Compare Basketball Pro Management 2013 prices across 50+ stores and find the best deal. Developed by Umix Studios. Published by Umix Studios. Released on 2/15/2013. Available on PC. Genres: Sport, Single Player, Side View.

A turn-based basketball management sim that hands you the clipboard, the chequebook, and the headache of running a pro hoops franchise across European and NBA leagues.

Basketball Pro Management 2013 is a text-and-spreadsheet management sim in the same tradition as Football Manager, except the sport involves a lot more fouling out and considerably fewer nil-nil draws. You sit in the general manager's chair, not on the hardwood. That means handling the transfer market, setting training regimens for young prospects, hiring your support staff (assistant coaches, scouts, physiotherapists, physical trainers), managing the club budget, and dialling in tactics before tip-off. If that sentence made you nod enthusiastically, this game probably has your number. The core loop will feel immediately familiar to anyone who has sunk time into football management titles. You cycle through the calendar, respond to board demands, scout talent, and then watch matches simulate rather than play them yourself. The 2013 edition covers both European championships and the NBA, giving you a reasonable spread of leagues to sink into. A built-in data editor lets you tweak player skills and league data to your heart's content, which is a genuinely useful pressure valve when the default rosters start feeling stale. Tactics can be customised in some depth, and you can call plays in real time during match simulation, adjusting defensive schemes, substitutions, and shooting distances on the fly as fatigue and foul trouble pile up. Here is where I need to be straight with you, though. This is a niche, small-team production that started life as a student project, and it carries those origins in its UI design and loading behaviour. Successive entries in the series were criticised for long load times when running full multi-league saves, confusing menus with little tutorial support, and occasional stability issues during match simulation. The 2013 edition pre-dates the Steam release of later BPM versions, so community resources and patch support are thin. You are largely on your own figuring out the deeper systems. For the right person, none of that is a dealbreaker. If you are a basketball obsessive who has always wanted a deep GM sim focused on global leagues rather than an arcade NBA experience, this scratches an itch that very few PC titles even attempt. It is not a casual pickup. There is no split-screen, no multiplayer, no controller support worth mentioning, and absolutely zero reason to boot it up at a party. This one is strictly for the solo spreadsheet enjoyer who genuinely wants to debate whether to loan out a third-string point guard from a Lithuanian second division club. Those people exist, and they will probably get more out of this than they expect. Riley, Scout Team

Basketball Pro Management 2013
SportSingle PlayerSide View

Basketball Pro Management 2013

Feb 15, 2013Umix Studios
GamerScout Says

A turn-based basketball management sim that hands you the clipboard, the chequebook, and the headache of running a pro hoops franchise across European and NBA leagues.

PC
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Screenshots & Media

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About Basketball Pro Management 2013

Basketball Pro Management 2013 is a text-and-spreadsheet management sim in the same tradition as Football Manager, except the sport involves a lot more fouling out and considerably fewer nil-nil draws. You sit in the general manager's chair, not on the hardwood. That means handling the transfer market, setting training regimens for young prospects, hiring your support staff (assistant coaches, scouts, physiotherapists, physical trainers), managing the club budget, and dialling in tactics before tip-off. If that sentence made you nod enthusiastically, this game probably has your number. The core loop will feel immediately familiar to anyone who has sunk time into football management titles. You cycle through the calendar, respond to board demands, scout talent, and then watch matches simulate rather than play them yourself. The 2013 edition covers both European championships and the NBA, giving you a reasonable spread of leagues to sink into. A built-in data editor lets you tweak player skills and league data to your heart's content, which is a genuinely useful pressure valve when the default rosters start feeling stale. Tactics can be customised in some depth, and you can call plays in real time during match simulation, adjusting defensive schemes, substitutions, and shooting distances on the fly as fatigue and foul trouble pile up. Here is where I need to be straight with you, though. This is a niche, small-team production that started life as a student project, and it carries those origins in its UI design and loading behaviour. Successive entries in the series were criticised for long load times when running full multi-league saves, confusing menus with little tutorial support, and occasional stability issues during match simulation. The 2013 edition pre-dates the Steam release of later BPM versions, so community resources and patch support are thin. You are largely on your own figuring out the deeper systems. For the right person, none of that is a dealbreaker. If you are a basketball obsessive who has always wanted a deep GM sim focused on global leagues rather than an arcade NBA experience, this scratches an itch that very few PC titles even attempt. It is not a casual pickup. There is no split-screen, no multiplayer, no controller support worth mentioning, and absolutely zero reason to boot it up at a party. This one is strictly for the solo spreadsheet enjoyer who genuinely wants to debate whether to loan out a third-string point guard from a Lithuanian second division club. Those people exist, and they will probably get more out of this than they expect. Riley, Scout Team

Tags

steamBasketball ManagementGM SimTurn-Based StrategyEuropean LeaguesData EditorText-Based SimulationTactical DepthSolo Experience

System Requirements

Minimum

Memory
2 GB RAM
Processor
1,8 Ghz Core 2 Duo
System requirements
Windows Vista / Windows 7 / Windows 8

Recommended

Memory
2GB RAM
Processor
1,8 Ghz Core 2 Duo
System requirements
Windows Vista / Windows 7 / Windows 8

Reviews & Ratings

No ratings available

Game Info

Developer
Umix Studios
Publisher
Umix Studios
Release Date
Feb 15, 2013

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