Compare ZHP: Unlosing Ranger vs. Darkdeath Evilman prices across 50+ stores and find the best deal. Developed by Nippon Ichi Software, Inc.. Published by NIS America, Inc.. Released on 5/10/2022. Available on PC. Genres: RPG.

A tokusatsu-flavored Mystery Dungeon game where losing is literally the point, and the writing is sharp enough to make each death feel like a punchline rather than punishment.

I've played a lot of NIS titles, and ZHP is the one I keep recommending to people who bounce off Disgaea's impenetrable stat towers. Originally a 2010 PSP cult classic and now available on PC, it lands somewhere between a Pokemon Mystery Dungeon crawler and a full-blown Disgaea comedy, except the setup is so magnificently absurd that the mechanical grind never feels hollow. The tokusatsu premise, an average teenager inheriting a dead superhero's Morphing Belt and immediately losing on live television, is not just window dressing. It is the game's entire thesis: failure is the engine, and the writing knows it. The core loop is a proper roguelike, grid-based and turn-simultaneous, meaning every enemy moves the moment you do, so positioning and timing matter far more than raw numbers. You enter procedurally generated, multi-floor dungeons reset to level one each time. Die, and you lose your items, your currency, and every temporary level gained on that run. What you keep is progress toward your Total Level, a persistent stat floor that quietly makes your "level one" a little less pathetic with every trip into the dungeon. Clear a dungeon successfully and you also keep the gear, letting you modify weapons, install chip implants into your shadow-body, and swap out body modifications until the build feels right. The system layers gradually across ten chapters, with booster enhancements unlocking from chapter three onward, so the customization depth sneaks up on you rather than dumping a spreadsheet in your face on day one. Where the game earns its reputation is in how it wraps all of that grinding in genuinely funny writing. The fourth-wall breaks are constant and confident, the chapter-end boss rematches against Darkdeath Evilman stylistically shift visual presentation to mimic different eras of turn-based RPGs, and the supporting cast on Bizarro Earth, alternate-world counterparts to people back on the real Earth, carries surprising emotional weight by the late chapters. Helping those characters fix their problems in the Bizarro World feeds back into Earth's morale and unlocks new special attacks for your hero, so the narrative quests have mechanical stakes. It is not deep characterization by Disco Elysium standards, but several of these side stories hit harder than I expected from a game with a villain named Darkdeath Evilman. The honest caveats: this is a 2010 PSP port, and the PC version inherits some of that era's roughness. Quality-of-life features that modern roguelikes take for granted are simply absent. Dungeon traversal can feel repetitive in the mid-game before the body modification system opens up. And players who need their progression choices to feel genuinely branching, multiple build archetypes with distinct identities, will find ZHP limited. You are always the same Ranger. The customization is additive rather than transformative. If you want class variety, go back to Disgaea. If you want a game that makes dying feel productive and frames a Saturday-morning cartoon premise around a surprisingly well-paced underdog arc, this is the right call. Monika, Scout Team

ZHP: Unlosing Ranger vs. Darkdeath Evilman
RPG

ZHP: Unlosing Ranger vs. Darkdeath Evilman

May 10, 2022Nippon Ichi Software, Inc.NIS America, Inc.
GamerScout Says

A tokusatsu-flavored Mystery Dungeon game where losing is literally the point, and the writing is sharp enough to make each death feel like a punchline rather than punishment.

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About ZHP: Unlosing Ranger vs. Darkdeath Evilman

I've played a lot of NIS titles, and ZHP is the one I keep recommending to people who bounce off Disgaea's impenetrable stat towers. Originally a 2010 PSP cult classic and now available on PC, it lands somewhere between a Pokemon Mystery Dungeon crawler and a full-blown Disgaea comedy, except the setup is so magnificently absurd that the mechanical grind never feels hollow. The tokusatsu premise, an average teenager inheriting a dead superhero's Morphing Belt and immediately losing on live television, is not just window dressing. It is the game's entire thesis: failure is the engine, and the writing knows it. The core loop is a proper roguelike, grid-based and turn-simultaneous, meaning every enemy moves the moment you do, so positioning and timing matter far more than raw numbers. You enter procedurally generated, multi-floor dungeons reset to level one each time. Die, and you lose your items, your currency, and every temporary level gained on that run. What you keep is progress toward your Total Level, a persistent stat floor that quietly makes your "level one" a little less pathetic with every trip into the dungeon. Clear a dungeon successfully and you also keep the gear, letting you modify weapons, install chip implants into your shadow-body, and swap out body modifications until the build feels right. The system layers gradually across ten chapters, with booster enhancements unlocking from chapter three onward, so the customization depth sneaks up on you rather than dumping a spreadsheet in your face on day one. Where the game earns its reputation is in how it wraps all of that grinding in genuinely funny writing. The fourth-wall breaks are constant and confident, the chapter-end boss rematches against Darkdeath Evilman stylistically shift visual presentation to mimic different eras of turn-based RPGs, and the supporting cast on Bizarro Earth, alternate-world counterparts to people back on the real Earth, carries surprising emotional weight by the late chapters. Helping those characters fix their problems in the Bizarro World feeds back into Earth's morale and unlocks new special attacks for your hero, so the narrative quests have mechanical stakes. It is not deep characterization by Disco Elysium standards, but several of these side stories hit harder than I expected from a game with a villain named Darkdeath Evilman. The honest caveats: this is a 2010 PSP port, and the PC version inherits some of that era's roughness. Quality-of-life features that modern roguelikes take for granted are simply absent. Dungeon traversal can feel repetitive in the mid-game before the body modification system opens up. And players who need their progression choices to feel genuinely branching, multiple build archetypes with distinct identities, will find ZHP limited. You are always the same Ranger. The customization is additive rather than transformative. If you want class variety, go back to Disgaea. If you want a game that makes dying feel productive and frames a Saturday-morning cartoon premise around a surprisingly well-paced underdog arc, this is the right call. Monika, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:indieMystery Dungeon-stylePersistent ProgressionTokusatsuTurn-Simultaneous CombatBody Modification SystemFourth-Wall ComedyPSP PortUnderdog NarrativeBizarro World

System Requirements

Minimum

OS
Windows 10
Memory
2 GB RAM
Storage
2 GB available space
Graphics
Radeon HD 5450
Processor
Intel Core2 Quad Q9300 2.5 GHz

Recommended

OS
Windows 10
Memory
4 GB RAM
Storage
2 GB available space
Graphics
Geforce GT 640, Radeon HD 6450
Processor
Intel Core i5-4670K

Reviews & Ratings

No ratings available

Game Info

Developer
Nippon Ichi Software, Inc.
Publisher
NIS America, Inc.
Release Date
May 10, 2022

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