Compare Fairy Fencer F Advent Dark Force prices across 50+ stores and find the best deal. Developed by IDEA FACTORY. Published by Idea Factory International. Released on 2/14/2017. Available on PC. Genres: Adventure, RPG.

Three branching story routes, a party of six, and a combat system with genuine depth hidden under Compile Heart's usual anime shininess. Worth your time if you know what you're signing up for.

I went into Fairy Fencer F: Advent Dark Force expecting a padded Neptunia spin-off with a coat of paint slapped over a PS3 skeleton. What I got was closer to that, honestly, but also meaningfully more than that, which is a sentence I didn't expect to write. This is Compile Heart's expanded and rebalanced version of the original Fairy Fencer F, rebuilt around a branching narrative system that gives you three story routes to play through: the Goddess route, the Vile God route, and the Evil Goddess route. The route you end up on depends on how you use the Godly Revival mechanic, specifically which deity's seals you pull Furies from. It's a clever structural hook that justifies multiple playthroughs far better than a simple NG+ difficulty toggle would. The Vile God and Evil Goddess routes genuinely change character dynamics and push the tone darker, which is a pleasant surprise from a studio whose default setting is comedic visual novel fluff. New Game Plus carries over levels, abilities, and equipment, and selecting a different story path on a second run reveals enough changed scenes and altered character arcs to make it feel worthwhile rather than padding. On the systems side, the expanded six-person party is the most immediately noticeable upgrade over the original. Battles field your full roster once assembled, and the Weapon Boost system outside of combat lets you sink skill points into Furies to unlock extra consecutive attacks, extend your movement circle range, and stack physical or magical stats. The World Shaping mechanic adds another layer: you stab powered-up Furies into the overworld near dungeon icons to apply passive bonuses like EXP multipliers, increased drop rates, or stat shifts to upcoming encounters. Fairies equipped to characters cannot be used for World Shaping simultaneously, so there is a genuine resource tug-of-war happening. The Fairize gauge fills during battle, and when maxed out it merges a character with their fairy weapon into a supercharged combat form for a limited number of turns. None of this is reinventing the JRPG wheel, but the interlocking systems reward players who engage rather than button-mash. Now for the honest roast. The dungeons are the game's weakest room. Flat environments, repetitive corridor layouts, and an over-reliance on backtracking to find Furies stuffed at the far end of every floor. The opening act drags hard before the story routes diverge, and the writing spends a lot of those early hours recycling genre tropes rather than establishing anything fresh. Fang as a protagonist is amusing for about two hours before his food obsession becomes a verbal tic rather than a character trait. The visuals show their PS3 origins without apology, and if you're hoping for the kind of reactive, consequence-heavy narrative that rewards obsessive re-reads, you won't find it here. This is not Disco Elysium. The choices that matter are mostly mechanical rather than philosophical. The PC port itself runs well on modest hardware, with only occasional framerate dips during effect-heavy fights. Who is this for? Compile Heart regulars, Neptunia fans who want something with a slightly sharper edge, and JRPG completionists chasing multiple endings via NG+. If you've never played the original Fairy Fencer F, this is unambiguously the version to start with. If you bounced hard off Hyperdimension Neptunia's pacing and dungeon structure, Advent Dark Force won't convert you. Monika, Scout Team

Fairy Fencer F Advent Dark Force
AdventureRPG

Fairy Fencer F Advent Dark Force

Feb 14, 2017IDEA FACTORYIdea Factory International
GamerScout Says

Three branching story routes, a party of six, and a combat system with genuine depth hidden under Compile Heart's usual anime shininess. Worth your time if you know what you're signing up for.

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About Fairy Fencer F Advent Dark Force

I went into Fairy Fencer F: Advent Dark Force expecting a padded Neptunia spin-off with a coat of paint slapped over a PS3 skeleton. What I got was closer to that, honestly, but also meaningfully more than that, which is a sentence I didn't expect to write. This is Compile Heart's expanded and rebalanced version of the original Fairy Fencer F, rebuilt around a branching narrative system that gives you three story routes to play through: the Goddess route, the Vile God route, and the Evil Goddess route. The route you end up on depends on how you use the Godly Revival mechanic, specifically which deity's seals you pull Furies from. It's a clever structural hook that justifies multiple playthroughs far better than a simple NG+ difficulty toggle would. The Vile God and Evil Goddess routes genuinely change character dynamics and push the tone darker, which is a pleasant surprise from a studio whose default setting is comedic visual novel fluff. New Game Plus carries over levels, abilities, and equipment, and selecting a different story path on a second run reveals enough changed scenes and altered character arcs to make it feel worthwhile rather than padding. On the systems side, the expanded six-person party is the most immediately noticeable upgrade over the original. Battles field your full roster once assembled, and the Weapon Boost system outside of combat lets you sink skill points into Furies to unlock extra consecutive attacks, extend your movement circle range, and stack physical or magical stats. The World Shaping mechanic adds another layer: you stab powered-up Furies into the overworld near dungeon icons to apply passive bonuses like EXP multipliers, increased drop rates, or stat shifts to upcoming encounters. Fairies equipped to characters cannot be used for World Shaping simultaneously, so there is a genuine resource tug-of-war happening. The Fairize gauge fills during battle, and when maxed out it merges a character with their fairy weapon into a supercharged combat form for a limited number of turns. None of this is reinventing the JRPG wheel, but the interlocking systems reward players who engage rather than button-mash. Now for the honest roast. The dungeons are the game's weakest room. Flat environments, repetitive corridor layouts, and an over-reliance on backtracking to find Furies stuffed at the far end of every floor. The opening act drags hard before the story routes diverge, and the writing spends a lot of those early hours recycling genre tropes rather than establishing anything fresh. Fang as a protagonist is amusing for about two hours before his food obsession becomes a verbal tic rather than a character trait. The visuals show their PS3 origins without apology, and if you're hoping for the kind of reactive, consequence-heavy narrative that rewards obsessive re-reads, you won't find it here. This is not Disco Elysium. The choices that matter are mostly mechanical rather than philosophical. The PC port itself runs well on modest hardware, with only occasional framerate dips during effect-heavy fights. Who is this for? Compile Heart regulars, Neptunia fans who want something with a slightly sharper edge, and JRPG completionists chasing multiple endings via NG+. If you've never played the original Fairy Fencer F, this is unambiguously the version to start with. If you bounced hard off Hyperdimension Neptunia's pacing and dungeon structure, Advent Dark Force won't convert you. Monika, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Multi-Route NarrativeNew Game PlusWeapon Upgrade SystemWorld ShapingFairize MechanicsTurn-Based CombatSix-Party FormationAnime JRPGBranching Endings

System Requirements

Minimum

OS
Windows 7 (64-bit)
Memory
6 GB RAM
DirectX
Version 11
Storage
17 GB available space
Graphics
NVIDIA GeForce GTX 650 or comparable
Processor
Intel i5 2.3 GHz or comparable
Sound Card
Windows compatible sound card
Additional Notes
Shader v5 or newer

Recommended

OS
Windows 10 Home (64-bit)
Memory
8 GB RAM
DirectX
Version 11
Storage
17 GB available space
Graphics
NVIDIA GeForce GTX 960 or comparable
Processor
Intel i5 3.3 GHz or comparable
Sound Card
Windows compatible sound card
Additional Notes
Shader v5 or newer

Reviews & Ratings

No ratings available

Game Info

Developer
IDEA FACTORY
Publisher
Idea Factory International
Release Date
Feb 14, 2017

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