
Bang Average Football – Play, Manage, Create
Sensible Soccer nostalgia wrapped in a full RPG career mode, built by one developer and carrying a 95% positive rating on Steam. Cozy but competitive.
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About Bang Average Football – Play, Manage, Create
My first impression was that the title was doing the game a disservice. Spend twenty minutes with it and you realise ruairi dx knew exactly what he was doing: this thing is way more than its self-deprecating name implies, and the Steam community largely agrees, sitting north of 95% positive across hundreds of reviews. The on-pitch action reads like a spiritual cousin to Sensible Soccer, specifically that top-down, birds-eye arcade style where the ball moves fast and your defenders do not always cooperate. Pass, cross, free ball, and shoot are mapped to separate buttons, which gives you more deliberate control than pure arcade chaos, but don't come in expecting precision build-up play. The match engine is chaotic by design, and that chaos is mostly the fun. Local multiplayer for up to four players is where that shine is brightest: a couch PvP session here hits the same quick-match energy as old-school Kick Off or Sensi, and the controls are flat enough that a non-gamer can compete inside two minutes. The Story mode is the actual selling point, though. You join a rock-bottom club, get handed the player-manager job immediately, and then spend the campaign climbing divisions, running a transfer market, upgrading the stadium, signing sponsors, and travelling to other towns to complete NPC quests and training drills that improve your player stats across six attributes. That RPG layer, managing reputation alongside league position while simultaneously stepping onto the pitch yourself, is genuinely novel in this genre. The management tools cover tactics positioning, pressing instructions, and squad building, though critics have flagged that normal difficulty is soft: your player rapidly outclasses opponents once the early stat boosts stack up, and there is no stamina or injury system to make squad rotation matter. Hard mode is the honest difficulty setting for anyone wanting friction. The creation suite rounds things out: custom player databases, custom tournaments with groups, divisions, and knockout rounds, and a Steam Workshop pipeline so community-built leagues are a few clicks away. It supports controller remapping and includes colour-blind accessibility options too, which is worth noting for a title that leans on bright, bold pixel art. Online multiplayer works via Steam Remote Play Together rather than native netcode, so latency is on your connection and your friend's rig rather than a dedicated server infrastructure. For a couch co-op experience that is the right call; for competitive online play at any distance, temper expectations accordingly. Bottom line: this is a solo passion project that punches well above its budget in ambition. The match engine will frustrate you once and make you laugh twice, the Story mode has enough RPG texture to stay interesting across multiple divisions, and the creation tools give it genuine long legs. It is not a sim and it is not trying to be. If you want Rocket League-tier skill expression in a football context, look elsewhere. If you want something you can boot up with a friend on the same couch, or grind through a full underdog career at your own pace, this earns its place. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7 or higher
- Memory
- 4 GB RAM
- Storage
- 1 GB available space
- Graphics
- Nvidia Geforce GTX 750/equivalent or higher
- Processor
- Intel Core i5/equivalent or higher
Reviews & Ratings
No ratings available
Game Info
- Developer
- ruairi dx
- Publisher
- Secret Mode
- Release Date
- May 10, 2024