Compare Megadimension Neptunia VIIR prices across 50+ stores and find the best deal. Developed by IDEA FACTORY. Published by Idea Factory International, Inc.. Released on 10/22/2018. Available on PC. Genres: Action, RPG, Strategy.

A JRPG remake that newcomers to the Neptunia series will get the most from - existing VII owners face a tougher value calculation given what got cut to make room for the VR novelty.

My instinct with any enhanced re-release is to run a diff on what changed versus what was stripped, and Megadimension Neptunia VIIR is a genuinely interesting case study in that regard. Built on a new engine that cleans up the excessive bloom and washed-out colors that plagued the original 2016 release, VIIR is sharper and more technically composed than VII - character models have been reworked to match the cleaner backdrops, and having your full party physically follow you through dungeons rather than vanishing between encounters is a small but welcome visual upgrade. For someone arriving fresh to Gamindustri, the version in front of them right now is the better-looking one by a clear margin. The combat is where opinions split hard in the community. VII used a relatively freeform combo system; VIIR replaces it with an Action Points economy where characters can bank unspent AP across turns, enabling multi-action burst turns for both you and the enemy. Your party also enters every fight - including bosses - at full HP with zero SP, which removes pre-battle resource anxiety entirely and shifts tension into the in-battle AP management itself. Costumes and accessories now carry actual stat values rather than being purely cosmetic, adding a thin but real layer of min-maxing to gear decisions. The tradeoff is pace: battles feel more deliberate, occasionally slow, and the system is divisible enough that some longtime fans consider it a downgrade from VII's snappier feel. Both positions are defensible depending on whether you value tactical deliberation or combat momentum. The VR component - branded as VR Visits - is the headline feature but realistically the smallest one. It consists of short 3D scenes where Neptune and the four main goddesses drop by for a chat, unlocking progressively as you complete story chapters. A headset is not required; without one you navigate with a stick instead. The scenes are charming in a fanservice-forward way and break the fourth wall in classic Neptunia fashion, but they have no bearing on the main plot and most reviewers across the board categorize them as a bonus rather than a selling point. VR performance on PC has also drawn criticism for stuttering even on capable hardware, so headset owners should temper expectations on that front. The harder problem for VIIR is what it lost relative to VII: no New Game Plus, a single save slot with auto-save only (lose-your-file risk if you misclick New Game), one ending instead of multiple, and none of the DLC crossover characters from the original (God Eater, Million Arthur, and others). For a returning player this is a meaningful content reduction. For a first-timer, none of those absences sting because you never had them. The story itself runs across three titled acts covering the CPU goddesses of the console-parody nation of Gamindustri, and leans heavily into industry satire and fourth-wall humor. It is not dense writing, but the comedy lands often enough that the visual-novel-style dialogue stretches remain engaging for players who read rather than skip. The post-game Rank Challenges add some longevity, and both Japanese and English voice options are well produced throughout. Bottom line on the VII versus VIIR question: if you already own VII, the case for double-dipping is genuinely weak. If you have never touched either version, VIIR is the better starting point on pure presentation grounds - just go in knowing the combat is easy, the VR is optional window dressing, and a significant portion of your playtime will be reading dialogue that does not take itself seriously at all. Diego, Scout Team

Megadimension Neptunia VIIR
ActionRPGStrategy

Megadimension Neptunia VIIR

Oct 22, 2018IDEA FACTORYIdea Factory International, Inc.
GamerScout Says

A JRPG remake that newcomers to the Neptunia series will get the most from - existing VII owners face a tougher value calculation given what got cut to make room for the VR novelty.

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Screenshots & Media

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About Megadimension Neptunia VIIR

My instinct with any enhanced re-release is to run a diff on what changed versus what was stripped, and Megadimension Neptunia VIIR is a genuinely interesting case study in that regard. Built on a new engine that cleans up the excessive bloom and washed-out colors that plagued the original 2016 release, VIIR is sharper and more technically composed than VII - character models have been reworked to match the cleaner backdrops, and having your full party physically follow you through dungeons rather than vanishing between encounters is a small but welcome visual upgrade. For someone arriving fresh to Gamindustri, the version in front of them right now is the better-looking one by a clear margin. The combat is where opinions split hard in the community. VII used a relatively freeform combo system; VIIR replaces it with an Action Points economy where characters can bank unspent AP across turns, enabling multi-action burst turns for both you and the enemy. Your party also enters every fight - including bosses - at full HP with zero SP, which removes pre-battle resource anxiety entirely and shifts tension into the in-battle AP management itself. Costumes and accessories now carry actual stat values rather than being purely cosmetic, adding a thin but real layer of min-maxing to gear decisions. The tradeoff is pace: battles feel more deliberate, occasionally slow, and the system is divisible enough that some longtime fans consider it a downgrade from VII's snappier feel. Both positions are defensible depending on whether you value tactical deliberation or combat momentum. The VR component - branded as VR Visits - is the headline feature but realistically the smallest one. It consists of short 3D scenes where Neptune and the four main goddesses drop by for a chat, unlocking progressively as you complete story chapters. A headset is not required; without one you navigate with a stick instead. The scenes are charming in a fanservice-forward way and break the fourth wall in classic Neptunia fashion, but they have no bearing on the main plot and most reviewers across the board categorize them as a bonus rather than a selling point. VR performance on PC has also drawn criticism for stuttering even on capable hardware, so headset owners should temper expectations on that front. The harder problem for VIIR is what it lost relative to VII: no New Game Plus, a single save slot with auto-save only (lose-your-file risk if you misclick New Game), one ending instead of multiple, and none of the DLC crossover characters from the original (God Eater, Million Arthur, and others). For a returning player this is a meaningful content reduction. For a first-timer, none of those absences sting because you never had them. The story itself runs across three titled acts covering the CPU goddesses of the console-parody nation of Gamindustri, and leans heavily into industry satire and fourth-wall humor. It is not dense writing, but the comedy lands often enough that the visual-novel-style dialogue stretches remain engaging for players who read rather than skip. The post-game Rank Challenges add some longevity, and both Japanese and English voice options are well produced throughout. Bottom line on the VII versus VIIR question: if you already own VII, the case for double-dipping is genuinely weak. If you have never touched either version, VIIR is the better starting point on pure presentation grounds - just go in knowing the combat is easy, the VR is optional window dressing, and a significant portion of your playtime will be reading dialogue that does not take itself seriously at all. Diego, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:indieTurn-Based JRPGAction Point CombatVisual Novel ElementsVR OptionalParts Break SystemAnime FanserviceFourth Wall HumorConsole SatirePost-Game Rank Challenges

Steam Deck & Linux

Steam Deck PlayableProtonDB Silver

Valve rates this game Steam Deck Playable. Playable on Linux with some workarounds. Based on 26 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7, 32bit, 64bit
Memory
4 GB RAM
DirectX
Version 11
Storage
9 GB available space
Graphics
Graphics card with 1GB VRAM or more and compatibility with Direct X 11.0 or higher
Processor
Intel i5 2.3 GHz or AMD A9 2.9 GHz equivalent
Sound Card
Direct Sound compatible sound card
VR Support
SteamVR. Keyboard or gamepad required

Recommended

OS
Windows 10 64bit
Memory
8 GB RAM
DirectX
Version 11
Storage
9 GB available space
Graphics
NVIDIA GeForce GTX 960、ATI Mobility Radeon R9 290 or greater
Processor
Intel i5 3.3 GHz or AMD FX-8350 4.0 GHz equivalent
Sound Card
Direct Sound compatible sound card

Community Discussion

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Game Info

Developer
IDEA FACTORY
Publisher
Idea Factory International, Inc.
Release Date
Oct 22, 2018

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What platforms is Megadimension Neptunia VIIR available on?

Megadimension Neptunia VIIR is available on PC.

When was Megadimension Neptunia VIIR released?

Megadimension Neptunia VIIR was released on 22 October 2018.

Who developed Megadimension Neptunia VIIR?

Megadimension Neptunia VIIR was developed by IDEA FACTORY and published by Idea Factory International, Inc..