STAR WARS™ Episode I Racer cover

STAR WARS™ Episode I Racer

Released Nov 16, 2018Developer LucasArtsPublisher Lucasfilm
PCXboxSteam Deck PlayableProtonDB Platinum
BEST PRICE AVAILABLE | PC · STANDARD · GLOBAL · EUR€5.24at G2A · Steam key · Offer observed 4 Nov 2026
Lowest tracked €5.24 · since 19 Sep 2026Price alert
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PRICE HISTORY

Price History

Lowest recorded price per day since 19 Sep 2026

LOWEST TRACKED
€5.24 since 19 Sep 2026
CURRENT BEST
€5.24
PERIOD AVERAGE
€5.65
€6.08€5.61€5.132026-09-192026-11-05
Stepped line: the lowest recorded price per day (official and keyshops). The current best (€5.24) is today's offer for PC · Standard · Global · EUR.Create alert
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Screenshots & Media

ABOUT

About STAR WARS™ Episode I Racer

I've spent enough Saturday nights running arcade racers with friends to know when a game's core loop is genuinely fun versus when nostalgia is doing most of the heavy lifting. With Episode I Racer, it's honestly a bit of both, and the version you're playing matters more than you'd expect.

The racing itself holds up. You pick from a roster of over 25 podracers - Anakin, Sebulba, the wonderfully bizarre Ben Quadinaros and about twenty more aliens with increasingly unhinged vehicle designs - and tear across 25 tracks spread across eight worlds, from Tatooine's canyon runs to the prison moon of Oovo IV. The afterburner mechanic is the heart of it: hold boost too long and your engines overheat, catch fire, and blow up, costing you precious seconds on respawn. You can actively repair damage mid-race but it bleeds your speed while you do it, so there's a constant push-pull between going fast and keeping your pod in one piece. Shortcuts are tucked into most tracks, and finding a clean line through a tight corridor at what the game cheerfully calls 600-plus mph still feels good. The prize money loop - race, earn credits, visit Watto's shop, upgrade top speed and acceleration - gives the tournament mode just enough structure to keep you clicking through circuits.

Here is where I have to be straight with you about the PC version specifically. The multiplayer on PC is LAN-only, using a deprecated network protocol, which in practice means getting friends into the same online session is a project rather than a pastime. There is no split-screen on PC - that was a console-exclusive feature - and there is no online matchmaking. If your group of four wanted couch co-op pod racing, this particular storefront version cannot deliver that. Controller support also requires some manual setup effort; keyboard is technically playable but genuinely awkward for a game that rewards precise throttle control. A gamepad is the minimum viable way to play, and even then community forums note that running the game above 30fps can break the physics in ways that make the AI opponents feel slower than they should be, which feeds into the widely reported complaint that difficulty is embarrassingly gentle until the very late Invitational circuit.

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The visuals are what they are. Original N64-era geometry, low-poly racer models, textures that were never meant to be seen at HD resolutions. The sense of speed in the race itself papers over most of that, but menu screens and cutscenes look rough. Community mods do meaningfully improve the visuals if you're willing to spend ten minutes on setup, and that extra step is probably worth it on PC. Audio on the PC release has a reputation for compressed, buggy music playback - Duel of the Fates loops endlessly and can still feel tinny depending on your setup.

Who actually wants this? Prequel-era Star Wars fans who want to revisit the best sequence from that film, solo players who enjoy a short tournament grind with a light upgrade loop, and people hunting lap time records in Free Race mode. If you never played it in 1999 and want the cleanest experience today, the console re-releases are technically the better-maintained versions. But if you're already here on PC and the price is right, the moment you punch the afterburner through an anti-gravity tunnel and just barely save your exploding engine with a mid-race repair, you'll understand exactly why this thing sold millions.

System requirements

Minimum

Processor
1.8 GHz
Memory
1 GB RAM
Graphics
3D graphics card compatible with DirectX 9.0c and 256 MB VRAM
DirectX
Version 9.0c
Storage
550 MB available space
Sound Card
16-bit sound card

Tags & features

Tags
singleplayermultiplayerArcade RacerSci-Fi RacingLAN MultiplayerUpgrade LoopController RequiredNostalgic Re-releaseTrack ShortcutsHeat Management
Genres
ActionRacing
Key features
Steam Deck: PlayableProtonDB: Platinum

Game info

DeveloperLucasArts
PublisherLucasfilm
Release dateNov 16, 2018
PlatformsPC, Xbox
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FAQ

Frequently asked questions about STAR WARS™ Episode I Racer

How much does STAR WARS™ Episode I Racer cost?

STAR WARS™ Episode I Racer prices vary by store, platform, edition and region. Compare the listed offers within the selected context and check their observation dates. Confirm availability, restrictions and the total price with the seller before buying.

Where can I buy STAR WARS™ Episode I Racer cheapest?

For STAR WARS™ Episode I Racer, compare the listed offers for the same platform, edition, region and currency. The lowest recorded offer applies to that selection; seller availability and the checkout total may change.

What platforms is STAR WARS™ Episode I Racer available on?

STAR WARS™ Episode I Racer is available on PC, Xbox.

When was STAR WARS™ Episode I Racer released?

STAR WARS™ Episode I Racer was released on 16 November 2018.

Who developed STAR WARS™ Episode I Racer?

STAR WARS™ Episode I Racer was developed by LucasArts and published by Lucasfilm.

BEST PRICE€5.24Buy now at G2A