Compare Trine 5: A Clockwork Conspiracy prices across 50+ stores and find the best deal. Developed by Frozenbyte. Published by THQ Nordic. Released on 8/31/2023. Available on PC, Xbox. Genres: Action, Adventure, Indie, RPG. Metacritic score: 78/100.

If you want a co-op puzzle platformer that feels like sinking into a warm storybook for ten hours, this is probably the most refined version of that specific feeling Frozenbyte has ever made. Just don't expect it to surprise you.

I have a soft spot for games that know exactly what they are and commit to it without apology. Trine 5: A Clockwork Conspiracy is that kind of game. It is a 2.5D physics-based puzzle platformer built around three characters, Amadeus the Wizard, Zoya the Thief, and Pontius the Knight, each with distinct toolkits that interlock in clever, sometimes ridiculous ways. Amadeus conjures planks and boxes and can now reverse gravity. Zoya swings on ropes and fires ricochet arrows. Pontius tanks through enemies with shield and sword and can hurl that sword at targets and anchor points. Across 20 levels grouped into five acts, the game asks you to mix and match those abilities, usually in ways that have three or more valid solutions. That open-ended puzzle philosophy is the beating heart of the series, and here it is operating at its sharpest. The opening act separates the trio into solo missions, introducing each character's moveset before the group reunites. Some reviewers found this pacing slow. I think it earns its patience. There is something quietly satisfying about learning Zoya's grapple-and-arrow rhythm in isolation before you hand control of her over to a friend in co-op and watch the whole puzzle space expand. Speaking of which: local and online co-op for up to four players is where this game genuinely shifts gear. The dynamic difficulty system scales puzzle complexity to your party size, which sounds like a small thing until you are staring at a multi-layered contraption that simply did not exist when you played solo. The coordination required, and the delightful chaos of accidentally dropping a conjured box on your partner, is where the real warmth of this game lives. The progression layer is light but present. Each character has a small skill tree built around quest rewards and experience vials hidden in levels. Unlock Amadeus's whirlwind ability and he can essentially double-jump in any direction, which is powerful enough that skilled players will notice it softening some of the harder puzzles. That is both a design quirk and a kind of freedom, the game rarely punishes creative shortcuts. Combat is a recurring criticism and a fair one. Pontius handles most direct fights, Zoya chips away at range, Amadeus drops things on enemies. It is functional and occasionally entertaining but never feels as considered as the puzzle work. The difficulty sliders for combat and resurrection are adjustable independently from puzzle difficulty, which is a genuinely good accessibility call and means you can tune down the fighting without neutering the brain work. Visually, this is Frozenbyte at their most confident. Every biome, from sunlit meadows crawling with oversized flora to the cold brass geometry of clockwork factories, is layered and handsome. The score complements those spaces with the same slightly enchanted orchestral language the series has always favored. Voice acting is solid, the narrator in particular brings a warmth and dry wit that holds the whole storybook frame together. The story itself is thin in the way Trine stories usually are, a scheming Lady Sunny and an inventor named Lord Goderic build an automaton army, frame our heroes, and set off a kingdom-wide crisis. It is a vehicle, not a destination, and that is fine. The honest caveat is this: if the formula felt stale to you in Trine 4, this entry does not fundamentally renegotiate the terms. It is the most polished iteration of a formula that has not changed its core bones since 2009. For someone coming in fresh, or for series faithful who simply want more of this particular kind of gentle, gorgeous puzzle-solving, it delivers with confidence. Bring a friend if you can. The co-op is where the game stops being comfortable and starts being genuinely alive. Kai, Scout Team

Trine 5: A Clockwork Conspiracy
ActionAdventureIndieRPG

Trine 5: A Clockwork Conspiracy

Aug 31, 2023FrozenbyteTHQ Nordic
GamerScout Says

If you want a co-op puzzle platformer that feels like sinking into a warm storybook for ten hours, this is probably the most refined version of that specific feeling Frozenbyte has ever made. Just don't expect it to surprise you.

PCXbox
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Trine 5: A Clockwork Conspiracy

I have a soft spot for games that know exactly what they are and commit to it without apology. Trine 5: A Clockwork Conspiracy is that kind of game. It is a 2.5D physics-based puzzle platformer built around three characters, Amadeus the Wizard, Zoya the Thief, and Pontius the Knight, each with distinct toolkits that interlock in clever, sometimes ridiculous ways. Amadeus conjures planks and boxes and can now reverse gravity. Zoya swings on ropes and fires ricochet arrows. Pontius tanks through enemies with shield and sword and can hurl that sword at targets and anchor points. Across 20 levels grouped into five acts, the game asks you to mix and match those abilities, usually in ways that have three or more valid solutions. That open-ended puzzle philosophy is the beating heart of the series, and here it is operating at its sharpest. The opening act separates the trio into solo missions, introducing each character's moveset before the group reunites. Some reviewers found this pacing slow. I think it earns its patience. There is something quietly satisfying about learning Zoya's grapple-and-arrow rhythm in isolation before you hand control of her over to a friend in co-op and watch the whole puzzle space expand. Speaking of which: local and online co-op for up to four players is where this game genuinely shifts gear. The dynamic difficulty system scales puzzle complexity to your party size, which sounds like a small thing until you are staring at a multi-layered contraption that simply did not exist when you played solo. The coordination required, and the delightful chaos of accidentally dropping a conjured box on your partner, is where the real warmth of this game lives. The progression layer is light but present. Each character has a small skill tree built around quest rewards and experience vials hidden in levels. Unlock Amadeus's whirlwind ability and he can essentially double-jump in any direction, which is powerful enough that skilled players will notice it softening some of the harder puzzles. That is both a design quirk and a kind of freedom, the game rarely punishes creative shortcuts. Combat is a recurring criticism and a fair one. Pontius handles most direct fights, Zoya chips away at range, Amadeus drops things on enemies. It is functional and occasionally entertaining but never feels as considered as the puzzle work. The difficulty sliders for combat and resurrection are adjustable independently from puzzle difficulty, which is a genuinely good accessibility call and means you can tune down the fighting without neutering the brain work. Visually, this is Frozenbyte at their most confident. Every biome, from sunlit meadows crawling with oversized flora to the cold brass geometry of clockwork factories, is layered and handsome. The score complements those spaces with the same slightly enchanted orchestral language the series has always favored. Voice acting is solid, the narrator in particular brings a warmth and dry wit that holds the whole storybook frame together. The story itself is thin in the way Trine stories usually are, a scheming Lady Sunny and an inventor named Lord Goderic build an automaton army, frame our heroes, and set off a kingdom-wide crisis. It is a vehicle, not a destination, and that is fine. The honest caveat is this: if the formula felt stale to you in Trine 4, this entry does not fundamentally renegotiate the terms. It is the most polished iteration of a formula that has not changed its core bones since 2009. For someone coming in fresh, or for series faithful who simply want more of this particular kind of gentle, gorgeous puzzle-solving, it delivers with confidence. Bring a friend if you can. The co-op is where the game stops being comfortable and starts being genuinely alive. Kai, Scout Team

Tags

singleplayermultiplayercooponline-cooplocal-coopachievementscontroller-supporttrading-cardscloud-savestier:aaaPhysics PuzzlesMulti-Solution DesignSkill Tree ProgressionAdaptive DifficultyCouch Co-op FriendlyStorybook AestheticCharacter Swapping

System Requirements

Minimum

OS
Windows 10/11
Memory
8 GB RAM
DirectX
Version 11
Storage
16 GB available space
Graphics
NVIDIA GeForce GTX 760 or AMD Radeon R9 280
Processor
Intel Core i7-2600K 3.40GHz or Ryzen 5 1600
Sound Card
DirectX compatible

Recommended

OS
Windows 10/11
Memory
16 GB RAM
DirectX
Version 11
Storage
16 GB available space
Graphics
NVIDIA GeForce GTX 1060 6GB or AMD RX 580
Processor
Intel Core i7-7700K 4.20 GHz or Ryzen 5 360
Sound Card
DirectX compatible

Reviews & Ratings

Metacritic
78

Game Info

Developer
Frozenbyte
Publisher
THQ Nordic
Release Date
Aug 31, 2023

Price Alert

Get notified when the price drops below your target!

Create Alert

More from Frozenbyte