Star Wars: Empire At War - Gold Pack
Command AT-ATs, build fleets, and crush Rebels (or join them) in this classic Star Wars RTS that still holds up surprisingly well after all these years.
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About Star Wars: Empire At War - Gold Pack
Star Wars: Empire at War Gold Pack bundles the base game with its Forces of Corruption expansion, giving you two full real-time strategy campaigns set in the original trilogy era. The base game lets you control either the Galactic Empire or the Rebel Alliance across a galaxy map layer that handles resource planets, fleet positioning, and tech upgrades, which then feeds into ground and space tactical battles when forces actually clash. Forces of Corruption adds a third faction, the Zann Consortium, built around bribery, corruption mechanics, and a roster of scoundrel units that play nothing like the other two sides. If you have ever wanted a strategy game where your win condition involves Boba Fett assassinating enemy heroes while your Star Destroyers blockade an income planet, this is exactly that game. The two-layer design is the real hook here. The galactic conquest mode is essentially a light grand-strategy shell: you pick expansion targets, manage production queues across dozens of planets, and try to strangle enemy supply lines before they do the same to you. It is not Stellaris depth, but the decisions matter. Teching up your shipyard on Kuat while keeping a fast strike fleet near Hoth so you can reinforce quickly is exactly the kind of spatial thinking the game rewards. The tactical battles themselves are approachable real-time fights where unit counters are clear, terrain matters on ground maps, and space battles have a satisfying push-pull around capital ships and fighter screens. For newcomers, the learning curve is gentle by strategy standards. Petroglyph keeps unit roles readable, the hero units add memorable focal points to armies, and the campaign structure gives you graduated objectives rather than throwing you into open-ended sandbox chaos immediately. A new player should expect to lose their first galactic conquest attempt, probably around the mid-game when the AI starts stacking fleets, but the retry is short enough to feel instructive rather than punishing. Veterans will hit the ceiling faster, since the AI is not going to seriously challenge anyone with a few hundred hours in strategy games, but the modding community has been patching that gap for years. Thrawn's Revenge and Republic at War are the two flagship mods and both are substantial total conversions that dramatically expand the unit rosters, balance, and campaign scope. The Forces of Corruption expansion is the better half of this pack for experienced players. The Consortium faction demands a different mindset: you are weaker in straight fights, so you lean on corruption abilities to drain enemy planet income, smuggle in heroes behind enemy lines, and time your actual military strikes to hit soft targets. It adds genuine asymmetry that the base game only hints at. Ground combat on both sides of the expansion also introduces hero units with active abilities that shift from decoration to actual tactical tools. The main weaknesses are age-related and real. Pathfinding for ground vehicles is occasionally maddening, the engine has quirks on modern hardware that require a community patch to sort out before you will get stable performance, and the UI was designed before widescreen was assumed. None of these are dealbreakers, but they are friction points you will notice. The 98 percent positive Steam review score across over forty thousand reviews tells you the community has collectively decided those rough edges are worth tolerating, and having spent time with the galactic conquest mode I think that verdict is fair. Diego, Scout Team
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Game Info
- Developer
- Petroglyph
- Publisher
- LucasArts
- Release Date
- May 25, 2010
