Compare Gauntlet - Slayer Edition prices across 50+ stores and find the best deal. Developed by Arrowhead Game Studios. Published by Warner Bros. Interactive Entertainment. Released on 9/23/2014. Available on PC. Genres: Action, Adventure, RPG.

Arrowhead revives the classic dungeon brawler with four-player co-op chaos, loot, and enough orc slaughter to satisfy any hack-and-slash itch.

Gauntlet: Slayer Edition is a top-down dungeon brawler built around one core idea: four players, one screen (or one network), and an endless supply of enemies to reduce to ash, arrows, and shattered bones. Developed by Arrowhead Game Studios, the team behind the original Magicka, this is not a deep RPG. It is a focused, unashamed co-op arcade experience that wears its 1985 cabinet ancestor on its sleeve without being enslaved to it. The four classes on offer are exactly what you expect: Warrior, Valkyrie, Elf, and Wizard. Each handles distinctly. The Warrior is a meat shield who loves getting punched. The Valkyrie holds the line with a shield and spear combo that rewards positional play. The Elf fires at a rate that borders on absurd and rewards constant movement. The Wizard nukes rooms with elemental magic, manages resources poorly, and occasionally kills his teammates, which is a feature, not a bug. None of these classes offer deep skill trees or branching builds, and if you arrive expecting Diablo-style progression, recalibrate now. Character growth here is shallow by RPG standards, which is its main legitimate criticism from where I sit. What the game does well is the minute-to-minute feel of clearing a room. Enemy hordes pour from spawners that must be destroyed before they overwhelm you, exactly as Gauntlet has always worked, and there is a satisfying rhythm to prioritizing those generators while keeping the Death character off your back. The level design has variety, cycling through crypts, caves, and Norse-inflected halls, with traps and environmental hazards that punish tunnel vision. Solo play is functional but noticeably less interesting. The game clearly wants you to bring friends, and local co-op in particular lands extremely well as a couch experience. As an RPG specialist, I will be honest: I kept waiting for a story beat that mattered and it never arrived. The lore is window dressing. There are no dialogue options, no choices with consequences, no character arcs. If you are here for narrative payoff, look elsewhere. But if you accept the game on its own terms, as a refined, mechanically honest brawler that respects its lineage without padding itself with filler quest chains, it delivers reliably. The "Slayer Edition" label means all previously released content is included, so there are no awkward gaps from missing DLC. The 82 percent positive rating on over ten thousand Steam reviews is a reasonable signal that most players buying it for the right reasons finish satisfied. The honest ceiling here is that replayability is limited once you have seen the level variety and mastered the class you like. There is no build variety to theorize about past hour ten, let alone hour forty. For a certain kind of gamer, specifically the kind who wants to park four people in front of a TV with drinks and something uncomplicated, Gauntlet: Slayer Edition punches cleanly above its weight. Monika, Scout Team

Gauntlet - Slayer Edition
ActionAdventureRPG

Gauntlet - Slayer Edition

Sep 23, 2014Arrowhead Game StudiosWarner Bros. Interactive Entertainment
GamerScout Says

Arrowhead revives the classic dungeon brawler with four-player co-op chaos, loot, and enough orc slaughter to satisfy any hack-and-slash itch.

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About Gauntlet - Slayer Edition

Gauntlet: Slayer Edition is a top-down dungeon brawler built around one core idea: four players, one screen (or one network), and an endless supply of enemies to reduce to ash, arrows, and shattered bones. Developed by Arrowhead Game Studios, the team behind the original Magicka, this is not a deep RPG. It is a focused, unashamed co-op arcade experience that wears its 1985 cabinet ancestor on its sleeve without being enslaved to it. The four classes on offer are exactly what you expect: Warrior, Valkyrie, Elf, and Wizard. Each handles distinctly. The Warrior is a meat shield who loves getting punched. The Valkyrie holds the line with a shield and spear combo that rewards positional play. The Elf fires at a rate that borders on absurd and rewards constant movement. The Wizard nukes rooms with elemental magic, manages resources poorly, and occasionally kills his teammates, which is a feature, not a bug. None of these classes offer deep skill trees or branching builds, and if you arrive expecting Diablo-style progression, recalibrate now. Character growth here is shallow by RPG standards, which is its main legitimate criticism from where I sit. What the game does well is the minute-to-minute feel of clearing a room. Enemy hordes pour from spawners that must be destroyed before they overwhelm you, exactly as Gauntlet has always worked, and there is a satisfying rhythm to prioritizing those generators while keeping the Death character off your back. The level design has variety, cycling through crypts, caves, and Norse-inflected halls, with traps and environmental hazards that punish tunnel vision. Solo play is functional but noticeably less interesting. The game clearly wants you to bring friends, and local co-op in particular lands extremely well as a couch experience. As an RPG specialist, I will be honest: I kept waiting for a story beat that mattered and it never arrived. The lore is window dressing. There are no dialogue options, no choices with consequences, no character arcs. If you are here for narrative payoff, look elsewhere. But if you accept the game on its own terms, as a refined, mechanically honest brawler that respects its lineage without padding itself with filler quest chains, it delivers reliably. The "Slayer Edition" label means all previously released content is included, so there are no awkward gaps from missing DLC. The 82 percent positive rating on over ten thousand Steam reviews is a reasonable signal that most players buying it for the right reasons finish satisfied. The honest ceiling here is that replayability is limited once you have seen the level variety and mastered the class you like. There is no build variety to theorize about past hour ten, let alone hour forty. For a certain kind of gamer, specifically the kind who wants to park four people in front of a TV with drinks and something uncomplicated, Gauntlet: Slayer Edition punches cleanly above its weight. Monika, Scout Team

Tags

steam4-Player Co-opCouch Co-opDungeon BrawlerLocal MultiplayerArcade-StyleHorde CombatClass-Based

System Requirements

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Reviews & Ratings

Steam
82%(10,226)

Game Info

Developer
Arrowhead Game Studios
Publisher
Warner Bros. Interactive Entertainment
Release Date
Sep 23, 2014

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