Compare Trine (Enchanted Edition) prices across 50+ stores and find the best deal. Developed by Frozenbyte. Published by Frozenbyte. Released on 7/2/2009. Available on PC. Genres: Action, Adventure, Indie. Metacritic score: 80/100.

A gorgeous fairytale platformer where a wizard, knight, and thief share one body to solve physics puzzles across hand-painted levels. Solo or co-op magic.

Trine is a 2.5D physics-puzzle platformer from Frozenbyte that released in 2009 and still holds up in ways that feel almost unfair for its age. Three characters - Amadeus the wizard, Pontius the knight, and Zoya the thief - are bound together by a mysterious artifact called the Trine, and you swap between them on the fly or share control across up to three players in co-op. Each hero handles a distinct style: Pontius tanks through combat with sword and shield, Zoya swings on a grappling hook and fires arrows, and Amadeus conjures boxes and planks from thin air to build solutions to environmental puzzles. The interplay between those three toolsets is where the game quietly earns its reputation. The puzzle design leans on real physics simulation rather than scripted solutions, which means the same obstacle can be cleared six different ways depending on who you are controlling and how creative you are willing to get. Stacking conjured boxes, swinging a plank as a lever, pinning enemies with arrows before charging in - none of it feels prescribed. That flexibility is rarer than it sounds, and it gives the game a toy-box quality that holds your curiosity right through to the final chapter. The Enchanted Edition specifically adds a little extra content and some quality-of-life touches over the original release. Visually, this is still one of the most handcrafted-feeling games on Steam. The levels look like illuminated manuscript pages given depth and light - glowing mushroom forests, ruined castles at dusk, underground caverns threaded with roots and fireflies. The art direction has that quality where you stop moving just to watch dust motes drift through a beam of light. Ari Pulkkinen's soundtrack matches it beat for beat: soft orchestral swells with a folk undercurrent that never overstays its welcome. Together the two create an atmosphere that the word "cozy" undersells - it is something a little more considered than that. Where Trine is honest about its limits: the narrative is thin fairytale narration, pleasant but skeletal, and the combat for Pontius in particular is loose and repetitive. If you come expecting a deep action game you will feel the seams. Enemy variety is low and the difficulty curve plateaus early in solo play, though co-op adds welcome chaos that rebalances things organically. The game runs around five to seven hours depending on how much you poke at optional collectibles and alternate puzzle solutions, and it knows to end at exactly that point. There is no padding here, no content bloat. That kind of editorial restraint is something I always respect. For solo players who want a measured, beautiful evening with a controller and headphones, this is close to ideal. For groups of two or three who want to laugh at physics breaking down while genuinely cooperating, it might be even better. Either way, Trine earns its overwhelmingly positive reputation honestly - one carefully lit room at a time. Kai, Scout Team

Trine (Enchanted Edition)
ActionAdventureIndie

Trine (Enchanted Edition)

Jul 2, 2009Frozenbyte
GamerScout Says

A gorgeous fairytale platformer where a wizard, knight, and thief share one body to solve physics puzzles across hand-painted levels. Solo or co-op magic.

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About Trine (Enchanted Edition)

Trine is a 2.5D physics-puzzle platformer from Frozenbyte that released in 2009 and still holds up in ways that feel almost unfair for its age. Three characters - Amadeus the wizard, Pontius the knight, and Zoya the thief - are bound together by a mysterious artifact called the Trine, and you swap between them on the fly or share control across up to three players in co-op. Each hero handles a distinct style: Pontius tanks through combat with sword and shield, Zoya swings on a grappling hook and fires arrows, and Amadeus conjures boxes and planks from thin air to build solutions to environmental puzzles. The interplay between those three toolsets is where the game quietly earns its reputation. The puzzle design leans on real physics simulation rather than scripted solutions, which means the same obstacle can be cleared six different ways depending on who you are controlling and how creative you are willing to get. Stacking conjured boxes, swinging a plank as a lever, pinning enemies with arrows before charging in - none of it feels prescribed. That flexibility is rarer than it sounds, and it gives the game a toy-box quality that holds your curiosity right through to the final chapter. The Enchanted Edition specifically adds a little extra content and some quality-of-life touches over the original release. Visually, this is still one of the most handcrafted-feeling games on Steam. The levels look like illuminated manuscript pages given depth and light - glowing mushroom forests, ruined castles at dusk, underground caverns threaded with roots and fireflies. The art direction has that quality where you stop moving just to watch dust motes drift through a beam of light. Ari Pulkkinen's soundtrack matches it beat for beat: soft orchestral swells with a folk undercurrent that never overstays its welcome. Together the two create an atmosphere that the word "cozy" undersells - it is something a little more considered than that. Where Trine is honest about its limits: the narrative is thin fairytale narration, pleasant but skeletal, and the combat for Pontius in particular is loose and repetitive. If you come expecting a deep action game you will feel the seams. Enemy variety is low and the difficulty curve plateaus early in solo play, though co-op adds welcome chaos that rebalances things organically. The game runs around five to seven hours depending on how much you poke at optional collectibles and alternate puzzle solutions, and it knows to end at exactly that point. There is no padding here, no content bloat. That kind of editorial restraint is something I always respect. For solo players who want a measured, beautiful evening with a controller and headphones, this is close to ideal. For groups of two or three who want to laugh at physics breaking down while genuinely cooperating, it might be even better. Either way, Trine earns its overwhelmingly positive reputation honestly - one carefully lit room at a time. Kai, Scout Team

Tags

steamPhysics Puzzles3-Player Co-opHand-painted ArtCharacter SwitchingFairy Tale SettingAtmospheric SoundtrackShort-and-CompleteController Recommended

System Requirements

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Reviews & Ratings

Metacritic
80
Steam
96%(15,832)

Game Info

Developer
Frozenbyte
Publisher
Frozenbyte
Release Date
Jul 2, 2009

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