Compare STAR WARS™ SHADOWS OF THE EMPIRE™ prices across 50+ stores and find the best deal. Developed by LucasArts. Published by Disney Interactive Studios. Released on 2/7/2017. Available on PC. Genres: Action, Adventure.

The Battle of Hoth level alone is worth the price of admission, but whether the other nine levels justify the nostalgia trip is a harder sell in 2024.

I went in knowing this was a 1997 PC port of a 1996 N64 game, so the graphical roughness was never the question. The question was whether Shadows of the Empire still has enough mechanical variety and Star Wars atmosphere to hold up for a cold playthrough today, and the honest answer is: partly. The opening Snowspeeder level on Hoth is genuinely great, even now. You pilot a snowspeeder across an open battlefield, manually wrap tow cables around AT-AT walkers by flying tight orbits around their legs, and the whole thing feels like a functional interactive version of The Empire Strikes Back. That single level is the game's highest point, and it set an enormous bar for what the rest of the experience promised. Unfortunately, the remaining nine levels are inconsistent in a way that was already noted at the original launch and has only grown more pronounced with age. You control Dash Rendar, a Han Solo-adjacent mercenary, through a mix of on-foot third-person shooting, a speeder bike chase through Mos Eisley, turret sections aboard the Outrider, and a final Death Star II-style space run. That variety is real and genuinely impressive for the era. The problem is that the on-foot segments dominate the runtime, and they suffer from floaty movement, fixed camera angles that fight you in tight corridors, and an aggravating corner-peek loop that passes for combat in the more defensive encounters. Dash acquires a jetpack later in the game for traversal and some underwater sections, which adds a little texture, but the blaster pistol with regenerating ammo remains your go-to weapon throughout because most secondary weapons - missiles especially - handle poorly enough to be situational at best. The PC version on Steam does have genuine advantages over the N64 original. It includes fully voiced FMV cutscenes, CD-quality audio, and higher resolution support, though HUD scaling breaks above 1080p and the mouse is hardcoded as a joystick input, making keyboard-and-mouse play awkward. A controller is strongly recommended, and community-made Steam Input configurations exist to smooth out the five distinct gameplay modes. The soundtrack, recorded with the Royal Scottish National Orchestra as part of the larger Shadows of the Empire multimedia project, remains the game's most consistent asset from start to finish. The audience for this is specific: Star Wars fans who lived through the N64 era and want to revisit the story that fills the gap between The Empire Strikes Back and Return of the Jedi, or retro-action players who are curious about a historical artifact that genuinely influenced what 3D action games could look like in 1996. New players approaching this as a straightforward third-person shooter will hit the control friction hard and may not have the contextual love for the property to push through the rougher middle chapters. The mixed Steam rating is an accurate read - this is a game that does one thing exceptionally well, does several things adequately, and earns its stripes mostly on atmosphere and franchise affection rather than tight mechanics. Alex, Scout Team

STAR WARS™ SHADOWS OF THE EMPIRE™
ActionAdventure

STAR WARS™ SHADOWS OF THE EMPIRE™

Feb 7, 2017LucasArtsDisney Interactive Studios
GamerScout Says

The Battle of Hoth level alone is worth the price of admission, but whether the other nine levels justify the nostalgia trip is a harder sell in 2024.

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About STAR WARS™ SHADOWS OF THE EMPIRE™

I went in knowing this was a 1997 PC port of a 1996 N64 game, so the graphical roughness was never the question. The question was whether Shadows of the Empire still has enough mechanical variety and Star Wars atmosphere to hold up for a cold playthrough today, and the honest answer is: partly. The opening Snowspeeder level on Hoth is genuinely great, even now. You pilot a snowspeeder across an open battlefield, manually wrap tow cables around AT-AT walkers by flying tight orbits around their legs, and the whole thing feels like a functional interactive version of The Empire Strikes Back. That single level is the game's highest point, and it set an enormous bar for what the rest of the experience promised. Unfortunately, the remaining nine levels are inconsistent in a way that was already noted at the original launch and has only grown more pronounced with age. You control Dash Rendar, a Han Solo-adjacent mercenary, through a mix of on-foot third-person shooting, a speeder bike chase through Mos Eisley, turret sections aboard the Outrider, and a final Death Star II-style space run. That variety is real and genuinely impressive for the era. The problem is that the on-foot segments dominate the runtime, and they suffer from floaty movement, fixed camera angles that fight you in tight corridors, and an aggravating corner-peek loop that passes for combat in the more defensive encounters. Dash acquires a jetpack later in the game for traversal and some underwater sections, which adds a little texture, but the blaster pistol with regenerating ammo remains your go-to weapon throughout because most secondary weapons - missiles especially - handle poorly enough to be situational at best. The PC version on Steam does have genuine advantages over the N64 original. It includes fully voiced FMV cutscenes, CD-quality audio, and higher resolution support, though HUD scaling breaks above 1080p and the mouse is hardcoded as a joystick input, making keyboard-and-mouse play awkward. A controller is strongly recommended, and community-made Steam Input configurations exist to smooth out the five distinct gameplay modes. The soundtrack, recorded with the Royal Scottish National Orchestra as part of the larger Shadows of the Empire multimedia project, remains the game's most consistent asset from start to finish. The audience for this is specific: Star Wars fans who lived through the N64 era and want to revisit the story that fills the gap between The Empire Strikes Back and Return of the Jedi, or retro-action players who are curious about a historical artifact that genuinely influenced what 3D action games could look like in 1996. New players approaching this as a straightforward third-person shooter will hit the control friction hard and may not have the contextual love for the property to push through the rougher middle chapters. The mixed Steam rating is an accurate read - this is a game that does one thing exceptionally well, does several things adequately, and earns its stripes mostly on atmosphere and franchise affection rather than tight mechanics. Alex, Scout Team

Tags

steamRetro ActionThird-Person ShooterVehicle SegmentsVehicular CombatN64 PortSingle-Player OnlyController RecommendedOrchestral SoundtrackStar Wars EUMixed Combat

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Reviews & Ratings

Steam
74%(858)

Game Info

Developer
LucasArts
Publisher
Disney Interactive Studios
Release Date
Feb 7, 2017

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