Compare Starship Traveller (Standalone) prices across 50+ stores and find the best deal. Developed by Tin Man Games. Published by Tin Man Games. Released on 3/11/2015. Available on PC, Mac, Linux. Genres: Adventure, Indie, RPG.

A cult-oddity gamebook from 1983 that wears its Star Trek heart on its sleeve - short, imperfect, and oddly hard to put down once you accept what it is.

I have a soft spot for the Fighting Fantasy books that tried something nobody asked for, and Starship Traveller is the purest example of that impulse. Steve Jackson swapped swords and sorcery for phasers and warp drives back in 1983, and Tin Man Games brought the whole thing to PC in 2015 with full-colour illustrations by Simon Lissaman and a specially composed soundtrack that will make any Original Series fan feel things they were not expecting from a text-based gamebook. The premise reads almost like a proto-Voyager pitch: your ship gets swallowed by the Seltsian Void and spat into an unknown universe, and your only way home is to visit alien planets, collect clues, and deduce the correct sector and stardate coordinates before flying into another black hole. The branching structure means you can technically finish a run without ever rolling dice, but the real texture comes from juggling up to seven named crew members, each with their own stat lines, across three distinct combat modes: melee, phaser duels, and full ship-to-ship battle. Tin Man's Gamebook Adventures Engine handles the stat-tracking automatically, which removes the pencil-and-eraser friction of the original paperback and lets you focus on the actual choices. Here is where the game earns its "Mixed" Steam rating honestly. The source material has genuine structural problems. The winning path is brutally specific: only one sector and one stardate combination gets you home, and the clues scattered across the planets can actively mislead you. Many planet visits feel thin, with choices that funnel you toward the same outcome regardless of what you pick. The book runs to only 340 decision points rather than the usual Fighting Fantasy 400, so runs are short, sometimes punishingly so. Hardcore gamebook readers have long debated whether Starship Traveller is a bold experiment or an underbaked one. The honest answer is both, and that tension is exactly what makes it interesting to the right person. What Tin Man added around that core is genuinely thoughtful. The futuristic interface looks like a starship terminal rather than a scanned book page. The auto-mapping charts planets as you discover them. The difficulty slider and a "Free Read" mode let you strip away dice randomness entirely if you just want to read the branching narrative at your own pace. The soundtrack leans into the Original Series aesthetic with quiet, plinky ambient passages that shift to something more orchestral during combat, and it works better than it has any right to. Crew customisation, including naming your ship and even a ship's cat, gives runs a small but real sense of personal investment. This is not a game for someone wanting a polished, mechanically rich RPG. It is a game for interactive fiction readers who appreciate historical curiosity, for Trek-adjacent moods on a slow evening, and for anyone who finds something quietly moving about a short, sincere experiment from 1983 that still manages to generate atmosphere. The flaws are the book's, not Tin Man's. The craft in the conversion, the illustrations, and especially the soundscape, is exactly the level of care that small digital gamebook adaptations deserve but rarely receive. Kai, Scout Team

Starship Traveller (Standalone)
AdventureIndieRPG

Starship Traveller (Standalone)

Mar 11, 2015Tin Man Games
GamerScout Says

A cult-oddity gamebook from 1983 that wears its Star Trek heart on its sleeve - short, imperfect, and oddly hard to put down once you accept what it is.

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About Starship Traveller (Standalone)

I have a soft spot for the Fighting Fantasy books that tried something nobody asked for, and Starship Traveller is the purest example of that impulse. Steve Jackson swapped swords and sorcery for phasers and warp drives back in 1983, and Tin Man Games brought the whole thing to PC in 2015 with full-colour illustrations by Simon Lissaman and a specially composed soundtrack that will make any Original Series fan feel things they were not expecting from a text-based gamebook. The premise reads almost like a proto-Voyager pitch: your ship gets swallowed by the Seltsian Void and spat into an unknown universe, and your only way home is to visit alien planets, collect clues, and deduce the correct sector and stardate coordinates before flying into another black hole. The branching structure means you can technically finish a run without ever rolling dice, but the real texture comes from juggling up to seven named crew members, each with their own stat lines, across three distinct combat modes: melee, phaser duels, and full ship-to-ship battle. Tin Man's Gamebook Adventures Engine handles the stat-tracking automatically, which removes the pencil-and-eraser friction of the original paperback and lets you focus on the actual choices. Here is where the game earns its "Mixed" Steam rating honestly. The source material has genuine structural problems. The winning path is brutally specific: only one sector and one stardate combination gets you home, and the clues scattered across the planets can actively mislead you. Many planet visits feel thin, with choices that funnel you toward the same outcome regardless of what you pick. The book runs to only 340 decision points rather than the usual Fighting Fantasy 400, so runs are short, sometimes punishingly so. Hardcore gamebook readers have long debated whether Starship Traveller is a bold experiment or an underbaked one. The honest answer is both, and that tension is exactly what makes it interesting to the right person. What Tin Man added around that core is genuinely thoughtful. The futuristic interface looks like a starship terminal rather than a scanned book page. The auto-mapping charts planets as you discover them. The difficulty slider and a "Free Read" mode let you strip away dice randomness entirely if you just want to read the branching narrative at your own pace. The soundtrack leans into the Original Series aesthetic with quiet, plinky ambient passages that shift to something more orchestral during combat, and it works better than it has any right to. Crew customisation, including naming your ship and even a ship's cat, gives runs a small but real sense of personal investment. This is not a game for someone wanting a polished, mechanically rich RPG. It is a game for interactive fiction readers who appreciate historical curiosity, for Trek-adjacent moods on a slow evening, and for anyone who finds something quietly moving about a short, sincere experiment from 1983 that still manages to generate atmosphere. The flaws are the book's, not Tin Man's. The craft in the conversion, the illustrations, and especially the soundscape, is exactly the level of care that small digital gamebook adaptations deserve but rarely receive. Kai, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Interactive FictionGamebookFighting FantasyBranching NarrativeCrew ManagementClassic Sci-FiDice CombatFree Read ModeShort-Run Replayable

System Requirements

Minimum

OS
Windows XP SP3
Memory
2 GB RAM
Storage
350 MB available space
Graphics
Hardware Accelerated Graphics with dedicated memory
Processor
2 GHz dual core

Recommended

OS
Windows 7/8
Memory
4 GB RAM
Storage
350 MB available space
Graphics
Hardware Accelerated Graphics with 1GB memory

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Game Info

Developer
Tin Man Games
Publisher
Tin Man Games
Release Date
Mar 11, 2015

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Starship Traveller (Standalone) is available on PC, Mac, Linux.

When was Starship Traveller (Standalone) released?

Starship Traveller (Standalone) was released on 11 March 2015.

Who developed Starship Traveller (Standalone)?

Starship Traveller (Standalone) was developed by Tin Man Games.