
Megadimension Neptunia VIIR
A JRPG remake that newcomers to the Neptunia series will get the most from - existing VII owners face a tougher value calculation given what got cut to make room for the VR novelty.
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About Megadimension Neptunia VIIR
My instinct with any enhanced re-release is to run a diff on what changed versus what was stripped, and Megadimension Neptunia VIIR is a genuinely interesting case study in that regard. Built on a new engine that cleans up the excessive bloom and washed-out colors that plagued the original 2016 release, VIIR is sharper and more technically composed than VII - character models have been reworked to match the cleaner backdrops, and having your full party physically follow you through dungeons rather than vanishing between encounters is a small but welcome visual upgrade. For someone arriving fresh to Gamindustri, the version in front of them right now is the better-looking one by a clear margin. The combat is where opinions split hard in the community. VII used a relatively freeform combo system; VIIR replaces it with an Action Points economy where characters can bank unspent AP across turns, enabling multi-action burst turns for both you and the enemy. Your party also enters every fight - including bosses - at full HP with zero SP, which removes pre-battle resource anxiety entirely and shifts tension into the in-battle AP management itself. Costumes and accessories now carry actual stat values rather than being purely cosmetic, adding a thin but real layer of min-maxing to gear decisions. The tradeoff is pace: battles feel more deliberate, occasionally slow, and the system is divisible enough that some longtime fans consider it a downgrade from VII's snappier feel. Both positions are defensible depending on whether you value tactical deliberation or combat momentum. The VR component - branded as VR Visits - is the headline feature but realistically the smallest one. It consists of short 3D scenes where Neptune and the four main goddesses drop by for a chat, unlocking progressively as you complete story chapters. A headset is not required; without one you navigate with a stick instead. The scenes are charming in a fanservice-forward way and break the fourth wall in classic Neptunia fashion, but they have no bearing on the main plot and most reviewers across the board categorize them as a bonus rather than a selling point. VR performance on PC has also drawn criticism for stuttering even on capable hardware, so headset owners should temper expectations on that front. The harder problem for VIIR is what it lost relative to VII: no New Game Plus, a single save slot with auto-save only (lose-your-file risk if you misclick New Game), one ending instead of multiple, and none of the DLC crossover characters from the original (God Eater, Million Arthur, and others). For a returning player this is a meaningful content reduction. For a first-timer, none of those absences sting because you never had them. The story itself runs across three titled acts covering the CPU goddesses of the console-parody nation of Gamindustri, and leans heavily into industry satire and fourth-wall humor. It is not dense writing, but the comedy lands often enough that the visual-novel-style dialogue stretches remain engaging for players who read rather than skip. The post-game Rank Challenges add some longevity, and both Japanese and English voice options are well produced throughout. Bottom line on the VII versus VIIR question: if you already own VII, the case for double-dipping is genuinely weak. If you have never touched either version, VIIR is the better starting point on pure presentation grounds - just go in knowing the combat is easy, the VR is optional window dressing, and a significant portion of your playtime will be reading dialogue that does not take itself seriously at all. Diego, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Playable. Playable on Linux with some workarounds. Based on 26 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 7, 32bit, 64bit
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 9 GB available space
- Graphics
- Graphics card with 1GB VRAM or more and compatibility with Direct X 11.0 or higher
- Processor
- Intel i5 2.3 GHz or AMD A9 2.9 GHz equivalent
- Sound Card
- Direct Sound compatible sound card
- VR Support
- SteamVR. Keyboard or gamepad required
Recommended
- OS
- Windows 10 64bit
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 9 GB available space
- Graphics
- NVIDIA GeForce GTX 960、ATI Mobility Radeon R9 290 or greater
- Processor
- Intel i5 3.3 GHz or AMD FX-8350 4.0 GHz equivalent
- Sound Card
- Direct Sound compatible sound card
Community Discussion
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Reviews & Ratings
No ratings available
Game Info
- Developer
- IDEA FACTORY
- Publisher
- Idea Factory International, Inc.
- Release Date
- Oct 22, 2018


