
BattleBlock Theater®
Grab a friend, a couch, and low expectations for your friendship - this chaotic co-op platformer from The Behemoth will stress-test both.
GamerScout Verdict
8.5/10Best for couch co-op fans and party game nights - bring a friend and expect to lose the friendship somewhere around chapter six.
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About BattleBlock Theater®
I've put enough hours into couch co-op games to know when one is built from the ground up to cause beautiful chaos between friends, and BattleBlock Theater is exactly that. From The Behemoth - the team behind Castle Crashers - this is a 2D platformer that wraps puzzle-solving, trap-dodging, and low-key brawling inside a genuinely hilarious absurdist theater production run by technologically advanced cats. Yes, cats. Yes, it rules. The campaign runs up to two players, local or online, through over 450 levels split into "Scenes" across several chapters. The platforming itself is the star - tight, well-tuned controls that reward timing and quick thinking. Some levels lean on pure reflex runs, others are light spatial puzzles, and the difficulty ramps up in a way that feels earned rather than cheap. Checkpoint placement is generous enough that casual players won't quit in rage, but there is an Insane Mode for anyone who wants checkpoints ripped away entirely - and in co-op Insane Mode, one player dying sends both of you back to the start. That detail alone has ended friendships. Co-op levels are specifically redesigned with mechanics that require you to throw, flip, or lift your partner, so this is not just solo play with a second character bolted on. For the couch tournament crowd, the Arena is where BattleBlock Theater really shines. Up to four local players can go head-to-head or team up against bots across nine different modes. Modes like Muckle (kill enemies creatively for points), Ball Game (basically low-fi basketball), Horse (steal the opposing team's horses and ride them home), and King of the Hill give the Arena genuine variety. The catch: four-player online is versus only, so full four-player co-op is a couch-exclusive situation - worth knowing before you plan a remote game night. Online play for the campaign is capped at two. The combat system is the one area that consistently draws criticism, and fairly so. Weapons and melee exist, but the hit feedback never feels as satisfying as the jumping and traversal do. Most players end up ignoring enemies in campaign levels and just vaulting around them. It is not a deal-breaker, but if you are coming in expecting Castle Crashers-style brawling depth, you will find something thinner here. What compensates is the narrator - a gleefully unhinged voice that reacts to your deaths, insults your technique, and carries entire cutscenes on sheer comedic energy. The humor skews juvenile, which is either a selling point or a warning label depending on your taste. The level editor rounds the whole package out, giving you the same toolset The Behemoth used to build the game itself, with Steam Workshop support for sharing and playing community levels. For the "is it fun for four friends on a Saturday" test: yes, emphatically. The Arena modes carry a party night with ease. The co-op campaign is best as a two-player experience and rewards players who communicate - or who enjoy dunking their partner into a spike pit. A gamepad is strongly recommended for all players; two controllers plus a keyboard works in a pinch but the experience drops off without proper analog input.

Sports & racing
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System Requirements
Minimum
- Processor
- 2.8 GHz Intel® Core™2 Duo or better
- Memory
- 1 GB RAM
- Graphics
- 512 MB
- DirectX
- Version 10
- Network
- Broadband Internet connection
- Storage
- 2 GB available space Additional Notes…
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Game Info
- Developer
- The Behemoth
- Publisher
- The Behemoth
- Release Date
- May 15, 2014

