roughly 15-20 minutes, split between an opening loot phase on scattered islands and a mid-to-late naval brawl as the storm circle closes in. The two main modes are the core Battle Royale (last ship floating wins) and Galleon Conquest, a flag-capture mode built around massive broadside exchanges on a giant galleon. Treasure Hunt rounds out the roster with a gold-collection twist. It is not a solo-carry game. At all. Ship selection actually matters here. The Brigantine is the tanky generalist - strong hull, two cannons per side, slow to sink. The Junk Ship trades durability for pure speed and a front-facing cannon, built for chasing. The Bomb Vessel runs a mortar for long-range work. The two-player Sloop is surprisingly punchy for its size. Each has distinct top speed, turn rate, and acceleration stats, so picking the right hull for your crew size and playstyle has real consequences. On the weapons side you get over 20 options to loot, from a sharpshooter rifle for crow's nest sniping to the life-stealing Sword of the Sea for boarding, a shoulder-cannon, and the deeply unserious fish-launcher. Special cannonball types - anti-sail rounds, heavy balls, trap shots that instantly drop an enemy anchor - add a genuine tactical layer to ship combat that keeps encounters from feeling like pure DPS races. Here is where I have to be straight with you: this game leans hard on the social layer and its biggest structural flaw is the absence of built-in voice chat. Typing "boarding party starboard" while someone is swinging a paddle at your face does not work. Coordinate on Discord before you queue or expect chaos. The onboarding is also rough - the tutorial has a habit of throwing instructions out of order and the upgrade mechanic (stand near a ship element, open inventory, right-click the upgrade) is not intuitive and has tripped up basically every new player. The community has a whole wiki page dedicated to common new-player mistakes. That tells you something. Performance on mid-range hardware has been flagged too, which is puzzling given the art style is not exactly Cyberpunk. All that said, the Steam user base has settled around 83% positive across over a thousand English-language reviews, which is a meaningful signal. When you get a full four-player crew on comms, the game clicks hard. Dividing ship duties while someone is actively boarding you, watching your sails get shredded by anti-sail cannonballs as you scramble to pump water - that core loop is genuinely tense. The servers cover NA-East, NA-West, EU, and most major regions, so ping should not be your problem. Player count is not huge, and matchmaking can drag at off-peak hours, so bring friends if you can. This is not a game that works well as a solo PUG experience. Fred, Scout Team

Blazing Sails: Pirate Battle Royale Steam Key
ActionFirst PersonFPS / TPS

Blazing Sails: Pirate Battle Royale Steam Key

Sep 9, 2020Get Up GamesIceberg Interactive
GamerScout Says

Pirate battle royale where your crew shares one ship, one fate, and zero voice chat. Land fights, naval broadsides, and a closing storm circle - 15 minutes per round.

PC
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About Blazing Sails: Pirate Battle Royale Steam Key

Blazing Sails is a crew-based pirate battle royale where up to four players share a single ship and actually have to manage it together - one person steering, someone else at the cannons, someone patching hull breaches while a fourth raids an island on foot. Rounds run roughly 15-20 minutes, split between an opening loot phase on scattered islands and a mid-to-late naval brawl as the storm circle closes in. The two main modes are the core Battle Royale (last ship floating wins) and Galleon Conquest, a flag-capture mode built around massive broadside exchanges on a giant galleon. Treasure Hunt rounds out the roster with a gold-collection twist. It is not a solo-carry game. At all. Ship selection actually matters here. The Brigantine is the tanky generalist - strong hull, two cannons per side, slow to sink. The Junk Ship trades durability for pure speed and a front-facing cannon, built for chasing. The Bomb Vessel runs a mortar for long-range work. The two-player Sloop is surprisingly punchy for its size. Each has distinct top speed, turn rate, and acceleration stats, so picking the right hull for your crew size and playstyle has real consequences. On the weapons side you get over 20 options to loot, from a sharpshooter rifle for crow's nest sniping to the life-stealing Sword of the Sea for boarding, a shoulder-cannon, and the deeply unserious fish-launcher. Special cannonball types - anti-sail rounds, heavy balls, trap shots that instantly drop an enemy anchor - add a genuine tactical layer to ship combat that keeps encounters from feeling like pure DPS races. Here is where I have to be straight with you: this game leans hard on the social layer and its biggest structural flaw is the absence of built-in voice chat. Typing "boarding party starboard" while someone is swinging a paddle at your face does not work. Coordinate on Discord before you queue or expect chaos. The onboarding is also rough - the tutorial has a habit of throwing instructions out of order and the upgrade mechanic (stand near a ship element, open inventory, right-click the upgrade) is not intuitive and has tripped up basically every new player. The community has a whole wiki page dedicated to common new-player mistakes. That tells you something. Performance on mid-range hardware has been flagged too, which is puzzling given the art style is not exactly Cyberpunk. All that said, the Steam user base has settled around 83% positive across over a thousand English-language reviews, which is a meaningful signal. When you get a full four-player crew on comms, the game clicks hard. Dividing ship duties while someone is actively boarding you, watching your sails get shredded by anti-sail cannonballs as you scramble to pump water - that core loop is genuinely tense. The servers cover NA-East, NA-West, EU, and most major regions, so ping should not be your problem. Player count is not huge, and matchmaking can drag at off-peak hours, so bring friends if you can. This is not a game that works well as a solo PUG experience. Fred, Scout Team

Tags

steamCrew ManagementNaval CombatShip CustomizationSpecial Ammo TypesGalleon Conquest ModeBoarding MechanicsStorm CircleLoot-and-Fight Loop

System Requirements

Minimum

Memory
4 GB RAM
Graphics
Nvidia GeForce GTX 550 Ti
Processor
Intel Core i3
System requirements
Windows 7

Reviews & Ratings

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Game Info

Developer
Get Up Games
Publisher
Iceberg Interactive
Release Date
Sep 9, 2020

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