Compare Shadwen prices across 50+ stores and find the best deal. Developed by Frozenbyte. Published by Frozenbyte. Released on 5/17/2016. Available on PC. Genres: Action, Adventure. Metacritic score: 53/100.

Clever time-manipulation ideas wrapped around a repetitive escort mission, worth a look at a discount if the SUPERHOT-meets-Thief concept sounds appealing, but go in with tempered expectations.

My first impression of Shadwen was genuine excitement: a third-person stealth game from the Trine team where time freezes when you stand still, rewinds on demand, and a grappling hook lets you swing between rooftops mid-plan. That pitch still sounds good. The problem is the game never quite lives up to it across its 15 levels. The core loop has you playing as an assassin named Shadwen, working through a medieval castle district toward the king while shepherding a young orphan named Lily from one hiding spot to the next. The time mechanic is the most interesting thing here. Time only advances when you move, so you can pause mid-grapple to survey a courtyard, reposition, and plan your drop. Unlimited time rewind replaces loading screens entirely, letting you scrub back minutes if a guard spots you. That alone is a genuinely smart quality-of-life call that more stealth games should adopt. The grappling hook feeds into the same rhythm well: climbing to high vantage points, dropping crates on guards, or pulling objects across patrol paths to set up distractions before Lily sprints to the next alcove. A light crafting system lets you build traps and gadgets like proximity mines and poison dart devices from materials scattered in chests, and an aerial assassination (drop from height, knife on landing) adds a satisfying exclamation point to a well-timed swing. Where Shadwen struggles is almost everything outside those mechanical highlights. The guard AI is inconsistent in ways that undercut the tension on both ends: guards will sometimes respond to a box still rolling around a corner, yet stare directly through Lily standing in the open and do nothing. The rewind mechanic, praised by some players, is also criticized for removing the dread that makes stealth games compelling. When failure carries no real cost, routing through a level starts to feel like solving a puzzle with infinite undo rather than a tense infiltration. The morality system, where Lily's opinion of Shadwen shifts based on whether she witnesses kills, sounds meaningful but amounts to three fairly flat endings and loading-screen dialogue that never develops into anything emotionally engaging. The story mostly lives in guard banter and animated stills, and the world, while atmospheric, goes almost entirely unexplored by the narrative. Repetition is the other consistent complaint. Across the 15 levels, the environment is one prolonged castle at night, and the gameplay asks roughly the same question in each section: clear a path, move Lily forward. A heavily armored guard variant shows up mid-game and can only be taken out via aerial kills or falling objects, which is a fun constraint, but it is introduced late and not built upon. Players who like methodical, Hitman-style sandbox puzzles will likely feel underwhelmed by how linear the solutions feel in practice, even when the layout implies freedom. Shadwen is a game of genuinely interesting ingredients that never combine into a satisfying meal. Stealth genre fans with patience for rough edges and a fondness for time-manipulation mechanics will find enough to appreciate, especially at a low price. Anyone expecting the tension of a classic stealth game or the narrative warmth of the Trine series should adjust expectations significantly before loading it up. Alex, Scout Team

Shadwen
ActionAdventure

Shadwen

May 17, 2016Frozenbyte
GamerScout Says

Clever time-manipulation ideas wrapped around a repetitive escort mission, worth a look at a discount if the SUPERHOT-meets-Thief concept sounds appealing, but go in with tempered expectations.

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About Shadwen

My first impression of Shadwen was genuine excitement: a third-person stealth game from the Trine team where time freezes when you stand still, rewinds on demand, and a grappling hook lets you swing between rooftops mid-plan. That pitch still sounds good. The problem is the game never quite lives up to it across its 15 levels. The core loop has you playing as an assassin named Shadwen, working through a medieval castle district toward the king while shepherding a young orphan named Lily from one hiding spot to the next. The time mechanic is the most interesting thing here. Time only advances when you move, so you can pause mid-grapple to survey a courtyard, reposition, and plan your drop. Unlimited time rewind replaces loading screens entirely, letting you scrub back minutes if a guard spots you. That alone is a genuinely smart quality-of-life call that more stealth games should adopt. The grappling hook feeds into the same rhythm well: climbing to high vantage points, dropping crates on guards, or pulling objects across patrol paths to set up distractions before Lily sprints to the next alcove. A light crafting system lets you build traps and gadgets like proximity mines and poison dart devices from materials scattered in chests, and an aerial assassination (drop from height, knife on landing) adds a satisfying exclamation point to a well-timed swing. Where Shadwen struggles is almost everything outside those mechanical highlights. The guard AI is inconsistent in ways that undercut the tension on both ends: guards will sometimes respond to a box still rolling around a corner, yet stare directly through Lily standing in the open and do nothing. The rewind mechanic, praised by some players, is also criticized for removing the dread that makes stealth games compelling. When failure carries no real cost, routing through a level starts to feel like solving a puzzle with infinite undo rather than a tense infiltration. The morality system, where Lily's opinion of Shadwen shifts based on whether she witnesses kills, sounds meaningful but amounts to three fairly flat endings and loading-screen dialogue that never develops into anything emotionally engaging. The story mostly lives in guard banter and animated stills, and the world, while atmospheric, goes almost entirely unexplored by the narrative. Repetition is the other consistent complaint. Across the 15 levels, the environment is one prolonged castle at night, and the gameplay asks roughly the same question in each section: clear a path, move Lily forward. A heavily armored guard variant shows up mid-game and can only be taken out via aerial kills or falling objects, which is a fun constraint, but it is introduced late and not built upon. Players who like methodical, Hitman-style sandbox puzzles will likely feel underwhelmed by how linear the solutions feel in practice, even when the layout implies freedom. Shadwen is a game of genuinely interesting ingredients that never combine into a satisfying meal. Stealth genre fans with patience for rough edges and a fondness for time-manipulation mechanics will find enough to appreciate, especially at a low price. Anyone expecting the tension of a classic stealth game or the narrative warmth of the Trine series should adjust expectations significantly before loading it up. Alex, Scout Team

Tags

steamTime ManipulationEscort MissionGrappling HookStealth-PuzzlePhysics KillsPacifist RunMultiple EndingsLevel Rewind

System Requirements

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Reviews & Ratings

Metacritic
53
Steam
77%(1,355)

Game Info

Developer
Frozenbyte
Publisher
Frozenbyte
Release Date
May 17, 2016

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