Compare Disgaea 7: Vows of the Virtueless prices across 50+ stores and find the best deal. Developed by Nippon Ichi Software, Inc.. Published by NIS America, Inc.. Released on 10/3/2023. Available on PC, Nintendo Switch. Genres: Action, Adventure, RPG, Strategy. Metacritic score: 82/100.

If you've ever wanted a tactics game that rewards obsessive number-crunching and hands you the tools to completely break it, Disgaea 7 is where that itch gets properly scratched after a disappointing sixth entry.

I've logged time across multiple entries in this series, and my honest first reaction to Disgaea 7 was relief. After Disgaea 6 trimmed the class roster and leaned too hard on automation, this installment walks things back to where they belong, while quietly adding some of the most tactically disruptive mechanics the series has seen. The samurai-themed Hinomoto Netherworld is a sharper setting than the series has had in years, and even if the story leans into every anime friendship trope you can name, the cast earns its moments. On the mechanical side, the two headlining additions are Hell Mode and Jumbification. Hell Mode lets specific characters, including lead samurai Fuji and ally Higan, unleash gauge-based super attacks with wildly different effects: Higan gets to act twice in a single turn, while another character, Yeyasu, can mind-control enemies outright. These are not cosmetic flourishes. They are turn-flippers, and learning when to hold them versus when to pop them is the kind of decision layer that strategy fans live for. Jumbification is the louder trick. Fill the Rage Meter and a character grows bigger than the entire battlefield, attacking from any edge in a wide radius and triggering Jumbilities that hit every unit on the map, friend and foe alike. The catch is that enemies can Jumbify too, and a Jumbified Prinny means every unit you throw gets detonated. Characters only stay enlarged for three turns, so the window to exploit or counter it is tight. It adds a genuinely reactive chess-within-chess layer that older entries never had. Beyond those two systems, the franchise's signature depth is fully intact. There are over 40 character classes, including four new ones: the Maiko, the Bandit, the Zombie Maiden, and the Big Eye. Item Reincarnation lets you carry stat bonuses across converted gear, the Cheat Shop lets you redistribute your EXP, HL, and Mana income percentages mid-campaign, and the Item World is back with shorter dungeon runs that make repeat grinding feel less punishing. Geo Panels, the throw-and-stack mechanic, weapon mastery, Evilities as transferable scrolls - none of it was cut. Post-story, the level cap sits at 9,999 and online ranked battles give the endgame a competitive outlet with rotating rule sets. That is a lot of systems stacked on top of each other, and the game does not always pace its tutorials well enough to justify dumping all of it on a newcomer in one afternoon. The weaknesses are real. The hospital gacha mechanic is tuned so generously that early-game power spikes are practically handed to you, which undercuts the earned-progression feel that makes late Disgaea grinding satisfying. The Demonic Intelligence auto-battle is fuel-gated and restricted to cleared stages, which makes it less a QoL feature and more an afterthought. And while the anime-style humor is largely on brand, it runs a spectrum from sharp wit to lowest-common-denominator fan service depending on the scene. For total newcomers, the sheer volume of interlocking systems remains genuinely intimidating, but the Cheat Shop and streamlined ally hiring (now a straightforward HL purchase rather than a Dark Assembly vote) do a reasonable job of softening the entry curve if you take your time. For series veterans, this is close to the best the formula has been since Disgaea 5. For newcomers willing to read tooltips and accept that the first dozen hours are essentially a systems tutorial, there is a several-hundred-hour tactics sandbox waiting on the other side. The Metacritic consensus of 82 across 47 critics lines up with my read: not a revolution, but a very strong correction that respects both the audience and the franchise's legacy. Diego, Scout Team

Disgaea 7: Vows of the Virtueless
ActionAdventureRPGStrategy

Disgaea 7: Vows of the Virtueless

Oct 3, 2023Nippon Ichi Software, Inc.NIS America, Inc.
GamerScout Says

If you've ever wanted a tactics game that rewards obsessive number-crunching and hands you the tools to completely break it, Disgaea 7 is where that itch gets properly scratched after a disappointing sixth entry.

PCNintendo Switch
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About Disgaea 7: Vows of the Virtueless

I've logged time across multiple entries in this series, and my honest first reaction to Disgaea 7 was relief. After Disgaea 6 trimmed the class roster and leaned too hard on automation, this installment walks things back to where they belong, while quietly adding some of the most tactically disruptive mechanics the series has seen. The samurai-themed Hinomoto Netherworld is a sharper setting than the series has had in years, and even if the story leans into every anime friendship trope you can name, the cast earns its moments. On the mechanical side, the two headlining additions are Hell Mode and Jumbification. Hell Mode lets specific characters, including lead samurai Fuji and ally Higan, unleash gauge-based super attacks with wildly different effects: Higan gets to act twice in a single turn, while another character, Yeyasu, can mind-control enemies outright. These are not cosmetic flourishes. They are turn-flippers, and learning when to hold them versus when to pop them is the kind of decision layer that strategy fans live for. Jumbification is the louder trick. Fill the Rage Meter and a character grows bigger than the entire battlefield, attacking from any edge in a wide radius and triggering Jumbilities that hit every unit on the map, friend and foe alike. The catch is that enemies can Jumbify too, and a Jumbified Prinny means every unit you throw gets detonated. Characters only stay enlarged for three turns, so the window to exploit or counter it is tight. It adds a genuinely reactive chess-within-chess layer that older entries never had. Beyond those two systems, the franchise's signature depth is fully intact. There are over 40 character classes, including four new ones: the Maiko, the Bandit, the Zombie Maiden, and the Big Eye. Item Reincarnation lets you carry stat bonuses across converted gear, the Cheat Shop lets you redistribute your EXP, HL, and Mana income percentages mid-campaign, and the Item World is back with shorter dungeon runs that make repeat grinding feel less punishing. Geo Panels, the throw-and-stack mechanic, weapon mastery, Evilities as transferable scrolls - none of it was cut. Post-story, the level cap sits at 9,999 and online ranked battles give the endgame a competitive outlet with rotating rule sets. That is a lot of systems stacked on top of each other, and the game does not always pace its tutorials well enough to justify dumping all of it on a newcomer in one afternoon. The weaknesses are real. The hospital gacha mechanic is tuned so generously that early-game power spikes are practically handed to you, which undercuts the earned-progression feel that makes late Disgaea grinding satisfying. The Demonic Intelligence auto-battle is fuel-gated and restricted to cleared stages, which makes it less a QoL feature and more an afterthought. And while the anime-style humor is largely on brand, it runs a spectrum from sharp wit to lowest-common-denominator fan service depending on the scene. For total newcomers, the sheer volume of interlocking systems remains genuinely intimidating, but the Cheat Shop and streamlined ally hiring (now a straightforward HL purchase rather than a Dark Assembly vote) do a reasonable job of softening the entry curve if you take your time. For series veterans, this is close to the best the formula has been since Disgaea 5. For newcomers willing to read tooltips and accept that the first dozen hours are essentially a systems tutorial, there is a several-hundred-hour tactics sandbox waiting on the other side. The Metacritic consensus of 82 across 47 critics lines up with my read: not a revolution, but a very strong correction that respects both the audience and the franchise's legacy. Diego, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaJumbificationHell ModeItem WorldCheat ShopClass BuildingGeo Panel StrategyPost-Game GrindOnline Ranked BattlesNumber-CrunchingAnime Tactics

Steam Deck & Linux

Steam Deck VerifiedProtonDB Platinum

Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 8 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 10/11
Memory
4 GB RAM
DirectX
Version 11
Storage
11 GB available space
Graphics
GeForce GT 1030
Processor
Intel Core i3-10100

Recommended

OS
Windows 10/11
Memory
8 GB RAM
DirectX
Version 11
Storage
11 GB available space
Graphics
GeForce GTX 1650
Processor
Intel Core i5-12400

Community Discussion

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Reviews & Ratings

Metacritic
82

Game Info

Developer
Nippon Ichi Software, Inc.
Publisher
NIS America, Inc.
Release Date
Oct 3, 2023

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Disgaea 7: Vows of the Virtueless is available on PC, Nintendo Switch.

When was Disgaea 7: Vows of the Virtueless released?

Disgaea 7: Vows of the Virtueless was released on 3 October 2023.

Who developed Disgaea 7: Vows of the Virtueless?

Disgaea 7: Vows of the Virtueless was developed by Nippon Ichi Software, Inc. and published by NIS America, Inc..

Is Disgaea 7: Vows of the Virtueless worth buying?

Disgaea 7: Vows of the Virtueless holds a Metacritic score of 82/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.