Compare Ash of Gods Redemption prices across 50+ stores and find the best deal. Developed by AurumDust. Published by WhisperGames, AurumDust. Released on 3/23/2018. Available on PC, Xbox. Genres: Adventure, Indie, RPG, Strategy. Metacritic score: 65/100.

A dark turn-based RPG where characters actually die for real, blending card mechanics with tactical combat and a branching story full of grim choices.

Ash of Gods: Redemption is a turn-based tactical RPG with card game elements woven into its combat, set against a grim fantasy backdrop inspired by the Slavic aesthetics and the kind of morally exhausting storytelling that makes you stare at a choice screen for three minutes. Developed by AurumDust and released in 2018, it puts you in control of three separate storylines that eventually converge, following different protagonists across a world being slowly consumed by a supernatural plague called the Reapers' tide. The premise is strong: a world-ending threat, fractured alliances, and a cast of characters that the game is genuinely willing to kill off permanently. Not fake-out deaths. Not resurrections ten minutes later. Dead. The combat system is where things get interesting and occasionally where the game loses people. Each encounter is a grid-based affair where you spend energy cards to activate character abilities, with card draws introducing a layer of chance you either learn to respect or learn to hate. Character builds matter here - each fighter has a distinct skill set, and leaning into synergies between party members pays off in the harder encounters. The problem is that the card-and-energy economy can feel punishing in ways that read more like artificial difficulty than meaningful challenge, especially in the mid-game when enemy scaling starts to outpace your deck quality. It rewards patience and re-reads of ability descriptions, but it does not always reward feeling clever. The writing is where Ash of Gods earns its more devoted defenders. The narrative has genuine weight in places, characters feel like people with histories rather than archetypes, and some of the branching decisions carry consequences that ripple through the story in ways you do not see coming until it is far too late to undo them. Dialogue is occasionally stilted - clearly a translation from Russian that did not get every polish pass it needed - but the bones of the story are solid enough that fans of grimdark fiction will push through the rougher edges. Fans of Banner Saga will recognize the DNA here: the road-survival mechanics, the moral cost of every resource decision, the way rest and supplies have narrative weight. The comparison is fair and the game earns it partly, though it does not quite hit that same level of visual or tonal cohesion. Where Ash of Gods stumbles is pacing. Some stretches of the story drag through filler encounters that feel more like XP gates than meaningful beats, and the three-storyline structure means the momentum is regularly interrupted just when one thread gets compelling. The Metacritic score and mixed Steam reviews reflect a real split: players who found the combat system click-worthy and the story rewarding enough rate it highly; players who bounced off the card luck or translation roughness did not come back. It is not a broken game. It is an uneven one, made with obvious care but without the budget or polish to smooth all its ambitions into a seamless experience. If you finished Banner Saga and wanted something darker and more mechanically experimental, or if you specifically enjoy CCG-adjacent combat in RPG packaging, Ash of Gods: Redemption has something real to offer. Go in knowing the difficulty spikes, lower your expectations on prose polish, and let the death-is-permanent tension do its job. The story earns its grimness more often than not. Monika, Scout Team

Ash of Gods Redemption
AdventureIndieRPGStrategy

Ash of Gods Redemption

Mar 23, 2018AurumDustWhisperGames, AurumDust
GamerScout Says

A dark turn-based RPG where characters actually die for real, blending card mechanics with tactical combat and a branching story full of grim choices.

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About Ash of Gods Redemption

Ash of Gods: Redemption is a turn-based tactical RPG with card game elements woven into its combat, set against a grim fantasy backdrop inspired by the Slavic aesthetics and the kind of morally exhausting storytelling that makes you stare at a choice screen for three minutes. Developed by AurumDust and released in 2018, it puts you in control of three separate storylines that eventually converge, following different protagonists across a world being slowly consumed by a supernatural plague called the Reapers' tide. The premise is strong: a world-ending threat, fractured alliances, and a cast of characters that the game is genuinely willing to kill off permanently. Not fake-out deaths. Not resurrections ten minutes later. Dead. The combat system is where things get interesting and occasionally where the game loses people. Each encounter is a grid-based affair where you spend energy cards to activate character abilities, with card draws introducing a layer of chance you either learn to respect or learn to hate. Character builds matter here - each fighter has a distinct skill set, and leaning into synergies between party members pays off in the harder encounters. The problem is that the card-and-energy economy can feel punishing in ways that read more like artificial difficulty than meaningful challenge, especially in the mid-game when enemy scaling starts to outpace your deck quality. It rewards patience and re-reads of ability descriptions, but it does not always reward feeling clever. The writing is where Ash of Gods earns its more devoted defenders. The narrative has genuine weight in places, characters feel like people with histories rather than archetypes, and some of the branching decisions carry consequences that ripple through the story in ways you do not see coming until it is far too late to undo them. Dialogue is occasionally stilted - clearly a translation from Russian that did not get every polish pass it needed - but the bones of the story are solid enough that fans of grimdark fiction will push through the rougher edges. Fans of Banner Saga will recognize the DNA here: the road-survival mechanics, the moral cost of every resource decision, the way rest and supplies have narrative weight. The comparison is fair and the game earns it partly, though it does not quite hit that same level of visual or tonal cohesion. Where Ash of Gods stumbles is pacing. Some stretches of the story drag through filler encounters that feel more like XP gates than meaningful beats, and the three-storyline structure means the momentum is regularly interrupted just when one thread gets compelling. The Metacritic score and mixed Steam reviews reflect a real split: players who found the combat system click-worthy and the story rewarding enough rate it highly; players who bounced off the card luck or translation roughness did not come back. It is not a broken game. It is an uneven one, made with obvious care but without the budget or polish to smooth all its ambitions into a seamless experience. If you finished Banner Saga and wanted something darker and more mechanically experimental, or if you specifically enjoy CCG-adjacent combat in RPG packaging, Ash of Gods: Redemption has something real to offer. Go in knowing the difficulty spikes, lower your expectations on prose polish, and let the death-is-permanent tension do its job. The story earns its grimness more often than not. Monika, Scout Team

Tags

steamPermanent DeathCard-based CombatGrimdark FantasyMultiple ProtagonistsBranching NarrativeBanner Saga-likeSlavic FantasyTactical Turn-Based

System Requirements

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Reviews & Ratings

Metacritic
65
Steam
74%(3,445)

Game Info

Developer
AurumDust
Publisher
WhisperGames, AurumDust
Release Date
Mar 23, 2018

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