Compare Star Wars: Republic Commando prices across 50+ stores and find the best deal. Developed by LucasArts. Published by LucasArts. Released on 7/8/2009. Available on PC. Genres: Action. Metacritic score: 78/100.

A tight squad-based shooter set in the Star Wars universe where your three AI commandos actually pull their weight. Old-school tactical FPS that still holds up.

Republic Commando is a squad-based first-person shooter from LucasArts that puts you in command of Delta Squad, a four-man unit of clone commandos operating behind enemy lines during the Clone Wars. You play as RC-1138 ("Boss"), and your three squadmates - Scorch, Fixer, and Sev - are not window dressing. They take orders, hold positions, revive fallen teammates, and breach doors on command. For a game of its era, the AI cooperation is genuinely functional, which is more than most modern squad shooters can say. The tactical layer is slim by strategy-game standards, but it rewards deliberate play. You issue context-sensitive orders through a single button: point at a door and your squad stacks up for a breach, point at a turret and someone mans it, point at a downed teammate and another commando rushes the revive. There are no complex menus or ability wheels. The system is almost entirely intuitive, and that simplicity is a feature, not a cut corner. The three campaign chapters - Geonosis, a derelict Separatist ship called the Prosecutor, and Kashyyyk - each carry a distinct atmosphere and pacing, and the game never overstays its welcome at roughly eight hours. What works well: the gunplay is punchy, the squad dialogue is genuinely entertaining, and the audio design remains exceptional. The clone trooper banter, the hum of a DC-17 switching to its anti-armor attachment, the weight of the Wookiee environments - it all stacks up into an experience that feels cohesive. The weapon system is smart too: your DC-17m is a modular rifle that swaps between blaster, sniper, and anti-armor configurations, which keeps the loadout clean without sacrificing flexibility. What does not work as well: the campaign ends abruptly, and anyone expecting a follow-up to the cliffhanger has been waiting since 2005. Multiplayer servers are long dead, so the online modes are a non-starter on PC in their current state. The PC port also carries some legacy roughness around resolution settings and controller support that you may need to patch around with community fixes. None of this is a dealbreaker, but go in informed. For a strategy-adjacent crowd who likes their shooters with some decision-making attached, Republic Commando scratches a specific itch. It is not a deep tactics game - the Overwhelmingly Positive Steam rating (96% across nearly 17,000 reviews) reflects affection as much as it reflects complexity. But the squad mechanics are designed thoughtfully enough that players who care about unit cohesion and role-based cooperation will find something real here, not just a narrative wrapper around a corridor shooter. If you have bounced off Star Wars games that felt like theme park rides, this one is more grounded in moment-to-moment tactical clarity than most. Diego, Scout Team

Star Wars: Republic Commando
Action

Star Wars: Republic Commando

Jul 8, 2009LucasArts
GamerScout Says

A tight squad-based shooter set in the Star Wars universe where your three AI commandos actually pull their weight. Old-school tactical FPS that still holds up.

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About Star Wars: Republic Commando

Republic Commando is a squad-based first-person shooter from LucasArts that puts you in command of Delta Squad, a four-man unit of clone commandos operating behind enemy lines during the Clone Wars. You play as RC-1138 ("Boss"), and your three squadmates - Scorch, Fixer, and Sev - are not window dressing. They take orders, hold positions, revive fallen teammates, and breach doors on command. For a game of its era, the AI cooperation is genuinely functional, which is more than most modern squad shooters can say. The tactical layer is slim by strategy-game standards, but it rewards deliberate play. You issue context-sensitive orders through a single button: point at a door and your squad stacks up for a breach, point at a turret and someone mans it, point at a downed teammate and another commando rushes the revive. There are no complex menus or ability wheels. The system is almost entirely intuitive, and that simplicity is a feature, not a cut corner. The three campaign chapters - Geonosis, a derelict Separatist ship called the Prosecutor, and Kashyyyk - each carry a distinct atmosphere and pacing, and the game never overstays its welcome at roughly eight hours. What works well: the gunplay is punchy, the squad dialogue is genuinely entertaining, and the audio design remains exceptional. The clone trooper banter, the hum of a DC-17 switching to its anti-armor attachment, the weight of the Wookiee environments - it all stacks up into an experience that feels cohesive. The weapon system is smart too: your DC-17m is a modular rifle that swaps between blaster, sniper, and anti-armor configurations, which keeps the loadout clean without sacrificing flexibility. What does not work as well: the campaign ends abruptly, and anyone expecting a follow-up to the cliffhanger has been waiting since 2005. Multiplayer servers are long dead, so the online modes are a non-starter on PC in their current state. The PC port also carries some legacy roughness around resolution settings and controller support that you may need to patch around with community fixes. None of this is a dealbreaker, but go in informed. For a strategy-adjacent crowd who likes their shooters with some decision-making attached, Republic Commando scratches a specific itch. It is not a deep tactics game - the Overwhelmingly Positive Steam rating (96% across nearly 17,000 reviews) reflects affection as much as it reflects complexity. But the squad mechanics are designed thoughtfully enough that players who care about unit cohesion and role-based cooperation will find something real here, not just a narrative wrapper around a corridor shooter. If you have bounced off Star Wars games that felt like theme park rides, this one is more grounded in moment-to-moment tactical clarity than most. Diego, Scout Team

Tags

steamSquad TacticsClassic FPSSingle-Player CampaignClone WarsSci-Fi MilitaryAI CompanionsModular WeaponsLinear Shooter

System Requirements

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Reviews & Ratings

Metacritic
78
Steam
96%(16,912)

Game Info

Developer
LucasArts
Publisher
LucasArts
Release Date
Jul 8, 2009

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