Compare Star Wars Starfighter prices across 50+ stores and find the best deal. Developed by LucasArts. Published by LucasArts. Released on 7/8/2009. Available on PC. Genres: Action, Simulation. Metacritic score: 71/100.

A 2001 console port that puts you in the cockpit for arcade space combat across Naboo. Decent fan service, thin on depth.

Star Wars Starfighter is a third-person space combat arcade game originally built for consoles and later ported to PC. You cycle through three playable pilots - Rhys Dallows, a rookie Naboo pilot; Vana Sage, a mercenary; and Nym, an alien pirate - across a series of mission-based levels set during and around the events of Episode I. The structure is linear, objective-driven, and short. Expect somewhere between four and six hours to reach credits, depending on how much you replay for bonus objectives and secondary medals. From a systems perspective, there is not much here. No loadout customization, no upgrade trees, no persistent progression. You get the ship assigned to the mission, you point it at enemies, and you pull the trigger. The flight model sits firmly on the arcade side of the dial - no energy management, no velocity tuning, no tactical positioning that would satisfy a sim player. The three pilots do fly different craft with different handling profiles, and the level design does shift to match each character's style, which gives the campaign just enough variety to stay interesting across its short runtime. Nym's missions in particular lean into a heavier, brawler-style playstyle that contrasts well with Dallows' nimbler Naboo fighter sections. Where the game holds up is atmosphere and nostalgia weight. LucasArts put real effort into recreating the prequel-era aesthetic - the Trade Federation battleships, the rolling plains of Naboo, the look and sound of N-1 Starfighters and Droid Starfighters. If you played this on PS2 when it launched and remember it fondly, that memory is mostly accurate. The sound design and music are doing meaningful heavy lifting here. Where it falls apart is the PC port quality. Controls were clearly mapped for a gamepad and keyboard-and-mouse handling is awkward enough that a controller is effectively required. The review score of 71 on Metacritic and a mixed Steam rating are fair. Nothing is broken in a way that ruins the experience, but the camera can fight you in dense combat and the enemy AI operates on simple patrol-and-engage loops with no meaningful adaptation. For a strategy and sim audience this will be a thin purchase. There is no skirmish mode, no difficulty system with meaningful scaling, no mod support to speak of, and the tutorial is minimal because the game does not need much explanation. That said, if you are a Star Wars collector filling out your library, or you want something you can hand to a younger player for an afternoon of low-stakes space shooting, it delivers on that narrow brief. Approach it as a short story chapter rather than a game system and the mixed reception makes more sense. It is what it is: a compact, well-made arcade title from an earlier era of licensed games, preserved on Steam without meaningful updates. Diego, Scout Team

Star Wars Starfighter
ActionSimulation

Star Wars Starfighter

Jul 8, 2009LucasArts
GamerScout Says

A 2001 console port that puts you in the cockpit for arcade space combat across Naboo. Decent fan service, thin on depth.

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About Star Wars Starfighter

Star Wars Starfighter is a third-person space combat arcade game originally built for consoles and later ported to PC. You cycle through three playable pilots - Rhys Dallows, a rookie Naboo pilot; Vana Sage, a mercenary; and Nym, an alien pirate - across a series of mission-based levels set during and around the events of Episode I. The structure is linear, objective-driven, and short. Expect somewhere between four and six hours to reach credits, depending on how much you replay for bonus objectives and secondary medals. From a systems perspective, there is not much here. No loadout customization, no upgrade trees, no persistent progression. You get the ship assigned to the mission, you point it at enemies, and you pull the trigger. The flight model sits firmly on the arcade side of the dial - no energy management, no velocity tuning, no tactical positioning that would satisfy a sim player. The three pilots do fly different craft with different handling profiles, and the level design does shift to match each character's style, which gives the campaign just enough variety to stay interesting across its short runtime. Nym's missions in particular lean into a heavier, brawler-style playstyle that contrasts well with Dallows' nimbler Naboo fighter sections. Where the game holds up is atmosphere and nostalgia weight. LucasArts put real effort into recreating the prequel-era aesthetic - the Trade Federation battleships, the rolling plains of Naboo, the look and sound of N-1 Starfighters and Droid Starfighters. If you played this on PS2 when it launched and remember it fondly, that memory is mostly accurate. The sound design and music are doing meaningful heavy lifting here. Where it falls apart is the PC port quality. Controls were clearly mapped for a gamepad and keyboard-and-mouse handling is awkward enough that a controller is effectively required. The review score of 71 on Metacritic and a mixed Steam rating are fair. Nothing is broken in a way that ruins the experience, but the camera can fight you in dense combat and the enemy AI operates on simple patrol-and-engage loops with no meaningful adaptation. For a strategy and sim audience this will be a thin purchase. There is no skirmish mode, no difficulty system with meaningful scaling, no mod support to speak of, and the tutorial is minimal because the game does not need much explanation. That said, if you are a Star Wars collector filling out your library, or you want something you can hand to a younger player for an afternoon of low-stakes space shooting, it delivers on that narrow brief. Approach it as a short story chapter rather than a game system and the mixed reception makes more sense. It is what it is: a compact, well-made arcade title from an earlier era of licensed games, preserved on Steam without meaningful updates. Diego, Scout Team

Tags

steamArcade FlightController RequiredLinear CampaignSingle-Player OnlyLicensed IPConsole PortMission-Based

System Requirements

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Reviews & Ratings

Metacritic
71
Steam
55%(706)

Game Info

Developer
LucasArts
Publisher
LucasArts
Release Date
Jul 8, 2009

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