Compare Star Wars: Rebel Assault I + II prices across 50+ stores and find the best deal. Developed by LucasArts. Published by LucasArts. Released on 3/29/2016. Available on PC. Genres: Action, Simulation.

Two FMV-heavy rail shooters from the early CD-ROM era, best understood as playable Star Wars nostalgia rather than modern action games.

Star Wars: Rebel Assault I and II are on-rails arcade shooters from LucasArts, packaged together here as a legacy release. The first game launched as a showcase for CD-ROM technology, putting you in the cockpit for sequences lifted straight from the original trilogy - Beggar's Canyon in a T-16, asteroid fields, AT-AT assaults on Hoth, and a trench run on the Death Star. The sequel leaned harder into full-motion video, weaving live-action footage into its corridor-shooter segments. Neither game was ever really about deep mechanical systems. They were about making you feel like you were inside the movies. From a strategy-and-sim angle, there is almost nothing to analyze here in terms of decision trees or build variety. Each level is a tightly scripted corridor. You move where the game moves you, you shoot what appears on screen, and you survive on reaction time and memorization. The difficulty model is old-school brutal in spots - the hitboxes are dated, the checkpointing is unforgiving by modern standards, and the controls require some adjustment on PC. Neither title has a tutorial that respects modern newcomers, because neither was designed with modern newcomers in mind. The honest sell is context. These games are historical artifacts of early 1990s CD-ROM gaming. If you were there, the digitized speech and pre-rendered FMV sequences carry genuine weight. If you were not, the production values will look primitive and the gameplay will feel like a curio. The mod ecosystem is essentially nonexistent, the AI is scripted rather than dynamic, and the late-game content is simply harder versions of the same rail segments. There is no strategic layer, no unit management, no emergent complexity. Mixed Steam reviews at 66% positive tell the real story. Fans returning for nostalgia largely enjoy the package. Players coming in cold, expecting something resembling a modern action game, tend to bounce off hard. The PC release does carry some compatibility caveats worth researching before purchase, as getting older LucasArts titles running smoothly on current systems has historically required some tinkering. If you have a soft spot for the CD-ROM golden age or want to trace the lineage of Star Wars games back to their roots, this bundle has genuine charm. Go in knowing what it is - a snapshot of 1993 and 1995 - and you will find something worth an afternoon. Go in expecting depth or modern design sensibilities, and you will be frustrated inside the first hour. Diego, Scout Team

Star Wars: Rebel Assault I + II
ActionSimulation

Star Wars: Rebel Assault I + II

Mar 29, 2016LucasArts
GamerScout Says

Two FMV-heavy rail shooters from the early CD-ROM era, best understood as playable Star Wars nostalgia rather than modern action games.

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About Star Wars: Rebel Assault I + II

Star Wars: Rebel Assault I and II are on-rails arcade shooters from LucasArts, packaged together here as a legacy release. The first game launched as a showcase for CD-ROM technology, putting you in the cockpit for sequences lifted straight from the original trilogy - Beggar's Canyon in a T-16, asteroid fields, AT-AT assaults on Hoth, and a trench run on the Death Star. The sequel leaned harder into full-motion video, weaving live-action footage into its corridor-shooter segments. Neither game was ever really about deep mechanical systems. They were about making you feel like you were inside the movies. From a strategy-and-sim angle, there is almost nothing to analyze here in terms of decision trees or build variety. Each level is a tightly scripted corridor. You move where the game moves you, you shoot what appears on screen, and you survive on reaction time and memorization. The difficulty model is old-school brutal in spots - the hitboxes are dated, the checkpointing is unforgiving by modern standards, and the controls require some adjustment on PC. Neither title has a tutorial that respects modern newcomers, because neither was designed with modern newcomers in mind. The honest sell is context. These games are historical artifacts of early 1990s CD-ROM gaming. If you were there, the digitized speech and pre-rendered FMV sequences carry genuine weight. If you were not, the production values will look primitive and the gameplay will feel like a curio. The mod ecosystem is essentially nonexistent, the AI is scripted rather than dynamic, and the late-game content is simply harder versions of the same rail segments. There is no strategic layer, no unit management, no emergent complexity. Mixed Steam reviews at 66% positive tell the real story. Fans returning for nostalgia largely enjoy the package. Players coming in cold, expecting something resembling a modern action game, tend to bounce off hard. The PC release does carry some compatibility caveats worth researching before purchase, as getting older LucasArts titles running smoothly on current systems has historically required some tinkering. If you have a soft spot for the CD-ROM golden age or want to trace the lineage of Star Wars games back to their roots, this bundle has genuine charm. Go in knowing what it is - a snapshot of 1993 and 1995 - and you will find something worth an afternoon. Go in expecting depth or modern design sensibilities, and you will be frustrated inside the first hour. Diego, Scout Team

Tags

steamRail ShooterFMVClassic LucasArtsNostalgiaCD-ROM EraArcade ActionLicensed IPOn-RailsRetroStar WarsSingle Session

System Requirements

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Reviews & Ratings

Steam
66%(277)

Game Info

Developer
LucasArts
Publisher
LucasArts
Release Date
Mar 29, 2016

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