Compare Shadwen prices across trusted key stores and find the best deal. Developed by Frozenbyte. Published by Frozenbyte. Released on 5/17/2016. Available on PC. Genres: Action, Adventure. Metacritic score: 53/100.

Clever time-manipulation ideas wrapped around a repetitive escort mission, worth a look at a discount if the SUPERHOT-meets-Thief concept sounds appealing, but go in with tempered expectations.

My first impression of Shadwen was genuine excitement: a third-person stealth game from the Trine team where time freezes when you stand still, rewinds on demand, and a grappling hook lets you swing between rooftops mid-plan. That pitch still sounds good. The problem is the game never quite lives up to it across its 15 levels. The core loop has you playing as an assassin named Shadwen, working through a medieval castle district toward the king while shepherding a young orphan named Lily from one hiding spot to the next. The time mechanic is the most interesting thing here. Time only advances when you move, so you can pause mid-grapple to survey a courtyard, reposition, and plan your drop. Unlimited time rewind replaces loading screens entirely, letting you scrub back minutes if a guard spots you. That alone is a genuinely smart quality-of-life call that more stealth games should adopt. The grappling hook feeds into the same rhythm well: climbing to high vantage points, dropping crates on guards, or pulling objects across patrol paths to set up distractions before Lily sprints to the next alcove. A light crafting system lets you build traps and gadgets like proximity mines and poison dart devices from materials scattered in chests, and an aerial assassination (drop from height, knife on landing) adds a satisfying exclamation point to a well-timed swing. Where Shadwen struggles is almost everything outside those mechanical highlights. The guard AI is inconsistent in ways that undercut the tension on both ends: guards will sometimes respond to a box still rolling around a corner, yet stare directly through Lily standing in the open and do nothing. The rewind mechanic, praised by some players, is also criticized for removing the dread that makes stealth games compelling. When failure carries no real cost, routing through a level starts to feel like solving a puzzle with infinite undo rather than a tense infiltration. The morality system, where Lily's opinion of Shadwen shifts based on whether she witnesses kills, sounds meaningful but amounts to three fairly flat endings and loading-screen dialogue that never develops into anything emotionally engaging. The story mostly lives in guard banter and animated stills, and the world, while atmospheric, goes almost entirely unexplored by the narrative. Repetition is the other consistent complaint. Across the 15 levels, the environment is one prolonged castle at night, and the gameplay asks roughly the same question in each section: clear a path, move Lily forward. A heavily armored guard variant shows up mid-game and can only be taken out via aerial kills or falling objects, which is a fun constraint, but it is introduced late and not built upon. Players who like methodical, Hitman-style sandbox puzzles will likely feel underwhelmed by how linear the solutions feel in practice, even when the layout implies freedom. Shadwen is a game of genuinely interesting ingredients that never combine into a satisfying meal. Stealth genre fans with patience for rough edges and a fondness for time-manipulation mechanics will find enough to appreciate, especially at a low price. Anyone expecting the tension of a classic stealth game or the narrative warmth of the Trine series should adjust expectations significantly before loading it up. Alex, Scout Team

Shadwen

Shadwen

May 17, 2016Frozenbyte
GamerScout Says

Clever time-manipulation ideas wrapped around a repetitive escort mission, worth a look at a discount if the SUPERHOT-meets-Thief concept sounds appealing, but go in with tempered expectations.

PC
Steam Deck UnsupportedProtonDB Gold
Best Price Available
€1.37
at Kinguin
Lowest tracked: €1.24
Track this price

GamerScout Verdict

Worth a discounted pickup for players who find the SUPERHOT-style time freeze compelling enough to forgive thin AI and repetitive level design.

Compare Prices(8 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€1.37
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.49
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.65-90%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.87-89%
Priced in EUR by the store
Buy
StandardRest of worldSteam KeyKey
€2.29-87%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€3.39-80%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyGift copy
€4.20-19%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€12.72-25%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€1.2423 Jun 2026
Current best
€1.37
Keyshops
€1.18€1.38€1.59€1.795 Jun28 Jun21 Jul12 Aug4 Sept
5 Jun — 4 Sept
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Screenshots & Media

About Shadwen

My first impression of Shadwen was genuine excitement: a third-person stealth game from the Trine team where time freezes when you stand still, rewinds on demand, and a grappling hook lets you swing between rooftops mid-plan. That pitch still sounds good. The problem is the game never quite lives up to it across its 15 levels. The core loop has you playing as an assassin named Shadwen, working through a medieval castle district toward the king while shepherding a young orphan named Lily from one hiding spot to the next. The time mechanic is the most interesting thing here. Time only advances when you move, so you can pause mid-grapple to survey a courtyard, reposition, and plan your drop. Unlimited time rewind replaces loading screens entirely, letting you scrub back minutes if a guard spots you. That alone is a genuinely smart quality-of-life call that more stealth games should adopt. The grappling hook feeds into the same rhythm well: climbing to high vantage points, dropping crates on guards, or pulling objects across patrol paths to set up distractions before Lily sprints to the next alcove. A light crafting system lets you build traps and gadgets like proximity mines and poison dart devices from materials scattered in chests, and an aerial assassination (drop from height, knife on landing) adds a satisfying exclamation point to a well-timed swing. Where Shadwen struggles is almost everything outside those mechanical highlights. The guard AI is inconsistent in ways that undercut the tension on both ends: guards will sometimes respond to a box still rolling around a corner, yet stare directly through Lily standing in the open and do nothing. The rewind mechanic, praised by some players, is also criticized for removing the dread that makes stealth games compelling. When failure carries no real cost, routing through a level starts to feel like solving a puzzle with infinite undo rather than a tense infiltration. The morality system, where Lily's opinion of Shadwen shifts based on whether she witnesses kills, sounds meaningful but amounts to three fairly flat endings and loading-screen dialogue that never develops into anything emotionally engaging. The story mostly lives in guard banter and animated stills, and the world, while atmospheric, goes almost entirely unexplored by the narrative. Repetition is the other consistent complaint. Across the 15 levels, the environment is one prolonged castle at night, and the gameplay asks roughly the same question in each section: clear a path, move Lily forward. A heavily armored guard variant shows up mid-game and can only be taken out via aerial kills or falling objects, which is a fun constraint, but it is introduced late and not built upon. Players who like methodical, Hitman-style sandbox puzzles will likely feel underwhelmed by how linear the solutions feel in practice, even when the layout implies freedom. Shadwen is a game of genuinely interesting ingredients that never combine into a satisfying meal. Stealth genre fans with patience for rough edges and a fondness for time-manipulation mechanics will find enough to appreciate, especially at a low price. Anyone expecting the tension of a classic stealth game or the narrative warmth of the Trine series should adjust expectations significantly before loading it up.

Alex
Alex · Scout Team

Catch-all

Tags

steamTime ManipulationEscort MissionGrappling HookStealth-PuzzlePhysics KillsPacifist RunMultiple EndingsLevel Rewind

System Requirements

Minimum

Processor
Intel Core i3/i5/i7 1.8 GHz CPU dual-core. AMD 2.0 GHz dual-core.
Memory
4 GB RAM
Graphics
NVIDIA GeForce 260 / Radeon HD 4000 Series / Intel HD Graphics…

Recommended

Processor
Intel quad-core 2.0 GHz or dual-core 2.6 GHz
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 560 2GB / Radeon HD 6850 2GB
DirectX
Version 1…

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Community Discussion

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Reviews & Ratings

Metacritic
53
Steam
77%(1,355)

Game Info

Developer
Frozenbyte
Publisher
Frozenbyte
Release Date
May 17, 2016

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Frequently asked questions about Shadwen

How much does Shadwen cost?

As of 5 September 2026, the cheapest in-stock offer for Shadwen is €1.37 at Kinguin, out of 9 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Shadwen cheapest?

The lowest in-stock price we track for Shadwen is €1.37 at Kinguin (5 September 2026). We compare 9 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Shadwen available on?

Shadwen is available on PC.

When was Shadwen released?

Shadwen was released on 17 May 2016.

Who developed Shadwen?

Shadwen was developed by Frozenbyte.

Is Shadwen worth buying?

Shadwen holds a Metacritic score of 53/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.