Trine 2: Complete Story
A lush, physics-driven fairy-tale platformer where a wizard, thief, and knight share one body and solve puzzles together. Gorgeous and genuinely clever.
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About Trine 2: Complete Story
Trine 2: Complete Story is a side-scrolling puzzle-platformer built around one elegant, slightly absurd premise: three heroes bound together by a magical artifact, forced to swap control between a box-conjuring wizard, a grappling-hook thief, and a shield-bashing knight. Every obstacle is essentially a physics toy, and the joy comes from realizing there are four or five ways to get through any given room, most of them messier than the intended solution. The Complete Story edition bundles the base game with the Goblin Menace expansion and the Dwarven Realm chapter, which adds meaningful extra hours rather than token DLC padding. The narrative is a gentle fairy-tale about rival wizard siblings and a forest slowly dying, told through warm narrator voice-over that sounds like a bedtime story. It is not a complex story. It is not trying to be. What it does well is sustain atmosphere, and the writing knows exactly when to be quiet and let the scenery speak. And the scenery is genuinely something. Frozenbyte built levels that feel like illuminated manuscript pages come to life. Fireflies drift through mushroom forests, underwater sections shimmer with refracted light, and the color palette stays rich without tipping into garish. The soundtrack matches that sensibility: orchestral, soft-edged, the kind of music that slips into your memory and surfaces randomly three weeks later. For players who care about audiovisual craft as part of a game's core argument for existing, Trine 2 makes a strong case. Where it stumbles is mostly in the back half. Some later puzzle rooms lean on precise physics manipulation in ways that feel more fiddly than satisfying, especially solo. The game was clearly designed with co-op in mind, and playing with one or two friends (local or online, both supported) irons out a lot of friction and adds creative chaos that the single-player experience only hints at. Solo, Amadeus tends to become the default answer to everything since conjured boxes and planks solve most problems, which slightly deflates the class-switching fantasy. Pontius in particular gets underused unless you actively commit to the bit. The pacing is patient and the levels are generous in length, so this is not a game that rushes you. A full run through all included content lands somewhere between eight and twelve hours depending on how much you linger, explore for hidden collectibles, or replay puzzles to find the more elegant solution you missed. For a game this visually dense, that feels honest. It knows when it's done. Kai, Scout Team
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Game Info
- Developer
- Frozenbyte
- Publisher
- Atlus
- Release Date
- Jun 6, 2013
