Compare Battle Of Worldviews prices across trusted key stores and find the best deal. Developed by ARGames. Published by Metal Fox. Released on 7/26/2018. Available on PC. Genres: Indie, Strategy.

An ultra-budget indie RTS with resource management, day-night cycles, and online PvP that launched in 2018 and has barely been touched since. Approach with very low expectations.

My honest reaction after digging into Battle Of Worldviews is that this is the kind of release you stumble onto at the very bottom of the Steam catalog and wonder how it got there. It is a real-time strategy game with resource extraction, unit upgrades, a day-night cycle, weather conditions, and online PvP against other players or AI. On paper, that is a functional genre checklist. In practice, almost every signal around this title screams caution. The core loop is straightforward enough: gather resources, research upgrades for your units, and try to press an advantage by launching surprise attacks at night when the weather shifts and visibility presumably changes. The day-night mechanic and weather system are the closest thing to a genuine hook here. If those systems are implemented with any depth, they could create meaningful timing decisions around when to raid and when to tech up. That is a reasonable idea for a small-scope RTS. The problem is there is no meaningful community evidence that these systems were ever finished or polished to a playable standard. The Steam page itself noted that the game was still being developed and finalized at launch, which is not a reassuring thing to read years after release. The online PvP is listed as a feature, and for a shooter-adjacent competitive player like me, that is always the first thing I check. But with only five total Steam reviews accumulated across the entire lifetime of the game, finding an actual online match is essentially a lottery. Dead lobbies are worse than no multiplayer at all, because they make even the AI mode feel like a fallback rather than a choice. The AI opponent is probably your actual opponent here, and without documented difficulty settings or any community discussion about how it plays, I cannot tell you whether it provides a satisfying fight or just rubber-band rushes you after five minutes. There is no Metacritic score, no press coverage, and no post-launch update history worth pointing to. The system requirements are genuinely ancient by any modern measure, which suggests the engine and scope are both very modest. That is not automatically a bad thing, but paired with the lack of any community activity or transparency about current game state, it is hard to argue the game has grown into what it promised. If you are purely hunting for a curiosity or padding a Steam library at near-zero cost, the ask is low enough that the risk is minimal. For anyone expecting a real RTS experience with competitive online, unit variety, and a ranked ladder worth climbing, this is not that game. Fred, Scout Team

Battle Of Worldviews

Battle Of Worldviews

Jul 26, 2018ARGamesMetal Fox
GamerScout Says

An ultra-budget indie RTS with resource management, day-night cycles, and online PvP that launched in 2018 and has barely been touched since. Approach with very low expectations.

PC
Best Price Available
€0.89
at Eneba
Lowest tracked: €0.49
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GamerScout Verdict

Only worth it as a throwaway curiosity; dead online population and unverified game state make it a hard sell for serious RTS players.

Compare Prices(2 stores)

EnebaBest price
StandardEurope (EU)Steam KeyKey
€0.89
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.89-10%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€0.99
Priced in EUR by the store
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Price History

Lowest tracked
€0.4929 Aug 2026
Current best
€0.89
Official storesKeyshops
€0.44€0.61€0.77€0.945 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
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Screenshots & Media

About Battle Of Worldviews

My honest reaction after digging into Battle Of Worldviews is that this is the kind of release you stumble onto at the very bottom of the Steam catalog and wonder how it got there. It is a real-time strategy game with resource extraction, unit upgrades, a day-night cycle, weather conditions, and online PvP against other players or AI. On paper, that is a functional genre checklist. In practice, almost every signal around this title screams caution. The core loop is straightforward enough: gather resources, research upgrades for your units, and try to press an advantage by launching surprise attacks at night when the weather shifts and visibility presumably changes. The day-night mechanic and weather system are the closest thing to a genuine hook here. If those systems are implemented with any depth, they could create meaningful timing decisions around when to raid and when to tech up. That is a reasonable idea for a small-scope RTS. The problem is there is no meaningful community evidence that these systems were ever finished or polished to a playable standard. The Steam page itself noted that the game was still being developed and finalized at launch, which is not a reassuring thing to read years after release. The online PvP is listed as a feature, and for a shooter-adjacent competitive player like me, that is always the first thing I check. But with only five total Steam reviews accumulated across the entire lifetime of the game, finding an actual online match is essentially a lottery. Dead lobbies are worse than no multiplayer at all, because they make even the AI mode feel like a fallback rather than a choice. The AI opponent is probably your actual opponent here, and without documented difficulty settings or any community discussion about how it plays, I cannot tell you whether it provides a satisfying fight or just rubber-band rushes you after five minutes. There is no Metacritic score, no press coverage, and no post-launch update history worth pointing to. The system requirements are genuinely ancient by any modern measure, which suggests the engine and scope are both very modest. That is not automatically a bad thing, but paired with the lack of any community activity or transparency about current game state, it is hard to argue the game has grown into what it promised. If you are purely hunting for a curiosity or padding a Steam library at near-zero cost, the ask is low enough that the risk is minimal. For anyone expecting a real RTS experience with competitive online, unit variety, and a ranked ladder worth climbing, this is not that game.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvponline-pvpachievementstier:sub-5Dead Multiplayer RiskDay-Night CycleWeather MechanicsResource ExtractionAI SkirmishMicro-Budget RTSEarly-Access Hangover

System Requirements

Minimum

OS
Windows XP/Windows Vista/Windows 7/8/10
Memory
3 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
Intel HD Graphics
Processor
1.6 GHz

Recommended

Memory
6 GB RAM
DirectX
Version 11
Graphics
nVidia GeForce 780 or better, AMD Radeon RX 580 or better

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Reviews & Ratings

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Game Info

Developer
ARGames
Publisher
Metal Fox
Release Date
Jul 26, 2018

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Frequently asked questions about Battle Of Worldviews

How much does Battle Of Worldviews cost?

As of 7 September 2026, the cheapest in-stock offer for Battle Of Worldviews is €0.89 at Eneba, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Battle Of Worldviews cheapest?

The lowest in-stock price we track for Battle Of Worldviews is €0.89 at Eneba (7 September 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Battle Of Worldviews available on?

Battle Of Worldviews is available on PC.

When was Battle Of Worldviews released?

Battle Of Worldviews was released on 26 July 2018.

Who developed Battle Of Worldviews?

Battle Of Worldviews was developed by ARGames and published by Metal Fox.