Compare Appointment with FEAR (Standalone) prices across 50+ stores and find the best deal. Developed by Tin Man Games. Published by Tin Man Games. Released on 8/26/2014. Available on PC, Mac, Linux. Genres: Adventure, Indie.

Steve Jackson's camp 1985 superhero gamebook lands on PC with comic-panel presentation and four distinct power sets - a short, replayable interactive novel with hidden clues, arbitrary deaths, and genuine charm.

My first run through Appointment with FEAR ended with a child falling from a roller coaster while I fumbled the rescue. I lost some Hero Points and then went home for pizza. That tonal dissonance - bouncy, colorful, resolutely silly on the surface, occasionally dark underneath with no emotional acknowledgement - is the single most important thing to know before you sit down with this one. It is not a grim cape story. It is Steve Jackson doing a loving, slightly absurdist riff on Silver Age comics, and Tin Man Games has wrapped that 1985 gamebook in a presentation that earns its source material. The standalone PC version presents everything in a comic-book panel layout, with story segments sliding onto the screen like speech bubbles rather than turning pages. Battles are punctuated by retro onomatopoeia and big shiny damage numbers in the style of the 1966 Batman television series, and the jazz-inflected soundtrack carries that same breezy, bombastic energy. Under the visual layer, the mechanics have been deliberately streamlined: dice rolls happen invisibly in the background, and in combat you simply pick from three attack options that trade success probability against damage output. There is no inventory system - your choices are governed instead by which of the four super powers you selected at character creation (Psi-Powers, Super Strength, Energy Blasts, or Enhanced Technological Skills) and which clues you have managed to gather along the way. The clue system is the game's quietest pleasure. Piecing together what you know in your Crime Watch notebook and applying the right clue to the right encounter has a gentle Phoenix Wright quality to it that the surface-level silliness masks well. The replayability case is genuinely solid. Each power set nudges you toward different events and different clue trails across the three in-game days you have to stop the Titanium Cyborg and his over-thirty roster of villains - Tiger Cat, Chainsaw Bronski, and company. A single run is short, maybe two hours if you read carefully, and the game knows this; it is paced for multiple passes rather than a single definitive playthrough. The Steam community reception has settled at a mixed score, and the most consistent criticism is a fair one: arbitrary early deaths are frequent, and when you hit a bad sequence of hidden dice rolls there is no narrative acknowledgement of failure, just a subtracted Hero Point and a breezy continuation. If you want the emotional weight of a proper choice-driven narrative, the gamebook DNA works against you here. What Tin Man Games did well in the Standalone version specifically - distinct from the more faithful Fighting Fantasy Classics port - is add quality-of-life features that reduce the friction of losing and starting over, plus extra artwork and story elements that flesh out the original's skeleton. The presentation is the standout achievement: the comic aesthetic does not feel like a wrapper bolted onto a book, it feels like the thing was always meant to look this way. Older players who borrowed dog-eared copies from school libraries will feel the pull of that extra layer of recognition. Newcomers get a compact, lightly irreverent interactive novel that plays differently based on power choice, costs next to nothing, and can be finished and restarted in a single sitting. Just do not come expecting the narrative density of a modern visual novel. This thing knows exactly what it is - a colorful, slightly chaotic 1985 adventure dressed up beautifully for a screen - and it leans into that without apology. Kai, Scout Team

Appointment with FEAR (Standalone)
AdventureIndie

Appointment with FEAR (Standalone)

Aug 26, 2014Tin Man Games
GamerScout Says

Steve Jackson's camp 1985 superhero gamebook lands on PC with comic-panel presentation and four distinct power sets - a short, replayable interactive novel with hidden clues, arbitrary deaths, and genuine charm.

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About Appointment with FEAR (Standalone)

My first run through Appointment with FEAR ended with a child falling from a roller coaster while I fumbled the rescue. I lost some Hero Points and then went home for pizza. That tonal dissonance - bouncy, colorful, resolutely silly on the surface, occasionally dark underneath with no emotional acknowledgement - is the single most important thing to know before you sit down with this one. It is not a grim cape story. It is Steve Jackson doing a loving, slightly absurdist riff on Silver Age comics, and Tin Man Games has wrapped that 1985 gamebook in a presentation that earns its source material. The standalone PC version presents everything in a comic-book panel layout, with story segments sliding onto the screen like speech bubbles rather than turning pages. Battles are punctuated by retro onomatopoeia and big shiny damage numbers in the style of the 1966 Batman television series, and the jazz-inflected soundtrack carries that same breezy, bombastic energy. Under the visual layer, the mechanics have been deliberately streamlined: dice rolls happen invisibly in the background, and in combat you simply pick from three attack options that trade success probability against damage output. There is no inventory system - your choices are governed instead by which of the four super powers you selected at character creation (Psi-Powers, Super Strength, Energy Blasts, or Enhanced Technological Skills) and which clues you have managed to gather along the way. The clue system is the game's quietest pleasure. Piecing together what you know in your Crime Watch notebook and applying the right clue to the right encounter has a gentle Phoenix Wright quality to it that the surface-level silliness masks well. The replayability case is genuinely solid. Each power set nudges you toward different events and different clue trails across the three in-game days you have to stop the Titanium Cyborg and his over-thirty roster of villains - Tiger Cat, Chainsaw Bronski, and company. A single run is short, maybe two hours if you read carefully, and the game knows this; it is paced for multiple passes rather than a single definitive playthrough. The Steam community reception has settled at a mixed score, and the most consistent criticism is a fair one: arbitrary early deaths are frequent, and when you hit a bad sequence of hidden dice rolls there is no narrative acknowledgement of failure, just a subtracted Hero Point and a breezy continuation. If you want the emotional weight of a proper choice-driven narrative, the gamebook DNA works against you here. What Tin Man Games did well in the Standalone version specifically - distinct from the more faithful Fighting Fantasy Classics port - is add quality-of-life features that reduce the friction of losing and starting over, plus extra artwork and story elements that flesh out the original's skeleton. The presentation is the standout achievement: the comic aesthetic does not feel like a wrapper bolted onto a book, it feels like the thing was always meant to look this way. Older players who borrowed dog-eared copies from school libraries will feel the pull of that extra layer of recognition. Newcomers get a compact, lightly irreverent interactive novel that plays differently based on power choice, costs next to nothing, and can be finished and restarted in a single sitting. Just do not come expecting the narrative density of a modern visual novel. This thing knows exactly what it is - a colorful, slightly chaotic 1985 adventure dressed up beautifully for a screen - and it leans into that without apology. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5GamebookFighting FantasyPower SelectionClue CollectionHidden DiceCamp ToneShort-Run ReplayableRetro SuperheroInvisible Stat Checks

System Requirements

Minimum

OS
Windows XP SP3
Memory
2 GB RAM
Storage
350 MB available space
Graphics
Hardware Accelerated Graphics with dedicated memory
Processor
2 GHz dual core

Recommended

OS
Windows 7/8
Memory
4 GB RAM
Storage
350 MB available space
Graphics
Hardware Accelerated Graphics with 1GB memory

Reviews & Ratings

No ratings available

Game Info

Developer
Tin Man Games
Publisher
Tin Man Games
Release Date
Aug 26, 2014

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Price History

2026-06-051.05(lowest)

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What platforms is Appointment with FEAR (Standalone) available on?

Appointment with FEAR (Standalone) is available on PC, Mac, Linux.

When was Appointment with FEAR (Standalone) released?

Appointment with FEAR (Standalone) was released on 26 August 2014.

Who developed Appointment with FEAR (Standalone)?

Appointment with FEAR (Standalone) was developed by Tin Man Games.