Compare Trine 3: The Artifacts of Power prices across 50+ stores and find the best deal. Developed by Frozenbyte. Published by Frozenbyte. Released on 8/20/2015. Available on PC, Mac, Linux. Genres: Action, Adventure, Indie. Metacritic score: 68/100.

Gorgeous fairy-tale platforming wrapped around an honest creative misfire: the 3D leap stumbles, the story ends mid-sentence, but the charm never fully leaves.

I have a complicated fondness for Trine 3, the kind you reserve for a beautiful book missing its final chapters. Frozenbyte's series earned its reputation on the back of two masterfully crafted 2D physics-puzzlers, and the third entry arrives with real ambition, a full leap into three-dimensional environments, a storybook world that genuinely dazzles, and a fairy-tale narration that still manages to feel warm and hand-stitched. Then reality sets in. The core trio returns: Pontius the Knight, who can shield-glide, charge-slam enemies off ledges, and smash downward mid-air to scatter threats; Zoya the Thief, whose grappling hook and rope-tying give her the most flexible toolkit for improvising solutions across the newly widened environments; and Amadeus the Wizard, who can levitate crates and lift objects, though fans of the earlier games will immediately notice that his ability to conjure planks and summon multiple objects simultaneously has been stripped out. The loss of the skill-tree progression system that defined earlier entries stings. Characters feel narrower than before, and without unlockable abilities to anticipate, the roughly five-to-seven hour runtime has less texture to it than a single act of Trine 2. The 3D transition is the source of most of the game's friction. The camera stays fixed at specific angles, panning as the heroes move, which means depth perception becomes an active problem. Trying to place Amadeus's conjured box precisely, or to judge whether Zoya's grapple will catch the right handhold across the screen, can tip from satisfying into genuinely irritating. The third dimension adds visual depth and some clever spatial puzzles, particularly a standout chapter that pulls the heroes literally inside an illustrated book, but the physical imprecision it introduces undermines the series' signature quality: that feeling of elegant cause-and-effect puzzle logic. The collectible Trineangles that gate level progression feel like a mechanism built for a larger game that never arrived. And that is the hardest truth here. Frozenbyte themselves acknowledged publicly that budget realities forced the story to be cut short, with a longer narrative originally planned. What shipped ends on a cliffhanger that the series does not resolve in this entry, at a point where it feels like roughly the first third of the intended arc. The level variety is genuinely spectacular when it lands, moving through a cliffside fortress, a snowy mountaintop, and an Arcane Academy hazed with purple magical mist, and the storybook visual artistry and Ari Pulkkinen's score remain among the most quietly beautiful things in PC gaming. Three-player co-op, both local and online, is still the best way to experience it: combining character abilities across the third dimension opens genuinely creative solutions that solo play misses. For newcomers to the series, this is probably the wrong entry point. For devoted Trine fans, it sits as an interesting and melancholy artifact, a game that shows the ambition and also the limits of what Frozenbyte could build. The good news: Trine 4 exists and returned the series to 2.5D with its full ability set restored. Play that. Then come back to this one curious about what might have been. Kai, Scout Team

Trine 3: The Artifacts of Power
ActionAdventureIndie

Trine 3: The Artifacts of Power

Aug 20, 2015Frozenbyte
GamerScout Says

Gorgeous fairy-tale platforming wrapped around an honest creative misfire: the 3D leap stumbles, the story ends mid-sentence, but the charm never fully leaves.

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About Trine 3: The Artifacts of Power

I have a complicated fondness for Trine 3, the kind you reserve for a beautiful book missing its final chapters. Frozenbyte's series earned its reputation on the back of two masterfully crafted 2D physics-puzzlers, and the third entry arrives with real ambition, a full leap into three-dimensional environments, a storybook world that genuinely dazzles, and a fairy-tale narration that still manages to feel warm and hand-stitched. Then reality sets in. The core trio returns: Pontius the Knight, who can shield-glide, charge-slam enemies off ledges, and smash downward mid-air to scatter threats; Zoya the Thief, whose grappling hook and rope-tying give her the most flexible toolkit for improvising solutions across the newly widened environments; and Amadeus the Wizard, who can levitate crates and lift objects, though fans of the earlier games will immediately notice that his ability to conjure planks and summon multiple objects simultaneously has been stripped out. The loss of the skill-tree progression system that defined earlier entries stings. Characters feel narrower than before, and without unlockable abilities to anticipate, the roughly five-to-seven hour runtime has less texture to it than a single act of Trine 2. The 3D transition is the source of most of the game's friction. The camera stays fixed at specific angles, panning as the heroes move, which means depth perception becomes an active problem. Trying to place Amadeus's conjured box precisely, or to judge whether Zoya's grapple will catch the right handhold across the screen, can tip from satisfying into genuinely irritating. The third dimension adds visual depth and some clever spatial puzzles, particularly a standout chapter that pulls the heroes literally inside an illustrated book, but the physical imprecision it introduces undermines the series' signature quality: that feeling of elegant cause-and-effect puzzle logic. The collectible Trineangles that gate level progression feel like a mechanism built for a larger game that never arrived. And that is the hardest truth here. Frozenbyte themselves acknowledged publicly that budget realities forced the story to be cut short, with a longer narrative originally planned. What shipped ends on a cliffhanger that the series does not resolve in this entry, at a point where it feels like roughly the first third of the intended arc. The level variety is genuinely spectacular when it lands, moving through a cliffside fortress, a snowy mountaintop, and an Arcane Academy hazed with purple magical mist, and the storybook visual artistry and Ari Pulkkinen's score remain among the most quietly beautiful things in PC gaming. Three-player co-op, both local and online, is still the best way to experience it: combining character abilities across the third dimension opens genuinely creative solutions that solo play misses. For newcomers to the series, this is probably the wrong entry point. For devoted Trine fans, it sits as an interesting and melancholy artifact, a game that shows the ambition and also the limits of what Frozenbyte could build. The good news: Trine 4 exists and returned the series to 2.5D with its full ability set restored. Play that. Then come back to this one curious about what might have been. Kai, Scout Team

Tags

singleplayermultiplayercooponline-cooplocal-coopachievementscontroller-supporttrading-cardsworkshopcloud-savestier:indiePhysics Puzzles3D Platformer3-Player Co-opFairy-tale AestheticFixed CameraCliffhanger EndingCharacter SwitchingStorybook Narration

System Requirements

Minimum

OS
(64 bit / 32 bit *) Windows 10 / 8 / 7 / Vista
Memory
4 GB RAM
DirectX
Version 10
Network
Broadband Internet connection
Storage
6 GB available space
Graphics
NVIDIA GeForce 260 / Radeon HD 4000 Series / Intel HD Graphics 4000
Processor
Intel Core i3/i5/i7 1.8 GHz CPU dual-core. AMD 2.0 GHz dual-core.
Additional Notes
* Highest graphics detail levels are only available in 64 bit OS

Recommended

OS
OS: (64 bit / 32 bit *) Windows 10 / 8 / 7 / Vista
Memory
8 GB RAM
DirectX
Version 10
Network
Broadband Internet connection
Storage
6 GB available space
Graphics
NVIDIA GeForce GTX 560 2GB / Radeon HD 6850 2GB
Processor
Intel quad-core 2.0 GHz or dual-core 2.6 GHz
Additional Notes
* Highest graphics detail levels are only available in 64 bit OS

Reviews & Ratings

Metacritic
68

Game Info

Developer
Frozenbyte
Publisher
Frozenbyte
Release Date
Aug 20, 2015

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