Compare STAR WARS™ Empire at War - Gold Pack prices across trusted key stores and find the best deal. Developed by Petroglyph. Published by LucasArts. Released on 5/25/2010. Available on PC. Genres: Strategy.

Pit Star Destroyers against Mon Calamari cruisers on the galactic map, then drop ground forces to seal the deal. Two decades old and still the RTS the Star Wars universe deserves.

I have a soft spot for strategy games that layer their decision-making across multiple scales, and Empire at War Gold Pack is one of the few that pulls it off with any real conviction. The loop works like this: you manage a galaxy map where planets generate credits, unlock unit tiers, and act as staging points for invasion, then every contested system resolves into either a real-time space battle, a ground engagement, or both. The Gold Pack bundles the base game with the Forces of Corruption expansion, which adds Tyber Zann's criminal Zann Consortium as a third faction, complete with piracy mechanics, kidnapping, racketeering, and bribery that let you undermine both the Empire and the Rebellion without necessarily controlling territory outright. That asymmetry is genuinely interesting from a design standpoint. The space layer is where this game absolutely earns its reputation. Commanding Star Destroyers, X-wings, and Mon Calamari cruisers in real-time, targeting specific hardpoints on enemy vessels to strip shields or knock out hangar bays, delivers a spectacle that still holds up. The tactical AI uses focus-fire logic and aggro scoring that keeps engagements from feeling totally brain-dead, and nothing in the base game quite matches the specific pleasure of rolling a Death Star into a contested system. The galactic conquest mode, where every planetary decision ripples forward into resource pressure and unit availability, is the strategic backbone that keeps sessions running long. Ground combat is the honest weak point, and any review that skips over it is doing you a disservice. Land battles are shallow compared to the space layer: units clump, pathfinding misbehaves under pressure, and the dominant strategy collapses into artillery spam faster than it should. The campaign gives you an auto-resolve option for ground fights, and most veterans use it liberally without shame. The base game AI at higher difficulty settings compensates for its decision-making limits by fielding oversized fleets rather than playing smarter, which is a familiar and frustrating design shortcut. Balance across factions is uneven, most notably with certain Imperial ground units underperforming relative to their Rebel counterparts. Here is the part that makes this purchase genuinely defensible nearly twenty years after original release: the modding community is extraordinary and still actively shipping content. The Steam Workshop and ModDB together host well over a thousand mods and submods. Total conversions like Republic at War (Clone Wars era, replacing all factions) and Thrawn's Revenge (post-Endor Imperial Remnant) are effectively full games built on the engine, with some teams drawing inspiration from modern strategy titles like Stellaris to deepen the mechanics. Community patches like the Unofficial Forces of Corruption Patch address long-standing bugs the developer never fixed. If you are the type of player who sees a mod ecosystem as an extension of the base product, the value proposition here is enormous. If you want a polished, self-contained 2025-quality RTS experience out of the box, temper expectations accordingly. For a newcomer, the honest path is: play one Galactic Conquest run vanilla to learn the faction asymmetry and galactic management rhythms, then install a total conversion of your choice and treat that as the real game. The tutorial is serviceable rather than excellent, but the core mechanics are not complex enough to block entry. Strategy players with any RTS background will be oriented within an hour. The graphics are dated, some UI conventions are clunky by modern standards, and you may need minor compatibility tweaks on newer hardware, but none of that meaningfully undercuts what is still the defining Star Wars strategy experience on PC. Diego, Scout Team

STAR WARS™ Empire at War - Gold Pack

STAR WARS™ Empire at War - Gold Pack

May 25, 2010PetroglyphLucasArts
GamerScout Says

Pit Star Destroyers against Mon Calamari cruisers on the galactic map, then drop ground forces to seal the deal. Two decades old and still the RTS the Star Wars universe deserves.

PC
Steam Deck PlayableProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €7.31

GamerScout Verdict

Best for RTS players willing to lean on mods - the space combat and galactic map are excellent, ground battles are the price of admission.

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Price History

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€7.3110 Jun 2026
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About STAR WARS™ Empire at War - Gold Pack

I have a soft spot for strategy games that layer their decision-making across multiple scales, and Empire at War Gold Pack is one of the few that pulls it off with any real conviction. The loop works like this: you manage a galaxy map where planets generate credits, unlock unit tiers, and act as staging points for invasion, then every contested system resolves into either a real-time space battle, a ground engagement, or both. The Gold Pack bundles the base game with the Forces of Corruption expansion, which adds Tyber Zann's criminal Zann Consortium as a third faction, complete with piracy mechanics, kidnapping, racketeering, and bribery that let you undermine both the Empire and the Rebellion without necessarily controlling territory outright. That asymmetry is genuinely interesting from a design standpoint. The space layer is where this game absolutely earns its reputation. Commanding Star Destroyers, X-wings, and Mon Calamari cruisers in real-time, targeting specific hardpoints on enemy vessels to strip shields or knock out hangar bays, delivers a spectacle that still holds up. The tactical AI uses focus-fire logic and aggro scoring that keeps engagements from feeling totally brain-dead, and nothing in the base game quite matches the specific pleasure of rolling a Death Star into a contested system. The galactic conquest mode, where every planetary decision ripples forward into resource pressure and unit availability, is the strategic backbone that keeps sessions running long. Ground combat is the honest weak point, and any review that skips over it is doing you a disservice. Land battles are shallow compared to the space layer: units clump, pathfinding misbehaves under pressure, and the dominant strategy collapses into artillery spam faster than it should. The campaign gives you an auto-resolve option for ground fights, and most veterans use it liberally without shame. The base game AI at higher difficulty settings compensates for its decision-making limits by fielding oversized fleets rather than playing smarter, which is a familiar and frustrating design shortcut. Balance across factions is uneven, most notably with certain Imperial ground units underperforming relative to their Rebel counterparts. Here is the part that makes this purchase genuinely defensible nearly twenty years after original release: the modding community is extraordinary and still actively shipping content. The Steam Workshop and ModDB together host well over a thousand mods and submods. Total conversions like Republic at War (Clone Wars era, replacing all factions) and Thrawn's Revenge (post-Endor Imperial Remnant) are effectively full games built on the engine, with some teams drawing inspiration from modern strategy titles like Stellaris to deepen the mechanics. Community patches like the Unofficial Forces of Corruption Patch address long-standing bugs the developer never fixed. If you are the type of player who sees a mod ecosystem as an extension of the base product, the value proposition here is enormous. If you want a polished, self-contained 2025-quality RTS experience out of the box, temper expectations accordingly. For a newcomer, the honest path is: play one Galactic Conquest run vanilla to learn the faction asymmetry and galactic management rhythms, then install a total conversion of your choice and treat that as the real game. The tutorial is serviceable rather than excellent, but the core mechanics are not complex enough to block entry. Strategy players with any RTS background will be oriented within an hour. The graphics are dated, some UI conventions are clunky by modern standards, and you may need minor compatibility tweaks on newer hardware, but none of that meaningfully undercuts what is still the defining Star Wars strategy experience on PC.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayermultiplayerpvponline-pvpcloud-savesGalactic ConquestSpace Combat RTSThree-Faction AsymmetryTotal Conversion ModsHero UnitsHardpoint TargetingGalaxy Map ManagementWorkshop-Heavy

System Requirements

Minimum

OS
Windows XP SP3, Windows Vista SP2, Windows 7
RAM
512 MB
Computer
100% DirectX 9.0c compatible computer
Internet
56kbps or faster connection (required for multiplayer only)
Processor
Intel Pentium III 1.0GHz or AMD Athlon 1.0 GHz
Sound Card
100% DirectX 9.0c compatible PCI, USB, or Onboard Audio Device
Graphics Card
64 MB graphics card with Shader Model 2.0 support / ATI Radeon 9600 / NVIDIA 7200 / Intel 965

Recommended

OS
Windows XP SP3, Windows Vista SP2, Windows 7
RAM
1 GB
Computer
100% DirectX 9.0c compatible computer
Internet
1.5Mb DSL/Cable connection (required for multiplayer only)
Processor
Intel Pentium Dual Core CPU
Sound Card
100% DirectX 9.0c compatible PCI, USB, or Onboard Audio Device
Graphics Card
256 MB graphics card with Shader Model 3.0 support / ATI Radeon X1900 / NVIDIA 8600

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Reviews & Ratings

Steam
98%(42,669)

Game Info

Developer
Petroglyph
Publisher
LucasArts
Release Date
May 25, 2010

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What platforms is STAR WARS™ Empire at War - Gold Pack available on?

STAR WARS™ Empire at War - Gold Pack is available on PC.

When was STAR WARS™ Empire at War - Gold Pack released?

STAR WARS™ Empire at War - Gold Pack was released on 25 May 2010.

Who developed STAR WARS™ Empire at War - Gold Pack?

STAR WARS™ Empire at War - Gold Pack was developed by Petroglyph and published by LucasArts.