Compare Indiana Jones and the Emperor's Tomb prices across trusted key stores and find the best deal. Developed by LucasArts. Published by LucasArts, Lucasfilm, Disney Interactive. Released on 11/16/2018. Available on PC. Genres: Action, Adventure. Metacritic score: 73/100.

A 2003 third-person brawler starring Indiana Jones on a globe-trotting hunt for a Chinese artifact. Fists, whips, and guns - old-school action holds up surprisingly well.

Indiana Jones and the Emperor's Tomb is a third-person action-adventure originally developed by LucasArts, set in 1935 and built around one core premise: you are Indiana Jones, and you will punch, whip, and shoot your way through an international cast of enemies who all seem personally offended by your existence. The plot sends Indy from Ceylon to Istanbul to Hong Kong and eventually into China, chasing a supernatural relic called the Heart of the Dragon before the Nazis and a shadowy criminal organization get their hands on it first. It is a linear, level-based game in the tradition of early-2000s action titles, and it wears that era's design philosophy openly. Combat is the backbone of the experience, and it is blunter than modern audiences might expect. Indy has a basic punch-kick combo system with context-sensitive environmental takedowns - you can slam enemies into walls, shove them into water, or use whatever object is nearby as an improvised weapon. The whip functions as both a ranged stun tool and a traversal aid on specific anchor points. Firearms are available but deliberately limited by ammo scarcity, which pushes you toward melee more often than not. None of this is deep by contemporary standards, but it has a physical weight to it that cheaper licensed games of the same period never managed. The AI is aggressive enough to keep rooms feeling dangerous without being systematically intelligent. Enemy variety across the game's roughly eight to ten hour runtime is decent, though you will notice the same archetypes recycled by the second half. The level design is the strongest argument for playing this in 2024. Each location has a distinct visual identity and introduces a new environmental gimmick - underwater sections in Ceylon, horseback sequences, a submarine chase. The pacing mimics an adventure serial in the best way: short bursts of exploration followed by a combat set-piece, followed by a brief puzzle, then repeat. Puzzles are light, more about observation than logic, and they never threaten to derail momentum. Veterans of the genre will find very little friction here. Newcomers to older action-adventure titles should also have no serious barrier, since the game telegraphs objectives clearly even without an in-game quest marker system. Where the game shows its age most is in camera control and some of the platforming sections. The camera occasionally fights you during corridor combat, and a handful of jumping sequences rely on a slightly floaty movement system that was already feeling dated at original release. The PC port that arrived on Steam years after the original console launch is functional rather than polished - no widescreen support out of the box, though community fixes address most of that. Controller play is strongly recommended over keyboard-and-mouse, since the control scheme was built around a gamepad. For a strategy specialist like me, the lack of any systemic depth or replayability is the honest limitation here: there is no build variety, no branching path, no difficulty scaling that changes fundamental mechanics. You complete it once, possibly twice for the experience of catching missed secrets, and that is the scope of the product. With 92 percent positive Steam reviews from over a thousand players, the audience for this one has self-selected heavily toward nostalgia and genuine appreciation for competent early-2000s action design. If you grew up with the LucasArts catalog or simply want a tightly scoped adventure that does not demand forty hours of your life, Emperor's Tomb delivers exactly what it advertises - no more, no less. Diego, Scout Team

Indiana Jones and the Emperor's Tomb

Indiana Jones and the Emperor's Tomb

Nov 16, 2018LucasArtsLucasArts, Lucasfilm, Disney Interactive
GamerScout Says

A 2003 third-person brawler starring Indiana Jones on a globe-trotting hunt for a Chinese artifact. Fists, whips, and guns - old-school action holds up surprisingly well.

PC
Steam Deck PlayableProtonDB Silver
Best Price Available
€0.00
at N/A
Historical low: €0.79

GamerScout Verdict

Best for players who want a focused, no-nonsense adventure romp and can forgive a creaky PC port with community fixes.

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About Indiana Jones and the Emperor's Tomb

Indiana Jones and the Emperor's Tomb is a third-person action-adventure originally developed by LucasArts, set in 1935 and built around one core premise: you are Indiana Jones, and you will punch, whip, and shoot your way through an international cast of enemies who all seem personally offended by your existence. The plot sends Indy from Ceylon to Istanbul to Hong Kong and eventually into China, chasing a supernatural relic called the Heart of the Dragon before the Nazis and a shadowy criminal organization get their hands on it first. It is a linear, level-based game in the tradition of early-2000s action titles, and it wears that era's design philosophy openly. Combat is the backbone of the experience, and it is blunter than modern audiences might expect. Indy has a basic punch-kick combo system with context-sensitive environmental takedowns - you can slam enemies into walls, shove them into water, or use whatever object is nearby as an improvised weapon. The whip functions as both a ranged stun tool and a traversal aid on specific anchor points. Firearms are available but deliberately limited by ammo scarcity, which pushes you toward melee more often than not. None of this is deep by contemporary standards, but it has a physical weight to it that cheaper licensed games of the same period never managed. The AI is aggressive enough to keep rooms feeling dangerous without being systematically intelligent. Enemy variety across the game's roughly eight to ten hour runtime is decent, though you will notice the same archetypes recycled by the second half. The level design is the strongest argument for playing this in 2024. Each location has a distinct visual identity and introduces a new environmental gimmick - underwater sections in Ceylon, horseback sequences, a submarine chase. The pacing mimics an adventure serial in the best way: short bursts of exploration followed by a combat set-piece, followed by a brief puzzle, then repeat. Puzzles are light, more about observation than logic, and they never threaten to derail momentum. Veterans of the genre will find very little friction here. Newcomers to older action-adventure titles should also have no serious barrier, since the game telegraphs objectives clearly even without an in-game quest marker system. Where the game shows its age most is in camera control and some of the platforming sections. The camera occasionally fights you during corridor combat, and a handful of jumping sequences rely on a slightly floaty movement system that was already feeling dated at original release. The PC port that arrived on Steam years after the original console launch is functional rather than polished - no widescreen support out of the box, though community fixes address most of that. Controller play is strongly recommended over keyboard-and-mouse, since the control scheme was built around a gamepad. For a strategy specialist like me, the lack of any systemic depth or replayability is the honest limitation here: there is no build variety, no branching path, no difficulty scaling that changes fundamental mechanics. You complete it once, possibly twice for the experience of catching missed secrets, and that is the scope of the product. With 92 percent positive Steam reviews from over a thousand players, the audience for this one has self-selected heavily toward nostalgia and genuine appreciation for competent early-2000s action design. If you grew up with the LucasArts catalog or simply want a tightly scoped adventure that does not demand forty hours of your life, Emperor's Tomb delivers exactly what it advertises - no more, no less.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamThird-Person BrawlerLicensed IPLinear AdventureController RecommendedSingle PlaythroughEnvironmental CombatEarly-2000s ClassicCompact Runtime

System Requirements

Minimum

Processor
1.4 GHz
Memory
1 GB RAM
Graphics
3D graphics card compatible with DirectX 9.0c and 256 MB VRAM
DirectX
Version 9.0c
Storage
2 GB available space
Sound Card
16-bit sound card Additiona…

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Reviews & Ratings

Metacritic
73
Steam
92%(1,164)

Game Info

Developer
LucasArts
Publisher
LucasArts, Lucasfilm, Disney Interactive
Release Date
Nov 16, 2018

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What platforms is Indiana Jones and the Emperor's Tomb available on?

Indiana Jones and the Emperor's Tomb is available on PC.

When was Indiana Jones and the Emperor's Tomb released?

Indiana Jones and the Emperor's Tomb was released on 16 November 2018.

Who developed Indiana Jones and the Emperor's Tomb?

Indiana Jones and the Emperor's Tomb was developed by LucasArts and published by LucasArts, Lucasfilm, Disney Interactive.

Is Indiana Jones and the Emperor's Tomb worth buying?

Indiana Jones and the Emperor's Tomb holds a Metacritic score of 73/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.