Compare Nine Parchments prices across trusted key stores and find the best deal. Developed by Frozenbyte. Published by Frozenbyte. Released on 12/5/2017. Available on PC, Xbox. Genres: Action, RPG.

A co-op spell-blasting romp where runaway wizard apprentices hunt lost parchments and fling friendly fire at each other. Best enjoyed with friends.

Nine Parchments is a top-down co-operative action RPG from Frozenbyte, the studio behind the Trine series. You play as one of several runaway apprentice wizards who have bolted from their academy and decided to track down nine lost parchments to fill out their spellbooks. The setup is deliberately thin - this is not a story-driven experience, and if you come in expecting meaningful narrative choices or layered worldbuilding, you will leave disappointed. What you get instead is a colorful, chaotic spell-slinging romp that works best as a couch co-op game with two to four players who do not mind burning each other alive by accident. The core loop is simple and satisfying in short bursts. Each apprentice character has a distinct elemental affinity and a growing roster of spells unlocked as you progress through the game's stages. You collect staves, hats, and robes that modify your stats and spell power, and you level up to access new abilities. The build variety is present but shallow - most choices revolve around which elements you want to double down on and which passive bonuses you prioritize. Past the midgame, meaningful build decisions are limited, which is a shame because the spell combinations actually interact in clever ways. Freeze an enemy with one player's ice bolt, then shatter them with another's staff strike, and you feel briefly like an arcane genius. The problem is the game never pushes that system hard enough to make it feel essential. Friendly fire is on by default, and this is both the game's biggest comedy engine and its most consistent source of frustration. In solo play it is a non-issue since you control only one apprentice, but the AI companions are unreliable in ways that range from amusing to actively irritating. Solo runs are noticeably less engaging, and the game's pacing exposes its repetitive level design without friends to distract you. Stages start to blur together around the halfway point, and the absence of meaningful story beats or character dialogue means there is little pulling you forward except completion. The boss encounters add some variety but are not especially inventive. Visually, Nine Parchments leans hard into the same warm storybook aesthetic Frozenbyte used in Trine, and it is genuinely attractive. Environments are lush and detailed, character designs are charming, and spell effects are punchy. The soundtrack holds up well over multiple sessions. Where the game stumbles is in its overall content depth. At around six to eight hours for a first run, it does not overstay its welcome, but replay value depends almost entirely on whether you want to unlock the remaining characters or chase higher difficulty settings with friends. For what it is - a casual co-op spell-caster meant for weekend sessions with friends - Nine Parchments delivers a reasonably fun time. It is not trying to be a deep ARPG, and that honesty is fair enough. But the shallow progression, repetitive stages, and thin solo experience mean it sits firmly in the "fun with the right people, forgettable otherwise" category. If your group wants a breezy alternative to something like Magicka, this fits that niche without demanding much from anyone. Monika, Scout Team

Nine Parchments

Nine Parchments

Dec 5, 2017Frozenbyte
GamerScout Says

A co-op spell-blasting romp where runaway wizard apprentices hunt lost parchments and fling friendly fire at each other. Best enjoyed with friends.

PCXbox
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €1.99

GamerScout Verdict

Best for groups wanting a breezy co-op spell-slinger for a single weekend - solo players should look elsewhere.

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About Nine Parchments

Nine Parchments is a top-down co-operative action RPG from Frozenbyte, the studio behind the Trine series. You play as one of several runaway apprentice wizards who have bolted from their academy and decided to track down nine lost parchments to fill out their spellbooks. The setup is deliberately thin - this is not a story-driven experience, and if you come in expecting meaningful narrative choices or layered worldbuilding, you will leave disappointed. What you get instead is a colorful, chaotic spell-slinging romp that works best as a couch co-op game with two to four players who do not mind burning each other alive by accident. The core loop is simple and satisfying in short bursts. Each apprentice character has a distinct elemental affinity and a growing roster of spells unlocked as you progress through the game's stages. You collect staves, hats, and robes that modify your stats and spell power, and you level up to access new abilities. The build variety is present but shallow - most choices revolve around which elements you want to double down on and which passive bonuses you prioritize. Past the midgame, meaningful build decisions are limited, which is a shame because the spell combinations actually interact in clever ways. Freeze an enemy with one player's ice bolt, then shatter them with another's staff strike, and you feel briefly like an arcane genius. The problem is the game never pushes that system hard enough to make it feel essential. Friendly fire is on by default, and this is both the game's biggest comedy engine and its most consistent source of frustration. In solo play it is a non-issue since you control only one apprentice, but the AI companions are unreliable in ways that range from amusing to actively irritating. Solo runs are noticeably less engaging, and the game's pacing exposes its repetitive level design without friends to distract you. Stages start to blur together around the halfway point, and the absence of meaningful story beats or character dialogue means there is little pulling you forward except completion. The boss encounters add some variety but are not especially inventive. Visually, Nine Parchments leans hard into the same warm storybook aesthetic Frozenbyte used in Trine, and it is genuinely attractive. Environments are lush and detailed, character designs are charming, and spell effects are punchy. The soundtrack holds up well over multiple sessions. Where the game stumbles is in its overall content depth. At around six to eight hours for a first run, it does not overstay its welcome, but replay value depends almost entirely on whether you want to unlock the remaining characters or chase higher difficulty settings with friends. For what it is - a casual co-op spell-caster meant for weekend sessions with friends - Nine Parchments delivers a reasonably fun time. It is not trying to be a deep ARPG, and that honesty is fair enough. But the shallow progression, repetitive stages, and thin solo experience mean it sits firmly in the "fun with the right people, forgettable otherwise" category. If your group wants a breezy alternative to something like Magicka, this fits that niche without demanding much from anyone.

Monika
Monika · Scout Team

RPGs

Tags

steamCo-op Friendly FireCouch Co-opSpell CombosTop-Down ShooterLoot ProgressionCasual RPGStorybook Art Style

System Requirements

Minimum

Processor
Intel Core i3/i5/i7 1.8 GHz CPU dual-core. AMD 2.0 GHz dual-core.
Memory
4 GB RAM
Graphics
1 GB Video RAM - NVIDIA GeForce 500 Series / Radeon HD 6000 Series
DirectX
Version 10…

Recommended

Processor
Intel quad-core 2.0 GHz or dual-core 2.6 GHz
Memory
8 GB RAM
Graphics
GeForce GTX 770 2GB / Radeon R9 380…

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Reviews & Ratings

Steam
77%(4,663)

Game Info

Developer
Frozenbyte
Publisher
Frozenbyte
Release Date
Dec 5, 2017

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How much does Nine Parchments cost?

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What platforms is Nine Parchments available on?

Nine Parchments is available on PC, Xbox.

When was Nine Parchments released?

Nine Parchments was released on 5 December 2017.

Who developed Nine Parchments?

Nine Parchments was developed by Frozenbyte.