Above Snakes
A tile-based survival RPG where you build the world as you explore it. Cozy-ish concept, rougher edges than the screenshots suggest.
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About Above Snakes
Above Snakes is a tile-placement survival RPG set in the American frontier, where you literally construct the world around your character by laying down land tiles as you explore. Each run starts you on a small floating island and tasks you with expanding outward, hunting, farming, crafting, and piecing together a story about a lone wanderer searching for answers in a world gone quiet. The core loop is genuinely novel: you draw tiles from a deck, slot them into the map, and watch the wilderness take shape under your feet. For the first couple of hours it feels like a cozy puzzle-game mashup with light survival stakes, and that hook is real. Where it gets complicated is in the depth department. The RPG systems are present but thin. Character progression exists, crafting trees branch out reasonably well, and there are enemies to fight with a basic melee-and-dodge combat setup. But if you come in expecting meaningful build variety or a narrative that rewards close reading, you will hit a ceiling around hour ten. The story has atmosphere and a melancholy tone that I appreciated, but the actual writing rarely gives you the kind of choice-consequence payoff that makes RPG playthroughs feel different on replay. You can improve your homestead, tend crops, and unlock better gear, but the mechanical ceiling arrives earlier than the premise promises. The presentation is charming in a hand-drawn, slightly sparse way. The art style suits the lonely frontier mood well, and the ambient sound design does real work keeping you in that contemplative headspace. Performance on PC is generally fine, though early patches addressed some stability complaints that show up in the review history. The Mixed Steam rating lands where it does because the game genuinely nails a mood but undersells on systems depth. Players expecting a proper CRPG skeleton underneath the cozy exterior will feel the absence of branching dialogue or meaningful faction relationships. Who is this actually for? Honestly, gamers who enjoy light survival builders with a narrative coat of paint, people who liked the vibe of something like Spiritfarer but want a little more danger in their crafting loop, or players who find full-on survival games too punishing. It is not for anyone chasing deep RPG mechanics or long-term build theorycrafting. Think of it as a palette-cleanser title rather than a main-course RPG, and it delivers a reasonably pleasant few evenings. The filler-quest problem I usually grumble about is less an issue here because the content is lean, though that leanness is itself the complaint from reviewers who wanted more. Monika, Scout Team
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Game Info
- Developer
- Square Glade Games
- Publisher
- Crytivo
- Release Date
- May 25, 2023