Compare Miss Fisher and the Deathly Maze prices across trusted key stores and find the best deal. Developed by Tin Man Games. Published by Tin Man Games. Released on 2/12/2018. Available on PC, Mac. Genres: Adventure, Casual, Indie.

Two short episodes of 1920s murder-mystery atmosphere done right, let down by a deduction system that holds your hand so firmly you barely feel like a detective.

I have a soft spot for games that know exactly what they are and commit to it without apology, and Miss Fisher and the Deathly Maze sits squarely in that category. Tin Man Games built a cozy, two-episode interactive gamebook around the Australian TV series Miss Fisher's Murder Mysteries, set in the glamour and moral murkiness of 1920s Melbourne and the pearling town of Broome. If you have never heard of the show, the short version is: think Hercule Poirot with a feminist, jazz-loving, flirtatiously fearless protagonist named Phryne Fisher, and you are most of the way there. The game opens with a murder at the opera, which is such a classically perfect inciting event that it almost feels like a warm hug from the genre itself. From there, you move between locations, interview suspects, search environments for hidden clues, and feed those clues into a deduction screen where Phryne draws her conclusions by pairing testimonies against physical evidence. Episode 2, subtitled Cleopatra's Curse, shifts the setting to Broome and runs noticeably longer than the first, with a new optional hidden-object mini-game and nine additional unlockable outfits scattered across the scenery. That costume-hunting mechanic sounds frivolous but actually works as gentle motivation to examine corners you might otherwise ignore. The dialogue throughout carries Phryne's wit intact. You can flirt with Inspector Jack Robinson, tease your allies, and deliver the kind of dry one-liner that the character built her reputation on. Where the game earns its complaints is the deduction system. Reviewers across the board noted the same friction: you can only make a deduction when the game decides you are ready, clues you have already spotted remain locked behind invisible progress gates, and the pairing mechanic frequently devolves into matching items at random until something clicks. The mystery rarely challenges you to think. It guides you to the solution on a very short leash, which is a structural shame given how strong the writing around it is. There is also no meaningful way to undo a missed dialogue choice without restarting the episode from scratch, which stings when branching options disappear permanently. The art direction, credited to illustrator Lisa Jeong, carries a quiet Art Nouveau elegance that suits the era without ever feeling cluttered. Every painted background drips with period atmosphere, and the TV show's jazz soundtrack by Greg J Walker threads through every scene like smoke from a 1920s cigarette holder. For a narrative-first experience, this soundscape is doing serious emotional lifting, and Tin Man Games clearly understood that when they licensed it. The whole package originally won at the Australian Game Developer Awards in 2017, and the craft behind the presentation justifies that recognition even if the puzzle design does not. Coming in at roughly ninety minutes to two hours per episode, both episodes together represent an afternoon well spent if the source material already speaks to you. Outsiders to the show can still enjoy it, but they will miss the particular pleasure of hearing Phryne's voice rendered faithfully in text form. Worth noting: only two of five originally planned episodes ever released, so the overarching Murdoch Foyle storyline ends without resolution. That dangling thread is the most honest warning I can give you before you start. Kai, Scout Team

Miss Fisher and the Deathly Maze

Miss Fisher and the Deathly Maze

Feb 12, 2018Tin Man Games
GamerScout Says

Two short episodes of 1920s murder-mystery atmosphere done right, let down by a deduction system that holds your hand so firmly you barely feel like a detective.

PCMac
Best Price Available
€0.00
at N/A
Historical low: €0.78

GamerScout Verdict

Fans of the TV show get a faithful, prettily illustrated afternoon; everyone else gets a mystery that rarely asks them to actually think.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€0.786 Jun 2026
Keyshops
€0.72€0.76€0.80€0.846 Jun17 Jun28 Jun9 Jul20 Jul
6 Jun — 20 Jul
Create alert

Screenshots & Media

About Miss Fisher and the Deathly Maze

I have a soft spot for games that know exactly what they are and commit to it without apology, and Miss Fisher and the Deathly Maze sits squarely in that category. Tin Man Games built a cozy, two-episode interactive gamebook around the Australian TV series Miss Fisher's Murder Mysteries, set in the glamour and moral murkiness of 1920s Melbourne and the pearling town of Broome. If you have never heard of the show, the short version is: think Hercule Poirot with a feminist, jazz-loving, flirtatiously fearless protagonist named Phryne Fisher, and you are most of the way there. The game opens with a murder at the opera, which is such a classically perfect inciting event that it almost feels like a warm hug from the genre itself. From there, you move between locations, interview suspects, search environments for hidden clues, and feed those clues into a deduction screen where Phryne draws her conclusions by pairing testimonies against physical evidence. Episode 2, subtitled Cleopatra's Curse, shifts the setting to Broome and runs noticeably longer than the first, with a new optional hidden-object mini-game and nine additional unlockable outfits scattered across the scenery. That costume-hunting mechanic sounds frivolous but actually works as gentle motivation to examine corners you might otherwise ignore. The dialogue throughout carries Phryne's wit intact. You can flirt with Inspector Jack Robinson, tease your allies, and deliver the kind of dry one-liner that the character built her reputation on. Where the game earns its complaints is the deduction system. Reviewers across the board noted the same friction: you can only make a deduction when the game decides you are ready, clues you have already spotted remain locked behind invisible progress gates, and the pairing mechanic frequently devolves into matching items at random until something clicks. The mystery rarely challenges you to think. It guides you to the solution on a very short leash, which is a structural shame given how strong the writing around it is. There is also no meaningful way to undo a missed dialogue choice without restarting the episode from scratch, which stings when branching options disappear permanently. The art direction, credited to illustrator Lisa Jeong, carries a quiet Art Nouveau elegance that suits the era without ever feeling cluttered. Every painted background drips with period atmosphere, and the TV show's jazz soundtrack by Greg J Walker threads through every scene like smoke from a 1920s cigarette holder. For a narrative-first experience, this soundscape is doing serious emotional lifting, and Tin Man Games clearly understood that when they licensed it. The whole package originally won at the Australian Game Developer Awards in 2017, and the craft behind the presentation justifies that recognition even if the puzzle design does not. Coming in at roughly ninety minutes to two hours per episode, both episodes together represent an afternoon well spent if the source material already speaks to you. Outsiders to the show can still enjoy it, but they will miss the particular pleasure of hearing Phryne's voice rendered faithfully in text form. Worth noting: only two of five originally planned episodes ever released, so the overarching Murdoch Foyle storyline ends without resolution. That dangling thread is the most honest warning I can give you before you start.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayertier:sub-5Visual NovelLicensed IPPeriod DetectiveInteractive GamebookHidden ObjectEpisodicCasual MysteryCozy Crime

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
Storage
1 GB available space
Graphics
Hardware Accelerated Graphics with 1GB memory
Processor
1.5 GHz

Recommended

Requires a 64-bit processor and operating system

Keep exploring

Community Discussion

Be the first to comment on Miss Fisher and the Deathly Maze.

Reviews & Ratings

No ratings available

Game Info

Developer
Tin Man Games
Publisher
Tin Man Games
Release Date
Feb 12, 2018

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Tin Man Games

Buy smarter: helpful guides

Frequently asked questions about Miss Fisher and the Deathly Maze

How much does Miss Fisher and the Deathly Maze cost?

Miss Fisher and the Deathly Maze pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Miss Fisher and the Deathly Maze cheapest?

Compare Miss Fisher and the Deathly Maze prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Miss Fisher and the Deathly Maze available on?

Miss Fisher and the Deathly Maze is available on PC, Mac.

When was Miss Fisher and the Deathly Maze released?

Miss Fisher and the Deathly Maze was released on 12 February 2018.

Who developed Miss Fisher and the Deathly Maze?

Miss Fisher and the Deathly Maze was developed by Tin Man Games.