Compare Shadowgrounds Survivor prices across trusted key stores and find the best deal. Developed by Frozenbyte. Published by Frozenbyte. Released on 11/14/2007. Available on PC, Mac. Genres: Action. Metacritic score: 79/100.

Three-character alien shooter with actual weapon upgrades and a horde mode that holds up as a couch co-op session starter, even if the solo campaign barely clears three hours.

I respect a shooter that skips the pretense: no live-service hooks, no battle pass, no ranked ladder to climb. Shadowgrounds Survivor from 2007 does one thing and commits to it fully - put three flavored characters on a moon overrun by aliens and let you shoot until the credits roll. Luke the Marine, Bruno the Napalm-slinging exterminator, and Isabel the Sniper each get their own weapon sets - pulse rifle and grenades, flamethrower with the Napalm Flame special, and the long-range Brute Slayer respectively - and the RPG-like upgrade tree is light but functional. You spend skill points on character attributes, expand weapon clip size, add secondary fire modes, and generally feel a low-grade dopamine loop between firefights. It is not deep. But it is clean. The top-down perspective and PhysX-driven physics engine give the combat a satisfying physical weight that you notice most when you blow up a cluster of aliens and watch the debris arc across the screen. Muzzle flashes genuinely illuminate dark corridors, and the lighting design still does real atmospheric work for a title this age. The Sentry turret sections and the two Mech levels add variety without outstaying their welcome - though the Mech segments do make the already-soft difficulty curve flatten out entirely at the back half of the campaign. Default difficulty is forgiving to a fault, and experienced shooter players should push it up immediately. The campaign splits across 23 missions over three characters and runs roughly three to four hours - shorter than most people expect. The story scaffolding is thin: nicknames like Marine, Napalm, and Sniper tell you everything about the writing ambition. What saves the runtime is the Survival mode, a horde-style score-attack layer that unlocks maps as you clear their campaign counterparts. It is exactly the kind of mode you run with someone sitting next to you. That brings up the co-op situation, and it is a mixed bag. Up to four players can run both campaign and Survival mode together, but it is local only - no online, no LAN. In 2007 that was a reasonable limitation. In 2025 it is a genuine friction point unless you have people on the couch. Controls do support dual keyboard-and-mouse setups on one machine, which is at least something. Stability is the other flag: the game requires legacy PhysX drivers to launch on modern hardware, and crashes have been a documented issue since release. Save states only record between levels, not mid-level, so a crash at the wrong moment costs you a full chapter reset. For a shooter audience used to 60Hz minimum and tight netcode, Shadowgrounds Survivor is purely a nostalgia run or a budget couch-session pick. The moment-to-moment shooting holds up - the feedback is punchy, the alien variety is serviceable, and the character-weapon differentiation keeps three playthroughs from feeling identical. But the campaign length, local-only co-op, and technical setup friction are real costs. Go in knowing what it is: an old-school arcade blaster with a thin RPG coat of paint, not a live shooter with legs. Fred, Scout Team

Shadowgrounds Survivor

Shadowgrounds Survivor

Nov 14, 2007Frozenbyte
GamerScout Says

Three-character alien shooter with actual weapon upgrades and a horde mode that holds up as a couch co-op session starter, even if the solo campaign barely clears three hours.

PCMac
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.97
at Kinguin
Lowest tracked: €0.58
Track this price

GamerScout Verdict

Best for couch co-op sessions or Smash TV nostalgists who can overlook a thin campaign and local-only multiplayer.

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KinguinBest price
StandardGlobalSteam KeyKey
€0.97
Priced in EUR by the store
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StandardRest of worldSteam KeyKey
€0.98-90%
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€0.99-90%
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€0.99-90%
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€1.28-87%
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€1.32
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€1.36-6%
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€1.44
Priced in EUR by the store
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Price History

Lowest tracked
€0.5829 Jun 2026
Current best
€0.97
Keyshops
€0.48€0.82€1.15€1.495 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
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Screenshots & Media

About Shadowgrounds Survivor

I respect a shooter that skips the pretense: no live-service hooks, no battle pass, no ranked ladder to climb. Shadowgrounds Survivor from 2007 does one thing and commits to it fully - put three flavored characters on a moon overrun by aliens and let you shoot until the credits roll. Luke the Marine, Bruno the Napalm-slinging exterminator, and Isabel the Sniper each get their own weapon sets - pulse rifle and grenades, flamethrower with the Napalm Flame special, and the long-range Brute Slayer respectively - and the RPG-like upgrade tree is light but functional. You spend skill points on character attributes, expand weapon clip size, add secondary fire modes, and generally feel a low-grade dopamine loop between firefights. It is not deep. But it is clean. The top-down perspective and PhysX-driven physics engine give the combat a satisfying physical weight that you notice most when you blow up a cluster of aliens and watch the debris arc across the screen. Muzzle flashes genuinely illuminate dark corridors, and the lighting design still does real atmospheric work for a title this age. The Sentry turret sections and the two Mech levels add variety without outstaying their welcome - though the Mech segments do make the already-soft difficulty curve flatten out entirely at the back half of the campaign. Default difficulty is forgiving to a fault, and experienced shooter players should push it up immediately. The campaign splits across 23 missions over three characters and runs roughly three to four hours - shorter than most people expect. The story scaffolding is thin: nicknames like Marine, Napalm, and Sniper tell you everything about the writing ambition. What saves the runtime is the Survival mode, a horde-style score-attack layer that unlocks maps as you clear their campaign counterparts. It is exactly the kind of mode you run with someone sitting next to you. That brings up the co-op situation, and it is a mixed bag. Up to four players can run both campaign and Survival mode together, but it is local only - no online, no LAN. In 2007 that was a reasonable limitation. In 2025 it is a genuine friction point unless you have people on the couch. Controls do support dual keyboard-and-mouse setups on one machine, which is at least something. Stability is the other flag: the game requires legacy PhysX drivers to launch on modern hardware, and crashes have been a documented issue since release. Save states only record between levels, not mid-level, so a crash at the wrong moment costs you a full chapter reset. For a shooter audience used to 60Hz minimum and tight netcode, Shadowgrounds Survivor is purely a nostalgia run or a budget couch-session pick. The moment-to-moment shooting holds up - the feedback is punchy, the alien variety is serviceable, and the character-weapon differentiation keeps three playthroughs from feeling identical. But the campaign length, local-only co-op, and technical setup friction are real costs. Go in knowing what it is: an old-school arcade blaster with a thin RPG coat of paint, not a live shooter with legs.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerlocal-cooptrading-cardstier:aaaHorde ModeLocal 4-PlayerWeapon Upgrade TreeClass-Based ShooterOld-School ArcadePhysX PhysicsScore AttackMech SectionsShort Campaign

System Requirements

Minimum

Sound
DirectX compatible sound card
Memory
512 MB RAM (1024 MB RAM recommended)
Graphics
DirectX compatible 128 MB graphics card (512 MB recommended)
Processor
1.5 GHz Processor (2.0 GHz+ recommended)
Hard Drive
1 GB Hard Drive space
Supported OS
Windows® XP / Windows® Vista
DirectX Version
DirectX® 9.0c

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Community Discussion

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Reviews & Ratings

Metacritic
79

Game Info

Developer
Frozenbyte
Publisher
Frozenbyte
Release Date
Nov 14, 2007

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Frequently asked questions about Shadowgrounds Survivor

How much does Shadowgrounds Survivor cost?

As of 7 September 2026, the cheapest in-stock offer for Shadowgrounds Survivor is €0.97 at Kinguin, out of 9 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Shadowgrounds Survivor cheapest?

The lowest in-stock price we track for Shadowgrounds Survivor is €0.97 at Kinguin (7 September 2026). We compare 9 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Shadowgrounds Survivor available on?

Shadowgrounds Survivor is available on PC, Mac.

When was Shadowgrounds Survivor released?

Shadowgrounds Survivor was released on 14 November 2007.

Who developed Shadowgrounds Survivor?

Shadowgrounds Survivor was developed by Frozenbyte.

Is Shadowgrounds Survivor worth buying?

Shadowgrounds Survivor holds a Metacritic score of 79/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.