Compare Aces of the Luftwaffe prices across 50+ stores and find the best deal. Developed by HandyGames. Published by HandyGames. Released on 5/8/2015. Available on PC. Genres: Action.

A mobile-born vertical shooter that trades bullet-hell purity for WWII pulp charm and boss fights, worth a look at a discount, less so at full price.

My first reaction to Aces of the Luftwaffe was exactly what you'd expect from a 2015 PC port of a mobile arcade shooter: competent, unpretentious, and a little rough around the edges. You pilot a single fighter through top-down waves of Axis planes and ground armour, dodging incoming fire and hammering enemies with power-ups that range from spread shots to rotating lasers, working your way toward boss encounters that are genuinely the best thing the game has going for it. The bosses are multi-phase mechanical beasts with distinct attack patterns that reward memorization rather than spam-clicking, and they give the whole experience a satisfying punctuation mark at the end of each run. The core loop is classic vertical shmup: survive wave after wave, collect power-ups mid-flight, and push toward the ace pilots named in the title. There is also a pilot and plane upgrade system where you choose your aircraft, each with different movement stats, and build out abilities over time. It adds a light layer of progression on top of what is otherwise a fairly straightforward arcade structure. Missions include a handful of objective variations, including stealth segments where you avoid searchlights, target-destruction quotas, and rescue runs, so the moment-to-moment play is not entirely one-note. Where it starts to wear thin is repetition and pacing. The individual mission segments feel short and loop back on themselves quickly, and the challenge curve is gentle enough that dedicated shmup players will not feel tested until much later in the game. The PC version carries its mobile lineage visibly: the cartoony art style is charming but low-resolution by PC standards, and the overall content volume is slim for a desktop purchase. Steam reviews sit in mixed territory, and that feels accurate. Nothing here is broken or cynically designed, but there is nothing that elevates it above its origins either. Who is this actually for? Casual arcade fans who want a breezy 2-3 hour run through some over-the-top WW2 fantasy, or anyone who remembers pumping quarters into a Galaga cabinet and wants a modern-ish equivalent without complexity overhead. Committed shmup players who cut their teeth on Cave or Treasure shooters will find it too light and too short. Solo players should also know that the game works better with company, even just a second local player, because the single-player experience lacks the chaos that makes these games sing. At a sale price it is an easy yes for the right audience. At full price the value proposition gets harder to justify when deeper, longer shooters exist at similar or lower cost. Alex, Scout Team

Aces of the Luftwaffe
Action

Aces of the Luftwaffe

May 8, 2015HandyGames
GamerScout Says

A mobile-born vertical shooter that trades bullet-hell purity for WWII pulp charm and boss fights, worth a look at a discount, less so at full price.

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About Aces of the Luftwaffe

My first reaction to Aces of the Luftwaffe was exactly what you'd expect from a 2015 PC port of a mobile arcade shooter: competent, unpretentious, and a little rough around the edges. You pilot a single fighter through top-down waves of Axis planes and ground armour, dodging incoming fire and hammering enemies with power-ups that range from spread shots to rotating lasers, working your way toward boss encounters that are genuinely the best thing the game has going for it. The bosses are multi-phase mechanical beasts with distinct attack patterns that reward memorization rather than spam-clicking, and they give the whole experience a satisfying punctuation mark at the end of each run. The core loop is classic vertical shmup: survive wave after wave, collect power-ups mid-flight, and push toward the ace pilots named in the title. There is also a pilot and plane upgrade system where you choose your aircraft, each with different movement stats, and build out abilities over time. It adds a light layer of progression on top of what is otherwise a fairly straightforward arcade structure. Missions include a handful of objective variations, including stealth segments where you avoid searchlights, target-destruction quotas, and rescue runs, so the moment-to-moment play is not entirely one-note. Where it starts to wear thin is repetition and pacing. The individual mission segments feel short and loop back on themselves quickly, and the challenge curve is gentle enough that dedicated shmup players will not feel tested until much later in the game. The PC version carries its mobile lineage visibly: the cartoony art style is charming but low-resolution by PC standards, and the overall content volume is slim for a desktop purchase. Steam reviews sit in mixed territory, and that feels accurate. Nothing here is broken or cynically designed, but there is nothing that elevates it above its origins either. Who is this actually for? Casual arcade fans who want a breezy 2-3 hour run through some over-the-top WW2 fantasy, or anyone who remembers pumping quarters into a Galaga cabinet and wants a modern-ish equivalent without complexity overhead. Committed shmup players who cut their teeth on Cave or Treasure shooters will find it too light and too short. Solo players should also know that the game works better with company, even just a second local player, because the single-player experience lacks the chaos that makes these games sing. At a sale price it is an easy yes for the right audience. At full price the value proposition gets harder to justify when deeper, longer shooters exist at similar or lower cost. Alex, Scout Team

Tags

steamVertical ShmupBoss RushPilot UpgradesMobile PortWWII ArcadePower-Up CollectionShort Campaign

System Requirements

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Reviews & Ratings

Steam
64%(163)

Game Info

Developer
HandyGames
Publisher
HandyGames
Release Date
May 8, 2015

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