Compare The Curse of Monkey Island prices across 50+ stores and find the best deal. Developed by LucasArts. Published by LucasArts, Lucasfilm, Disney Interactive. Released on 3/22/2018. Available on PC. Genres: Adventure. Metacritic score: 89/100.

A pirate adventure where punchlines land harder than cutlass blows and the puzzles are genuinely, gleefully weird. Classic LucasArts at its most confident.

The Curse of Monkey Island is a point-and-click adventure game and the third entry in LucasArts' beloved Monkey Island series. You play as Guybrush Threepwood, a self-described mighty pirate with a talent for talking his way out of situations and stumbling into worse ones. The game is set across Caribbean-flavored locations stuffed with bad puns, fourth-wall nudges, and puzzles that reward lateral thinking over brute-force clicking. If you have ever wished an adventure game was funnier, dumber, and more earnest all at once, this is probably that game. From a design standpoint, the puzzle logic here is more internally consistent than the genre's reputation suggests. Most solutions follow a cartoon dream-logic that, once you accept its rules, feels fair. Inventory combinations are the core loop: you pick things up, you combine them, you talk to every character twice. The verb system from earlier entries is stripped down to a streamlined interface that keeps the focus on dialogue and exploration rather than menu archaeology. Veteran players may find the difficulty curve gentler than the first two games, but the pacing is tight enough that the experience never drags. Save often anyway, not because the game punishes you, but because you will want to replay certain dialogue trees just to hear the alternate responses. The writing is the obvious star. Bill Tiller's hand-painted art style gives the whole thing a warm, storybook quality that holds up visually even now, and Dominic Armato's voice performance as Guybrush remains one of the best in the genre. The musical score shifts dynamically between locations using the iMUSE system, a technical detail that sounds minor until you notice how naturally the soundtrack reacts to what you are doing. These are production values that a small team assembled with evident craft and affection. Where the game earns honest criticism is in its length and scope. A competent player can finish the main story in six to eight hours, and there is no mechanical depth to extend that run. No branching story paths, no replayability systems, no difficulty settings. As a strategy-and-sim player I am always hunting for decision trees and optimization loops, and this game offers exactly zero of those. What it offers instead is a tightly authored comedic experience with almost no filler, which is its own kind of value proposition. Think of it as a single session of a well-run tabletop campaign rather than a 4X map to dissect. The 97% positive Steam score with nearly 3,000 reviews is not manufactured hype. It reflects a game that does a specific thing and does it confidently. If you are a newcomer to point-and-click adventures, this is actually a reasonable entry point precisely because the stakes are low and the feedback loop is quick. You are never more than a few minutes from a joke landing or a puzzle clicking into place. For genre veterans the question is whether you missed it during its original run. If so, correct that. Diego, Scout Team

The Curse of Monkey Island
Adventure

The Curse of Monkey Island

Mar 22, 2018LucasArtsLucasArts, Lucasfilm, Disney Interactive
GamerScout Says

A pirate adventure where punchlines land harder than cutlass blows and the puzzles are genuinely, gleefully weird. Classic LucasArts at its most confident.

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About The Curse of Monkey Island

The Curse of Monkey Island is a point-and-click adventure game and the third entry in LucasArts' beloved Monkey Island series. You play as Guybrush Threepwood, a self-described mighty pirate with a talent for talking his way out of situations and stumbling into worse ones. The game is set across Caribbean-flavored locations stuffed with bad puns, fourth-wall nudges, and puzzles that reward lateral thinking over brute-force clicking. If you have ever wished an adventure game was funnier, dumber, and more earnest all at once, this is probably that game. From a design standpoint, the puzzle logic here is more internally consistent than the genre's reputation suggests. Most solutions follow a cartoon dream-logic that, once you accept its rules, feels fair. Inventory combinations are the core loop: you pick things up, you combine them, you talk to every character twice. The verb system from earlier entries is stripped down to a streamlined interface that keeps the focus on dialogue and exploration rather than menu archaeology. Veteran players may find the difficulty curve gentler than the first two games, but the pacing is tight enough that the experience never drags. Save often anyway, not because the game punishes you, but because you will want to replay certain dialogue trees just to hear the alternate responses. The writing is the obvious star. Bill Tiller's hand-painted art style gives the whole thing a warm, storybook quality that holds up visually even now, and Dominic Armato's voice performance as Guybrush remains one of the best in the genre. The musical score shifts dynamically between locations using the iMUSE system, a technical detail that sounds minor until you notice how naturally the soundtrack reacts to what you are doing. These are production values that a small team assembled with evident craft and affection. Where the game earns honest criticism is in its length and scope. A competent player can finish the main story in six to eight hours, and there is no mechanical depth to extend that run. No branching story paths, no replayability systems, no difficulty settings. As a strategy-and-sim player I am always hunting for decision trees and optimization loops, and this game offers exactly zero of those. What it offers instead is a tightly authored comedic experience with almost no filler, which is its own kind of value proposition. Think of it as a single session of a well-run tabletop campaign rather than a 4X map to dissect. The 97% positive Steam score with nearly 3,000 reviews is not manufactured hype. It reflects a game that does a specific thing and does it confidently. If you are a newcomer to point-and-click adventures, this is actually a reasonable entry point precisely because the stakes are low and the feedback loop is quick. You are never more than a few minutes from a joke landing or a puzzle clicking into place. For genre veterans the question is whether you missed it during its original run. If so, correct that. Diego, Scout Team

Tags

steamPoint-and-ClickClassic AdventurePuzzle-LogicVoiced ProtagonistiMUSE SoundtrackSingle PlaythroughComedy WritingCartoon Art Style

System Requirements

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Reviews & Ratings

Metacritic
89
Steam
97%(2,997)

Game Info

Developer
LucasArts
Publisher
LucasArts, Lucasfilm, Disney Interactive
Release Date
Mar 22, 2018

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