Compare Command & Conquer 3: Kane's Wrath (DLC) prices across trusted key stores and find the best deal. Developed by EA Los Angeles. Published by Electronic Arts Inc.. Released on 11/13/2009. Available on PC. Genres: Action, Strategy. Metacritic score: 77/100.

A standalone C&C3 expansion adding six sub-factions, a new Kane-centric campaign, and a global conquest mode that stretches the base game well past its welcome.

Kane's Wrath is a DLC expansion for Command & Conquer 3: Tiberium Wars, and it does what good RTS expansions should do: it adds width, not just length. The headline feature is six new sub-factions branching off the three core sides. GDI splits into Steel Talons and ZOCOM, Nod gets Black Hand and Marked of Kane, and the Scrin field Reaper-17 and Traveler-59. Each sub-faction swaps out units, tweaks build options, and forces a genuinely different playstyle. Steel Talons lean hard on walkers and mechanical units, while ZOCOM specializes in sonic weapons and air superiority. This is not cosmetic variety. Learning when to pick Marked of Kane over standard Nod, and how their Awakened infantry change your early-game aggression, takes real matches to internalize. The single-player content centers on a new Kane campaign that spans the events between Tiberium Wars and the broader C&C timeline. It fills in lore gaps and gives Kane more screen time, which is reason enough if you played through C&C3 and wanted more of that pulpy FMV storytelling. The missions themselves are competent but not the star attraction. Where Kane's Wrath genuinely earns its keep is the Global Conquest meta-layer, a turn-based strategic map where you spend resources to deploy armies, manage bases across regions, and trigger real-time skirmishes. It is not deep by grand-strategy standards, but for an RTS audience it adds a satisfying layer of resource planning that the base game completely lacked. From a competitive and skirmish standpoint, the sub-faction roster dramatically extends replayability. AI opponents are serviceable, aggressive enough to punish idle turtling, though they do not adapt to your strategy the way a human opponent will. The mod ecosystem gets a modest boost from the included level editor, and Steam Workshop support means the community has kept custom maps and scenario packs alive long after the official servers thinned out. If you are returning to C&C3 after years away, the Workshop alone justifies the install. The honest downsides: the tutorial does not scale up to explain sub-faction nuances, so newcomers who skipped C&C3 proper will hit a wall learning both the base mechanics and the expansion layers simultaneously. The Global Conquest mode, while novel, runs shallow after a few full playthroughs and the AI there is noticeably weaker than in direct skirmishes. Multiplayer lobbies are quiet at off-peak hours, though a dedicated community still hosts matches and tournaments. The 77 Metacritic score is fair as a launch snapshot, but the 94% Steam rating from over five thousand reviews reflects how well the expansion has aged among the fanbase that actually stuck with it. For RTS players specifically, Kane's Wrath is the kind of expansion that rewards people who care about matchup knowledge and build-order flexibility. Each of the six sub-factions has a distinct power curve, and figuring out which tier-3 units justify the tech investment is the kind of min-maxing this audience lives for. Newcomers to Command & Conquer should start with C&C3 base before touching this, but returning fans who want more decision points per match will find plenty here. Diego, Scout Team

Command & Conquer 3: Kane's Wrath (DLC)

Command & Conquer 3: Kane's Wrath (DLC)

Add-on / DLC for Command & Conquer™ Remastered Collection — view full game
Nov 13, 2009EA Los AngelesElectronic Arts Inc.
GamerScout Says

A standalone C&C3 expansion adding six sub-factions, a new Kane-centric campaign, and a global conquest mode that stretches the base game well past its welcome.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.80
at Eneba
Lowest tracked: €0.80
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GamerScout Verdict

Meaty RTS expansion with six distinct sub-factions and a global conquest layer - best for C&C3 veterans hungry for more matchup variety.

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Edition:
EnebaBest price
Kane's Wrath (DLC) (PC) EA App KeyGlobalSteam KeyKey
€0.80
Priced in EUR by the store
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StandardGlobalEA AppKey
€1.03-83%
Priced in EUR by the store
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Kane's Wrath (DLC) (PC) EA App KeyEurope (EU)Steam KeyKey
€1.23
Priced in EUR by the store
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Price History

Lowest tracked
€0.802 Jul 2026
Current best
€0.80
Lowest since we started tracking
Keyshops
€0.75€0.80€0.84€0.895 Jun27 Jun19 Jul9 Aug31 Aug
5 Jun — 31 Aug
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About Command & Conquer 3: Kane's Wrath (DLC)

Kane's Wrath is a DLC expansion for Command & Conquer 3: Tiberium Wars, and it does what good RTS expansions should do: it adds width, not just length. The headline feature is six new sub-factions branching off the three core sides. GDI splits into Steel Talons and ZOCOM, Nod gets Black Hand and Marked of Kane, and the Scrin field Reaper-17 and Traveler-59. Each sub-faction swaps out units, tweaks build options, and forces a genuinely different playstyle. Steel Talons lean hard on walkers and mechanical units, while ZOCOM specializes in sonic weapons and air superiority. This is not cosmetic variety. Learning when to pick Marked of Kane over standard Nod, and how their Awakened infantry change your early-game aggression, takes real matches to internalize. The single-player content centers on a new Kane campaign that spans the events between Tiberium Wars and the broader C&C timeline. It fills in lore gaps and gives Kane more screen time, which is reason enough if you played through C&C3 and wanted more of that pulpy FMV storytelling. The missions themselves are competent but not the star attraction. Where Kane's Wrath genuinely earns its keep is the Global Conquest meta-layer, a turn-based strategic map where you spend resources to deploy armies, manage bases across regions, and trigger real-time skirmishes. It is not deep by grand-strategy standards, but for an RTS audience it adds a satisfying layer of resource planning that the base game completely lacked. From a competitive and skirmish standpoint, the sub-faction roster dramatically extends replayability. AI opponents are serviceable, aggressive enough to punish idle turtling, though they do not adapt to your strategy the way a human opponent will. The mod ecosystem gets a modest boost from the included level editor, and Steam Workshop support means the community has kept custom maps and scenario packs alive long after the official servers thinned out. If you are returning to C&C3 after years away, the Workshop alone justifies the install. The honest downsides: the tutorial does not scale up to explain sub-faction nuances, so newcomers who skipped C&C3 proper will hit a wall learning both the base mechanics and the expansion layers simultaneously. The Global Conquest mode, while novel, runs shallow after a few full playthroughs and the AI there is noticeably weaker than in direct skirmishes. Multiplayer lobbies are quiet at off-peak hours, though a dedicated community still hosts matches and tournaments. The 77 Metacritic score is fair as a launch snapshot, but the 94% Steam rating from over five thousand reviews reflects how well the expansion has aged among the fanbase that actually stuck with it. For RTS players specifically, Kane's Wrath is the kind of expansion that rewards people who care about matchup knowledge and build-order flexibility. Each of the six sub-factions has a distinct power curve, and figuring out which tier-3 units justify the tech investment is the kind of min-maxing this audience lives for. Newcomers to Command & Conquer should start with C&C3 base before touching this, but returning fans who want more decision points per match will find plenty here.

Diego
Diego · Scout Team

Strategy & simulation

Tags

Single-playerMulti-playerSteam WorkshopSteam CloudIncludes level editorFamily SharingSub-factionsRTS ExpansionGlobal Conquest ModeBuild-Order DepthFMV StorySkirmish ModeTurn-Based Meta-LayerCompetitive RTS

System Requirements

Minimum

Processor
2GHz (2.2GHz Vista)
Memory
512 MB (1GB Vista)
Graphics
nVIDIA GeForce 4, ATI Radeon 8500 or greater (ATI Radeon 9200 and 9250 PCI, nVIDIA Geforce 4 MX cards…

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Reviews & Ratings

Metacritic
77
Steam
94%(5,718)

Game Info

Developer
EA Los Angeles
Publisher
Electronic Arts Inc.
Release Date
Nov 13, 2009

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Frequently asked questions about Command & Conquer 3: Kane's Wrath (DLC)

How much does Command & Conquer 3: Kane's Wrath (DLC) cost?

As of 31 August 2026, the cheapest in-stock offer for Command & Conquer 3: Kane's Wrath (DLC) is €0.80 at Eneba, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Command & Conquer 3: Kane's Wrath (DLC) cheapest?

The lowest in-stock price we track for Command & Conquer 3: Kane's Wrath (DLC) is €0.80 at Eneba (31 August 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Command & Conquer 3: Kane's Wrath (DLC) available on?

Command & Conquer 3: Kane's Wrath (DLC) is available on PC.

When was Command & Conquer 3: Kane's Wrath (DLC) released?

Command & Conquer 3: Kane's Wrath (DLC) was released on 13 November 2009.

Who developed Command & Conquer 3: Kane's Wrath (DLC)?

Command & Conquer 3: Kane's Wrath (DLC) was developed by EA Los Angeles and published by Electronic Arts Inc..

Is Command & Conquer 3: Kane's Wrath (DLC) worth buying?

Command & Conquer 3: Kane's Wrath (DLC) holds a Metacritic score of 77/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.