Compare Age of Survival prices across 50+ stores and find the best deal. Developed by Silky Sullivan. Published by Silky Sullivan. Released on 1/4/2025. Available on PC. Genres: Action, Adventure, Indie, Simulation.

Sitting at 12% positive on Steam with an average playtime barely clearing five hours, Age of Survival is a hard sell for anyone who values their weekends - even survival die-hards should look elsewhere first.

I want to be straight with you, because that's the job: the Steam community has rated this one Very Negative, sitting at 12% positive across roughly 75 reviews, and the average player is out the door in under six hours. That's the headline. Everything else is context. Age of Survival drops you on an African island with the usual survival loop - gather resources, craft gear, build a base, keep yourself fed and hydrated. The crafting system is genuinely one of the more interesting ideas here: rather than punching a menu and receiving a finished rifle, you're meant to fabricate individual components - stocks, barrels, actions - and combine them. Water de-salination, tailoring, reloading, and toolmaking round out what the developer describes as ten distinct crafting disciplines. On paper, that's a deeper system than most indie survival games bother with. In practice, the execution is where things fall apart. Community feedback points firmly at a game that feels like a learning project rushed to a storefront, with the technical foundation being a sore point among reviewers. Multiplayer PvP is the mode with the most theoretical upside. The island setting means you're contending with both wildlife - lions, hippos, crocodiles, boar - and other players raiding your base or catching you in the open. Swimming is a traversal option, which at least opens up some lateral thinking in fights near the coast. The Unreal Engine rebuild that went live in mid-2024 was pitched as a major overhaul, and to be fair to the three-person team at Silky Sullivan, the update frequency has reportedly been consistent. But netcode quality, player population, and the overall moment-to-moment feel in combat don't clear the bar you'd need for PvP to actually hold your attention past a couple of sessions. When the average player session is under six hours lifetime, that tells you something about retention. The map is built from real-world heightmap and satellite data, which is a legitimate design choice that gives the terrain some character compared to procedurally generated nothing. And if you squint at the crafting depth and the base-building systems, you can see what this game wants to be. But wanting and being are not the same thing. For a shooter-adjacent survival game to earn time at my desk, I need the gunplay to feel purposeful, the netcode to stay honest, and the server population to exist past week two. Age of Survival doesn't tick those boxes right now. If you're a survival completionist who genuinely needs to try every entry in the genre, maybe revisit after a few more major patches. Everyone else has Rust, DayZ, and a pile of better-supported options that won't make you feel like a beta tester with no roadmap. Fred, Scout Team

Age of Survival
ActionAdventureIndieSimulation

Age of Survival

Jan 4, 2025Silky Sullivan
GamerScout Says

Sitting at 12% positive on Steam with an average playtime barely clearing five hours, Age of Survival is a hard sell for anyone who values their weekends - even survival die-hards should look elsewhere first.

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About Age of Survival

I want to be straight with you, because that's the job: the Steam community has rated this one Very Negative, sitting at 12% positive across roughly 75 reviews, and the average player is out the door in under six hours. That's the headline. Everything else is context. Age of Survival drops you on an African island with the usual survival loop - gather resources, craft gear, build a base, keep yourself fed and hydrated. The crafting system is genuinely one of the more interesting ideas here: rather than punching a menu and receiving a finished rifle, you're meant to fabricate individual components - stocks, barrels, actions - and combine them. Water de-salination, tailoring, reloading, and toolmaking round out what the developer describes as ten distinct crafting disciplines. On paper, that's a deeper system than most indie survival games bother with. In practice, the execution is where things fall apart. Community feedback points firmly at a game that feels like a learning project rushed to a storefront, with the technical foundation being a sore point among reviewers. Multiplayer PvP is the mode with the most theoretical upside. The island setting means you're contending with both wildlife - lions, hippos, crocodiles, boar - and other players raiding your base or catching you in the open. Swimming is a traversal option, which at least opens up some lateral thinking in fights near the coast. The Unreal Engine rebuild that went live in mid-2024 was pitched as a major overhaul, and to be fair to the three-person team at Silky Sullivan, the update frequency has reportedly been consistent. But netcode quality, player population, and the overall moment-to-moment feel in combat don't clear the bar you'd need for PvP to actually hold your attention past a couple of sessions. When the average player session is under six hours lifetime, that tells you something about retention. The map is built from real-world heightmap and satellite data, which is a legitimate design choice that gives the terrain some character compared to procedurally generated nothing. And if you squint at the crafting depth and the base-building systems, you can see what this game wants to be. But wanting and being are not the same thing. For a shooter-adjacent survival game to earn time at my desk, I need the gunplay to feel purposeful, the netcode to stay honest, and the server population to exist past week two. Age of Survival doesn't tick those boxes right now. If you're a survival completionist who genuinely needs to try every entry in the genre, maybe revisit after a few more major patches. Everyone else has Rust, DayZ, and a pile of better-supported options that won't make you feel like a beta tester with no roadmap. Fred, Scout Team

Tags

multiplayerpvponline-pvpachievementstrading-cardstier:sub-5Component CraftingAfrican Island SettingWildlife PvPBase RaidingUnreal Engine RebuildLow Player RetentionSmall Dev Team

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 9.0
Network
Broadband Internet connection
Storage
6 GB available space
Graphics
NVidia Geforce 460GTX / AMD Radeon HD5850
Processor
Intel: i3 2.4Ghz or higher

Recommended

Memory
6 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
6 GB available space
Graphics
GTX 670 or greater
Processor
Intel i5 2500, i7 2600, 2700 or better

Reviews & Ratings

No ratings available

Game Info

Developer
Silky Sullivan
Publisher
Silky Sullivan
Release Date
Jan 4, 2025

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