Compare Yomawari: Lost in the Dark prices across trusted key stores and find the best deal. Developed by Nippon Ichi Software, Inc.. Published by NIS America, Inc.. Released on 10/25/2022. Available on PC. Genres: Adventure, Strategy. Metacritic score: 75/100.

A chibi-cute horror game with real bite: close your eyes, hold your breath, and pray the next spirit is one you've already memorised. Newcomers are welcome, but franchise fans will notice the formula creaking.

My usual genre is grand strategy and city builders, so when I put serious hours into a top-down survival horror about a cursed schoolgirl, I wanted to understand exactly what kind of decision-making it asks of you. The answer, for better and worse, is patience over tactics. Yomawari: Lost in the Dark is the third entry in Nippon Ichi's series, and it drops you into a nocturnal Japanese town as Yuzu, a young girl who wakes up cursed and amnesiac with only until sunrise to recover her lost memories. Your tools are minimal: a flashlight to spot collectibles, throwable rocks and paper planes to create distractions, and a coin-based save system at Jizo statues scattered across the map. The headline mechanical addition is the eye-closing system. Where earlier games had you ducking behind bushes and signs to hide from spirits, here you simply hold a button to shut Yuzu's eyes. The screen goes dark and red mist replaces the enemies, while your heartbeat thumps loudly to signal proximity to danger. It is a clever idea that solves the old problem of not finding a hiding spot in an open stretch of road, and the tension of creeping through that red mist is genuinely effective. Not every spirit is fooled by the closed-eyes trick, though, so frantic sprinting and careful route planning still matter. The boss-like encounters at the end of each memory are chase sequences that ramp up hazards and require quick reading of the environment. These are the game's mechanical high points: distinct enough from each other to stay interesting, demanding enough to keep one-hit-kill stakes real. The structure is more open than the previous entries. Finding specific key items around the town unlocks memory areas in a fairly freeform order, which gives the experience a slightly puzzle-box quality. Clues point toward locations, inventory items gate progress, and the map gradually opens up. From a systems perspective the loop is simple, closer to a light adventure game with horror dressing than anything with deep build options. That is fine, the problem is repetition. Roughly halfway through, once the spirit placement becomes predictable and the close-eyes routine is second nature, the fear dial dials back sharply. The final few hours lean on backtracking through familiar areas and a bloated item inventory that asks you to rifle through dozens of objects to find the one that moves things forward. A sparse save-point distribution in the early game means failed encounters can cost several minutes of progress, which edges into frustrating rather than tense. What holds everything together is presentation. The hand-drawn chibi aesthetic looks deliberately innocent, and the contrast with the genuinely disturbing spirit designs and heavy thematic content, including bullying, loss, and grief drawn from Japanese folklore and social anxiety, gives the game a tonal identity that is hard to find elsewhere. The sound design does most of the atmospheric work: near-silence punctuated by footsteps, distant wails, and that escalating heartbeat. The music is sparse but effective when it appears. For newcomers to the series there is no required context, the story is self-contained, though series veterans will recognise returning spirits and feel the pull of comparison to Midnight Shadows, which set a high bar the third entry does not quite clear. Playtime sits around ten to twenty hours depending on how much exploring you do, and achievements push completionists toward optional side stories and collectibles, some of which are worth the effort. Diego, Scout Team

Yomawari: Lost in the Dark

Yomawari: Lost in the Dark

Oct 25, 2022Nippon Ichi Software, Inc.NIS America, Inc.
GamerScout Says

A chibi-cute horror game with real bite: close your eyes, hold your breath, and pray the next spirit is one you've already memorised. Newcomers are welcome, but franchise fans will notice the formula creaking.

PC
Steam Deck Playable
Best Price Available
€0.00
at N/A
Historical low: €15.52

GamerScout Verdict

Best for patient horror fans drawn to Japanese folklore aesthetics who can tolerate a repetitive second half and sparse saves.

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Price History

Historical low
€15.528 Jun 2026
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Screenshots & Media

About Yomawari: Lost in the Dark

My usual genre is grand strategy and city builders, so when I put serious hours into a top-down survival horror about a cursed schoolgirl, I wanted to understand exactly what kind of decision-making it asks of you. The answer, for better and worse, is patience over tactics. Yomawari: Lost in the Dark is the third entry in Nippon Ichi's series, and it drops you into a nocturnal Japanese town as Yuzu, a young girl who wakes up cursed and amnesiac with only until sunrise to recover her lost memories. Your tools are minimal: a flashlight to spot collectibles, throwable rocks and paper planes to create distractions, and a coin-based save system at Jizo statues scattered across the map. The headline mechanical addition is the eye-closing system. Where earlier games had you ducking behind bushes and signs to hide from spirits, here you simply hold a button to shut Yuzu's eyes. The screen goes dark and red mist replaces the enemies, while your heartbeat thumps loudly to signal proximity to danger. It is a clever idea that solves the old problem of not finding a hiding spot in an open stretch of road, and the tension of creeping through that red mist is genuinely effective. Not every spirit is fooled by the closed-eyes trick, though, so frantic sprinting and careful route planning still matter. The boss-like encounters at the end of each memory are chase sequences that ramp up hazards and require quick reading of the environment. These are the game's mechanical high points: distinct enough from each other to stay interesting, demanding enough to keep one-hit-kill stakes real. The structure is more open than the previous entries. Finding specific key items around the town unlocks memory areas in a fairly freeform order, which gives the experience a slightly puzzle-box quality. Clues point toward locations, inventory items gate progress, and the map gradually opens up. From a systems perspective the loop is simple, closer to a light adventure game with horror dressing than anything with deep build options. That is fine, the problem is repetition. Roughly halfway through, once the spirit placement becomes predictable and the close-eyes routine is second nature, the fear dial dials back sharply. The final few hours lean on backtracking through familiar areas and a bloated item inventory that asks you to rifle through dozens of objects to find the one that moves things forward. A sparse save-point distribution in the early game means failed encounters can cost several minutes of progress, which edges into frustrating rather than tense. What holds everything together is presentation. The hand-drawn chibi aesthetic looks deliberately innocent, and the contrast with the genuinely disturbing spirit designs and heavy thematic content, including bullying, loss, and grief drawn from Japanese folklore and social anxiety, gives the game a tonal identity that is hard to find elsewhere. The sound design does most of the atmospheric work: near-silence punctuated by footsteps, distant wails, and that escalating heartbeat. The music is sparse but effective when it appears. For newcomers to the series there is no required context, the story is self-contained, though series veterans will recognise returning spirits and feel the pull of comparison to Midnight Shadows, which set a high bar the third entry does not quite clear. Playtime sits around ten to twenty hours depending on how much exploring you do, and achievements push completionists toward optional side stories and collectibles, some of which are worth the effort.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaJapanese HorrorSurvival StealthOne-Hit-KillFolkloreIsometric HorrorAtmospheric Sound DesignMemory CollectionNo CombatCompletionist-Friendly

System Requirements

Minimum

OS
Windows 10/11
Memory
4 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
Intel HD Graphics Family(HD 4000)
Processor
Intel(R) Core(TM) i3-3225 3.30GHz

Recommended

OS
Windows 10/11
Memory
4 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
GeForce GTX 570
Processor
Intel(R) Core(TM) i5-4670 3.40GHz
Sound Card
HD Audio

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Reviews & Ratings

Metacritic
75

Game Info

Developer
Nippon Ichi Software, Inc.
Publisher
NIS America, Inc.
Release Date
Oct 25, 2022

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What platforms is Yomawari: Lost in the Dark available on?

Yomawari: Lost in the Dark is available on PC.

When was Yomawari: Lost in the Dark released?

Yomawari: Lost in the Dark was released on 25 October 2022.

Who developed Yomawari: Lost in the Dark?

Yomawari: Lost in the Dark was developed by Nippon Ichi Software, Inc. and published by NIS America, Inc..

Is Yomawari: Lost in the Dark worth buying?

Yomawari: Lost in the Dark holds a Metacritic score of 75/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.