Compare Ascend to ZERO prices across trusted key stores and find the best deal. Developed by Flyway Games, Inc.. Published by Flyway Games, Inc., KRAFTON, Inc.. Released on 7/13/2026. Available on PC. Genres: Action, RPG, Strategy. Metacritic score: 82/100.

Thirty seconds sounds like nothing until you realize you can pause every one of them. Ascend to ZERO turns that ticking clock into a full build-crafting obsession that roguelike fans will not shake for weeks.

I went into Ascend to ZERO expecting another Vampire Survivors clone with a gimmick slapped on top. What I got instead was a game that makes time itself the resource you are always negotiating with, and that design decision changes everything about how each run feels. The premise is slim but functional: in the year 2225, mechanical monsters have ended civilization, and you are the Chrono Child, a singular being capable of slipping back through time to rewrite the outcome. The story is barely more than backdrop, and if you are here for rich narrative payoff you will be disappointed. But if you are here for a loop that keeps you saying "one more run", the premise does exactly what it needs to do. The central mechanic is the 30-second timer, and calling it a timer undersells what it actually is. Time is your health bar. Letting it drain to zero ends your run, but freezing time pauses the entire battlefield and, crucially, triggers your Avatar's special ability when you resume. That push-pull between burning seconds for crowd control and hoarding them to survive is what separates Ascend to ZERO from the bullet-heaven crowd. Combat itself blends semi-auto-battler output with bullet-hell repositioning, so you are never just standing still watching numbers climb. You are constantly reading the room, dodging, choosing when to freeze and when to let chaos run. The controls are clean and the game works well with a controller, which matters in something this kinetic. Build variety is where the game earns its replay value. There are six distinct Avatars, each with different growth profiles and special abilities. Chrono Child leans into AOE explosions, Blossom Blade rewards sword-focused melee aggression, and Golden Gunslinger is the ranged option for players who like to kite. On top of Avatar choice, you are stacking Tech Chips, weapons, gear, and skills within each run, and the synergy space is genuinely wide enough to produce surprising outcomes well past hour ten. Glass-cannon melee and ranged hybrid builds both hold up, and the Underground Bunker provides permanent meta-progression between runs so a bad session still moves the needle. The community has praised the build diversity loudly, and after spending real time with the chip system I understand why. That said, the opening hours can feel front-heavy with new systems drip-fed one after another. The hub upgrades and chip categories take a run or two to fully internalize, and first-time roguelike players may hit a wall of UI before the loop clicks. The presentation is blocky and cyberpunk-adjacent, chibi characters running around a dystopian future that has a slightly dissonant cuteness to it. It is not the most visually ambitious roguelike in a crowded genre, and some critics have noted that dungeon environments can feel repetitive across runs. The electronic soundtrack, though, does serious work, shifting from softer ambient tracks to aggressive, punchy pieces that mirror the escalating pace of combat. Where the game falls short for me as someone who cares about writing is its narrative thinness. Choices do not matter here the way they do in the RPGs I tend to love. There are no branching arcs, no dialogue worth a second read, no reason to care about the Chrono Child beyond her kit. If you need a game to reward you emotionally as well as mechanically, look elsewhere. But if the question is whether the moment-to-moment feel and the build system can carry dozens of hours on their own, the Very Positive Steam reception and an 82 on Metacritic both say yes, and my own time with it agrees. Monika, Scout Team

Ascend to ZERO

Ascend to ZERO

Jul 13, 2026Flyway Games, Inc.Flyway Games, Inc., KRAFTON, Inc.
GamerScout Says

Thirty seconds sounds like nothing until you realize you can pause every one of them. Ascend to ZERO turns that ticking clock into a full build-crafting obsession that roguelike fans will not shake for weeks.

PC
Best Price Available
€4.33-67%
at Eneba
Lowest tracked: €4.33
Track this price

GamerScout Verdict

Best for roguelite fans who want a mechanical hook that actually changes how the genre feels, not just a coat of paint.

Compare Prices(4 stores)

EnebaBest price
StandardGlobalSteam KeyKey
€4.33-67%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€5.00
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€6.19
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€7.48-42%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€12.99
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€4.3328 Aug 2026
Current best
€4.33
Lowest since we started tracking
Keyshops
€4.08€4.32€4.56€4.8020 Aug25 Aug29 Aug3 Sept7 Sept
Tracking prices since 20 Aug 2026
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Screenshots & Media

About Ascend to ZERO

I went into Ascend to ZERO expecting another Vampire Survivors clone with a gimmick slapped on top. What I got instead was a game that makes time itself the resource you are always negotiating with, and that design decision changes everything about how each run feels. The premise is slim but functional: in the year 2225, mechanical monsters have ended civilization, and you are the Chrono Child, a singular being capable of slipping back through time to rewrite the outcome. The story is barely more than backdrop, and if you are here for rich narrative payoff you will be disappointed. But if you are here for a loop that keeps you saying "one more run", the premise does exactly what it needs to do. The central mechanic is the 30-second timer, and calling it a timer undersells what it actually is. Time is your health bar. Letting it drain to zero ends your run, but freezing time pauses the entire battlefield and, crucially, triggers your Avatar's special ability when you resume. That push-pull between burning seconds for crowd control and hoarding them to survive is what separates Ascend to ZERO from the bullet-heaven crowd. Combat itself blends semi-auto-battler output with bullet-hell repositioning, so you are never just standing still watching numbers climb. You are constantly reading the room, dodging, choosing when to freeze and when to let chaos run. The controls are clean and the game works well with a controller, which matters in something this kinetic. Build variety is where the game earns its replay value. There are six distinct Avatars, each with different growth profiles and special abilities. Chrono Child leans into AOE explosions, Blossom Blade rewards sword-focused melee aggression, and Golden Gunslinger is the ranged option for players who like to kite. On top of Avatar choice, you are stacking Tech Chips, weapons, gear, and skills within each run, and the synergy space is genuinely wide enough to produce surprising outcomes well past hour ten. Glass-cannon melee and ranged hybrid builds both hold up, and the Underground Bunker provides permanent meta-progression between runs so a bad session still moves the needle. The community has praised the build diversity loudly, and after spending real time with the chip system I understand why. That said, the opening hours can feel front-heavy with new systems drip-fed one after another. The hub upgrades and chip categories take a run or two to fully internalize, and first-time roguelike players may hit a wall of UI before the loop clicks. The presentation is blocky and cyberpunk-adjacent, chibi characters running around a dystopian future that has a slightly dissonant cuteness to it. It is not the most visually ambitious roguelike in a crowded genre, and some critics have noted that dungeon environments can feel repetitive across runs. The electronic soundtrack, though, does serious work, shifting from softer ambient tracks to aggressive, punchy pieces that mirror the escalating pace of combat. Where the game falls short for me as someone who cares about writing is its narrative thinness. Choices do not matter here the way they do in the RPGs I tend to love. There are no branching arcs, no dialogue worth a second read, no reason to care about the Chrono Child beyond her kit. If you need a game to reward you emotionally as well as mechanically, look elsewhere. But if the question is whether the moment-to-moment feel and the build system can carry dozens of hours on their own, the Very Positive Steam reception and an 82 on Metacritic both say yes, and my own time with it agrees.

Monika
Monika · Scout Team

RPGs

Tags

auto-admittedTime-Freeze MechanicAvatar BuildsTech Chip SynergyBullet HeavenAuto-Battler HybridMeta-ProgressionUnderground BunkerGlass-Cannon BuildChrono Child

System Requirements

Minimum

OS
Windows 10 64-Bit
Processor
Intel® Core™ i5-6600 / AMD Ryzen 5 1400
Memory
8 GB RAM
Graphics
Nvidia GTX 1060 6GB / AMD Radeon RX 580
DirectX
Version 12
Storage
3…

Recommended

OS
Windows 10 64-Bit
Processor
Intel® Core™ i7-8700 / AMD Ryzen 5 3600
Memory
16 GB RAM
Graphics
Nvidia GTX 2060 / AMD Radeon RX 5600 XT
DirectX
Ve…

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Community Discussion

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Reviews & Ratings

Metacritic
82
Steam
84%(915)

Game Info

Developer
Flyway Games, Inc.
Publisher
Flyway Games, Inc., KRAFTON, Inc.
Release Date
Jul 13, 2026

Features

Single-playerSteam AchievementsFull controller supportSteam CloudSteam LeaderboardsFamily Sharing

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Frequently asked questions about Ascend to ZERO

How much does Ascend to ZERO cost?

As of 7 September 2026, the cheapest in-stock offer for Ascend to ZERO is €4.33 at Eneba, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Ascend to ZERO cheapest?

The lowest in-stock price we track for Ascend to ZERO is €4.33 at Eneba (7 September 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Ascend to ZERO available on?

Ascend to ZERO is available on PC.

When was Ascend to ZERO released?

Ascend to ZERO was released on 13 July 2026.

Who developed Ascend to ZERO?

Ascend to ZERO was developed by Flyway Games, Inc. and published by Flyway Games, Inc., KRAFTON, Inc..

Is Ascend to ZERO worth buying?

Ascend to ZERO holds a Metacritic score of 82/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.