Compare Azur Lane Crosswave prices across 50+ stores and find the best deal. Developed by IDEA FACTORY. Published by Idea Factory International. Released on 2/13/2020. Available on PC. Genres: Action, Adventure, RPG.

Fans of the Azur Lane mobile universe get a rare gacha-free reunion with their favorite Kansen on PC, but newcomers will find a paper-thin action shell wrapped in mountains of visual novel dialogue.

My first hour with Azur Lane Crosswave told me everything I needed to know about who this game is actually made for, and it is not someone who just stumbled in from a sale banner. The setup follows two Sakura Empire rookies, Shimakaze and Suruga, as they get swept into a joint military exercise between the four major factions: the Eagle Union, Royal Navy, Iron Blood, and Sakura Empire, each a loose WWII-nation analog. There is a Siren threat lurking underneath, mysterious physics-defying cubes scattered across the ocean, and a thin geopolitical conspiracy tying it all together. The narrative is competent enough to hold the lore together, but if you are looking for the kind of writing that rewards re-reads or hides meanings in subtext, you will finish hungry. On the combat side, Crosswave is a third-person naval shooter where you control a front line of three Kansen on a square arena, freely switching between them mid-battle with the d-pad while managing weapon cooldowns. Main cannon fire is unlimited, torpedoes and special skills run on reload timers, and battleship-class girls swap the standard evasion roll for a damage-mitigation shield instead. It is genuinely snappy and hectic when the screen fills with enemy fire, and chasing S-ranks, which requires clearing a stage in under two minutes without losing a unit, adds a skill ceiling that casual runs will mostly ignore. Extreme Battle mode provides a separate challenge ladder with stronger Senkans and better equipment drops, and it is the closest the game gets to giving build-focused players something to grind toward. The problem is that the actual battle maps are tiny, hemmed in by invisible borders, and most story encounters evaporate in under a minute before shunting you back into another extended visual novel sequence. The ratio is brutal: reviewers across the board pegged it somewhere around 75 percent dialogue to 15 percent actual play, and they were not wrong. The roster fields 29 playable Kansen at launch, with 35 more slotted as support units who apply passive fleet buffs from the back line rather than being directly controllable. Fan favorites like Enterprise, Hood, and Bismarck are present, but the Iron Blood faction gets a paltry three playable ships, which stings if you came hoping to main a German destroyer. Equipment management runs through a shop that refreshes with story progress, blueprints are farmed from battles, and gear can be upgraded and strengthened, giving the menu layer a thin RPG texture. The affinity and Oath system, where investing time with a Kansen eventually lets you bind them in a marriage ceremony for stat bonuses, is the game leaning fully into its audience and making no apologies for it. There is also a Photo Mode for posing up to three shipgirls in a custom scene, optional Episode side stories unlocked by recruiting specific characters, and a Gallery that archives voiced dialogue and illustrations. The PC port runs clean with no performance issues, though the graphics options are notably sparse and the game carries no English voice track whatsoever. Here is the honest shape of it. If you played the Azur Lane mobile game and want to see its characters interact in 3D, with full Japanese voice acting, no gacha roll anxiety, and unlockable side stories that flesh out faction lore, Crosswave delivers that reliably. The DLC packs, covering characters like Taihou, Formidable, Roon, Le Malin, and Sirius, extend that roster and add short post-story arcs for completionists. But if you are an RPG player drawn in by the action-adventure genre tags expecting meaningful choices, branching narrative, or combat depth that holds up past hour twenty, this is not that game. The writing does not reward scrutiny. The build variety exists on paper but rarely forces you to think harder than easy-difficulty allows. Filler is not just present, it is the product. Monika, Scout Team

Azur Lane Crosswave
ActionAdventureRPG

Azur Lane Crosswave

Feb 13, 2020IDEA FACTORYIdea Factory International
GamerScout Says

Fans of the Azur Lane mobile universe get a rare gacha-free reunion with their favorite Kansen on PC, but newcomers will find a paper-thin action shell wrapped in mountains of visual novel dialogue.

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About Azur Lane Crosswave

My first hour with Azur Lane Crosswave told me everything I needed to know about who this game is actually made for, and it is not someone who just stumbled in from a sale banner. The setup follows two Sakura Empire rookies, Shimakaze and Suruga, as they get swept into a joint military exercise between the four major factions: the Eagle Union, Royal Navy, Iron Blood, and Sakura Empire, each a loose WWII-nation analog. There is a Siren threat lurking underneath, mysterious physics-defying cubes scattered across the ocean, and a thin geopolitical conspiracy tying it all together. The narrative is competent enough to hold the lore together, but if you are looking for the kind of writing that rewards re-reads or hides meanings in subtext, you will finish hungry. On the combat side, Crosswave is a third-person naval shooter where you control a front line of three Kansen on a square arena, freely switching between them mid-battle with the d-pad while managing weapon cooldowns. Main cannon fire is unlimited, torpedoes and special skills run on reload timers, and battleship-class girls swap the standard evasion roll for a damage-mitigation shield instead. It is genuinely snappy and hectic when the screen fills with enemy fire, and chasing S-ranks, which requires clearing a stage in under two minutes without losing a unit, adds a skill ceiling that casual runs will mostly ignore. Extreme Battle mode provides a separate challenge ladder with stronger Senkans and better equipment drops, and it is the closest the game gets to giving build-focused players something to grind toward. The problem is that the actual battle maps are tiny, hemmed in by invisible borders, and most story encounters evaporate in under a minute before shunting you back into another extended visual novel sequence. The ratio is brutal: reviewers across the board pegged it somewhere around 75 percent dialogue to 15 percent actual play, and they were not wrong. The roster fields 29 playable Kansen at launch, with 35 more slotted as support units who apply passive fleet buffs from the back line rather than being directly controllable. Fan favorites like Enterprise, Hood, and Bismarck are present, but the Iron Blood faction gets a paltry three playable ships, which stings if you came hoping to main a German destroyer. Equipment management runs through a shop that refreshes with story progress, blueprints are farmed from battles, and gear can be upgraded and strengthened, giving the menu layer a thin RPG texture. The affinity and Oath system, where investing time with a Kansen eventually lets you bind them in a marriage ceremony for stat bonuses, is the game leaning fully into its audience and making no apologies for it. There is also a Photo Mode for posing up to three shipgirls in a custom scene, optional Episode side stories unlocked by recruiting specific characters, and a Gallery that archives voiced dialogue and illustrations. The PC port runs clean with no performance issues, though the graphics options are notably sparse and the game carries no English voice track whatsoever. Here is the honest shape of it. If you played the Azur Lane mobile game and want to see its characters interact in 3D, with full Japanese voice acting, no gacha roll anxiety, and unlockable side stories that flesh out faction lore, Crosswave delivers that reliably. The DLC packs, covering characters like Taihou, Formidable, Roon, Le Malin, and Sirius, extend that roster and add short post-story arcs for completionists. But if you are an RPG player drawn in by the action-adventure genre tags expecting meaningful choices, branching narrative, or combat depth that holds up past hour twenty, this is not that game. The writing does not reward scrutiny. The build variety exists on paper but rarely forces you to think harder than easy-difficulty allows. Filler is not just present, it is the product. Monika, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:indieVisual Novel HybridShip Girl RosterWaifu CollectorFleet BuildingExtreme Battle ModeNo GachaJapanese Voice OnlyAffinity SystemThird-Person ShooterFan Service

System Requirements

Minimum

OS
Windows 7 64bit (DirectX 11 equivalent)
Memory
8 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
NVIDIA GeForce GTX 750Ti or AMD R7 260X equivalent
Processor
Intel CPU Core-I5 3.2GHz or above
Sound Card
DirectSound (DirectX) compatible sound card
Additional Notes
Optimal 4k performance may require better than Recommended System Requirements

Recommended

OS
Windows 10 64bit (DirectX 11 equivalent)
Memory
8 GB RAM
DirectX
Version 12
Storage
4 GB available space
Graphics
GeForce GTX 970 or AMD RX 560 2GB equivalent
Processor
Intel CPU Core i7 3770 or above
Sound Card
DirectSound (DirectX) compatible sound card
Additional Notes
Optimal 4k performance may require better than Recommended System Requirements

Reviews & Ratings

No ratings available

Game Info

Developer
IDEA FACTORY
Publisher
Idea Factory International
Release Date
Feb 13, 2020

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