Compare Yomawari: Midnight Shadows prices across 50+ stores and find the best deal. Developed by Nippon Ichi Software, Inc.. Published by NIS America, Inc.. Released on 10/24/2017. Available on PC. Genres: Adventure, Strategy.

Six hours of quiet dread, zero combat, and spirit AI that will make you memorize patrol routes whether you want to or not. Horror fans who like thinking, not shooting, should pay attention.

My first instinct when sitting down with Yomawari: Midnight Shadows was to treat it like a puzzle game with a horror skin, and honestly that instinct served me well. This is a top-down survival horror from Nippon Ichi Software where neither of your two protagonists, Yui and Haru, can fight back against anything. The entire mechanical vocabulary is built around observation, route-reading, and the very deliberate decision of when to run versus when to duck into a bush and hold your breath. For players who think in terms of systems, that framing makes Midnight Shadows far less intimidating than its atmosphere suggests. The structure alternates between the two girls chapter by chapter. Each night opens with a brief, usually harrowing sequence playing as Yui in whatever terrible situation she has stumbled into, giving you intel before you switch to Haru and go find her. That information loop is clever design: you arrive at each district with a rough mental map of what Yui encountered, which shapes how you approach navigation. The town itself is bigger than the first game, and the level design is noticeably more legible, gently routing you toward objectives without hand-holding. Interior areas, including an abandoned mansion and a labyrinthine library, swap the open-street pacing for something more claustrophobic, and the game occasionally shifts to a side-scrolling perspective mid-sequence for an extra jolt of disorientation. Admirable variety for a budget-tier release. The spirit roster is where Midnight Shadows earns real respect. Each yokai operates on distinct logic: shadow children freeze when hit by your flashlight beam, a cyclops-dog follows a fixed patrol you can learn and exploit, and certain spirits demand you kill your light entirely or risk drawing them toward you. That last wrinkle is genuinely sharp design because your flashlight is also how you spot hidden items and interactable objects, so switching it off is a real trade-off, not a free escape button. Throwable distractions like pebbles and paper planes give you one more variable to juggle, and the Omamori charm system layers on passive buffs: extra stamina capacity, faster run speed, better evasion. It is a thin but functional build layer that rewards exploration over beelining for the exit. Where the game stumbles is predictable if you read the community consensus. Repetition sets in around the midpoint. The core loop of run, hide, observe, advance does not evolve much mechanically, and some later spirit encounters feel like they were tuned for cheap deaths rather than learnable challenge. Boss-adjacent sequences can feature unskippable dialogue on repeat attempts, which erodes tension and replaces it with mild irritation. The collectible system, while packed with lore fragments explaining each spirit, offers underwhelming prizes that most players will skip. The coin-based shrine save system drew criticism at launch, though it is rarely punishing in practice since coins appear near shrines with enough regularity that you almost never get caught out. Runtime lands around six to eight hours, which is lean but focused. For anyone who has never touched a Yomawari game, the good news is that Midnight Shadows is the more approachable entry. The map guides you, the difficulty has been smoothed relative to Night Alone, and the tutorial is quick and practical. The bad news is that some of the shock-of-the-new that made the first game memorable is absent here. You are getting a refinement, not a reinvention. If atmospheric stealth-navigation rooted in Japanese folklore sounds like a session you want to spend a weekend evening on with headphones and the lights off, Midnight Shadows delivers that experience cleanly and at a short enough runtime that it never overstays its welcome. Diego, Scout Team

Yomawari: Midnight Shadows
AdventureStrategy

Yomawari: Midnight Shadows

Oct 24, 2017Nippon Ichi Software, Inc.NIS America, Inc.
GamerScout Says

Six hours of quiet dread, zero combat, and spirit AI that will make you memorize patrol routes whether you want to or not. Horror fans who like thinking, not shooting, should pay attention.

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Screenshots & Media

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About Yomawari: Midnight Shadows

My first instinct when sitting down with Yomawari: Midnight Shadows was to treat it like a puzzle game with a horror skin, and honestly that instinct served me well. This is a top-down survival horror from Nippon Ichi Software where neither of your two protagonists, Yui and Haru, can fight back against anything. The entire mechanical vocabulary is built around observation, route-reading, and the very deliberate decision of when to run versus when to duck into a bush and hold your breath. For players who think in terms of systems, that framing makes Midnight Shadows far less intimidating than its atmosphere suggests. The structure alternates between the two girls chapter by chapter. Each night opens with a brief, usually harrowing sequence playing as Yui in whatever terrible situation she has stumbled into, giving you intel before you switch to Haru and go find her. That information loop is clever design: you arrive at each district with a rough mental map of what Yui encountered, which shapes how you approach navigation. The town itself is bigger than the first game, and the level design is noticeably more legible, gently routing you toward objectives without hand-holding. Interior areas, including an abandoned mansion and a labyrinthine library, swap the open-street pacing for something more claustrophobic, and the game occasionally shifts to a side-scrolling perspective mid-sequence for an extra jolt of disorientation. Admirable variety for a budget-tier release. The spirit roster is where Midnight Shadows earns real respect. Each yokai operates on distinct logic: shadow children freeze when hit by your flashlight beam, a cyclops-dog follows a fixed patrol you can learn and exploit, and certain spirits demand you kill your light entirely or risk drawing them toward you. That last wrinkle is genuinely sharp design because your flashlight is also how you spot hidden items and interactable objects, so switching it off is a real trade-off, not a free escape button. Throwable distractions like pebbles and paper planes give you one more variable to juggle, and the Omamori charm system layers on passive buffs: extra stamina capacity, faster run speed, better evasion. It is a thin but functional build layer that rewards exploration over beelining for the exit. Where the game stumbles is predictable if you read the community consensus. Repetition sets in around the midpoint. The core loop of run, hide, observe, advance does not evolve much mechanically, and some later spirit encounters feel like they were tuned for cheap deaths rather than learnable challenge. Boss-adjacent sequences can feature unskippable dialogue on repeat attempts, which erodes tension and replaces it with mild irritation. The collectible system, while packed with lore fragments explaining each spirit, offers underwhelming prizes that most players will skip. The coin-based shrine save system drew criticism at launch, though it is rarely punishing in practice since coins appear near shrines with enough regularity that you almost never get caught out. Runtime lands around six to eight hours, which is lean but focused. For anyone who has never touched a Yomawari game, the good news is that Midnight Shadows is the more approachable entry. The map guides you, the difficulty has been smoothed relative to Night Alone, and the tutorial is quick and practical. The bad news is that some of the shock-of-the-new that made the first game memorable is absent here. You are getting a refinement, not a reinvention. If atmospheric stealth-navigation rooted in Japanese folklore sounds like a session you want to spend a weekend evening on with headphones and the lights off, Midnight Shadows delivers that experience cleanly and at a short enough runtime that it never overstays its welcome. Diego, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:indieStealth-HorrorYokaiDual ProtagonistsFlashlight MechanicsJapanese FolkloreAtmospheric HorrorNo-Combat SurvivalRoute MemorizationCollectible Lore

Steam Deck & Linux

Steam Deck VerifiedProtonDB Silver

Valve rates this game Steam Deck Verified. Playable on Linux with some workarounds. Based on 12 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 10/8.1/7
Memory
2 GB RAM
DirectX
Version 10
Storage
2 GB available space
Graphics
Intel HD Graphics Family (HD 4000)
Processor
Core i3-2100 3.10 GHz
Sound Card
Realtek High Definition Audio

Recommended

OS
Windows 10/8.1/7
Memory
4 GB RAM
DirectX
Version 10
Storage
2 GB available space
Graphics
GeForce GTX 260
Processor
Core i5-2400 3.10 GHz
Sound Card
Realtek High Definition Audio

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Game Info

Developer
Nippon Ichi Software, Inc.
Publisher
NIS America, Inc.
Release Date
Oct 24, 2017

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What platforms is Yomawari: Midnight Shadows available on?

Yomawari: Midnight Shadows is available on PC.

When was Yomawari: Midnight Shadows released?

Yomawari: Midnight Shadows was released on 24 October 2017.

Who developed Yomawari: Midnight Shadows?

Yomawari: Midnight Shadows was developed by Nippon Ichi Software, Inc. and published by NIS America, Inc..