Compara los precios de theHunter: Call of the Wild™ en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Expansive Worlds. Publicado por Avalanche Studios. Lanzado el 16/2/2017. Disponible en PC, Xbox. Géneros: Adventure, Simulation, Sports.

Patience is the only skill that matters here: spend 20 minutes crouched in the underbrush or go home. For slow-burn sim fans, very few games reward that patience as consistently.

I have a colour-coded spreadsheet for a lot of games but theHunter: Call of the Wild forced me to make one for animal behaviour schedules instead of tech trees, and that tells you exactly what kind of game this is. The core loop is observation and positioning, not reflexes. Wind direction, ambient noise level, the freshness of droppings at a track midpoint, the direction of footprints in the mud - these are your data inputs. Get the read wrong and the animal vanishes before you ever raise a rifle. The ballistics model adds another layer: projectile trajectories follow genuine parabolic paths that shift with calibre and zeroing distance, so matching your loadout to target size and expected engagement range is a pre-hunt planning exercise, not an afterthought. Bows, shotguns, pistols, and a wide range of rifles all play differently, and the damage model calculates wound effects based on hit location and ammunition type, meaning a poorly placed shot sends you chasing a blood trail rather than collecting a clean trophy. The wildlife AI is the centrepiece and it earns its reputation more than it stumbles. Expansive Worlds built animal ecosystem simulations that factor in herd dynamics, predator-prey interactions, and responses to weather and hunter presence. Animals visit water sources and feeding areas on predictable schedules - the game calls these need zones, and learning them is the closest thing this title has to a build order. Where the AI falls short is in edge cases: community feedback is persistent that animals can return too readily to danger zones after a shot, and hit-death animations read as gamey rather than naturalistic. That criticism is fair and worth knowing upfront. But the strategic pre-hunt layer - scouting, wind reading, call timing - is deep enough that the AI quirks feel like minor bugs in an otherwise coherent system rather than the whole system being broken. For newcomers worried about the pace, I want to make the case directly: theHunter is actually approachable if you treat the tutorial codex as required reading rather than optional text. The mission structure on the starting reserve guides you through mechanics methodically, and the skill tree progression unlocks perks gradually enough that early-session failure stays educational rather than punishing. The map traversal problem - character movement speed is famously slow - is mitigated once you unlock outpost fast travel and the ATV, though the ATV scatters nearby wildlife, so you are making a genuine tradeoff every time you start the engine. Multiplayer opens up co-op for up to eight players, and shared reserve exploration with a group turns tense near-misses into genuinely social moments. The honest caveat is the DLC model. The base game ships with content that is functional but limited, and the reserve and weapon pack catalogue has expanded into a long tail of individually priced additions. Getting the most out of the game's biome variety - from European forests to Australian coastlines to savanna - means engaging with that catalogue. The base reserves are worth the entry cost on their own, but the full breadth of species, including the rarer trophy variants like the piebald moose and diamond-rated trophies on each animal's scoring scale, sits behind further investment. Go in with eyes open on that model and it stops being a surprise. Diego, Scout Team

theHunter: Call of the Wild™

theHunter: Call of the Wild™

16 feb 2017Expansive WorldsAvalanche Studios
GamerScout opina

Patience is the only skill that matters here: spend 20 minutes crouched in the underbrush or go home. For slow-burn sim fans, very few games reward that patience as consistently.

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I have a colour-coded spreadsheet for a lot of games but theHunter: Call of the Wild forced me to make one for animal behaviour schedules instead of tech trees, and that tells you exactly what kind of game this is. The core loop is observation and positioning, not reflexes. Wind direction, ambient noise level, the freshness of droppings at a track midpoint, the direction of footprints in the mud - these are your data inputs. Get the read wrong and the animal vanishes before you ever raise a rifle. The ballistics model adds another layer: projectile trajectories follow genuine parabolic paths that shift with calibre and zeroing distance, so matching your loadout to target size and expected engagement range is a pre-hunt planning exercise, not an afterthought. Bows, shotguns, pistols, and a wide range of rifles all play differently, and the damage model calculates wound effects based on hit location and ammunition type, meaning a poorly placed shot sends you chasing a blood trail rather than collecting a clean trophy. The wildlife AI is the centrepiece and it earns its reputation more than it stumbles. Expansive Worlds built animal ecosystem simulations that factor in herd dynamics, predator-prey interactions, and responses to weather and hunter presence. Animals visit water sources and feeding areas on predictable schedules - the game calls these need zones, and learning them is the closest thing this title has to a build order. Where the AI falls short is in edge cases: community feedback is persistent that animals can return too readily to danger zones after a shot, and hit-death animations read as gamey rather than naturalistic. That criticism is fair and worth knowing upfront. But the strategic pre-hunt layer - scouting, wind reading, call timing - is deep enough that the AI quirks feel like minor bugs in an otherwise coherent system rather than the whole system being broken. For newcomers worried about the pace, I want to make the case directly: theHunter is actually approachable if you treat the tutorial codex as required reading rather than optional text. The mission structure on the starting reserve guides you through mechanics methodically, and the skill tree progression unlocks perks gradually enough that early-session failure stays educational rather than punishing. The map traversal problem - character movement speed is famously slow - is mitigated once you unlock outpost fast travel and the ATV, though the ATV scatters nearby wildlife, so you are making a genuine tradeoff every time you start the engine. Multiplayer opens up co-op for up to eight players, and shared reserve exploration with a group turns tense near-misses into genuinely social moments. The honest caveat is the DLC model. The base game ships with content that is functional but limited, and the reserve and weapon pack catalogue has expanded into a long tail of individually priced additions. Getting the most out of the game's biome variety - from European forests to Australian coastlines to savanna - means engaging with that catalogue. The base reserves are worth the entry cost on their own, but the full breadth of species, including the rarer trophy variants like the piebald moose and diamond-rated trophies on each animal's scoring scale, sits behind further investment. Go in with eyes open on that model and it stops being a surprise.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayercooponline-coopachievementscontroller-supportcloud-savessteamHunting SimulationRealistic BallisticsOpen-World ReserveCo-op Open WorldSkill Tree ProgressionWildlife AIATV TraversalSlow-Burn GameplayDLC-Heavy Content ModelBallistics DepthNeed Zone StrategyTrophy Scoring SystemWind MechanicBlood Trail TrackingDiamond Rating ChaseEight-Player Co-opATV Traversal TradeoffSlow-Burn Immersion

Requisitos del sistema

Mínimos

Processor
Intel i3-4170
Memory
4 GB RAM
Graphics
NVIDIA GTX 660 / ATI HD7870 - 1GB VRAM
Storage
60 GB available space

Recomendados

OS
64bit OS - Windows 10
Processor
Intel i7 quad-core
Memory
8 GB RAM
Graphics
NVidia GTX 760 / R9 270x - 4GB VRAM
Storage
60 GB available space

DLC y complementos de theHunter: Call of the Wild™44

Expansiones, packs de DLC y contenido adicional de este juego. Haz clic en cualquier elemento para ver las ofertas de las tiendas.

theHunter: Call of the Wild™ - Weapons and Companions Bundle (DLC)
theHunter: Call of the Wild™ - Weapons and Companions Bundle (DLC)
theHunter: Call of the Wild - Emerald Coast Australia (DLC)
theHunter: Call of the Wild - Emerald Coast Australia (DLC)
theHunter: Call of the Wild - Greenhorn Bundle
theHunter: Call of the Wild - Greenhorn Bundle
theHunter: Call of the Wild - Master Hunter Bundle
theHunter: Call of the Wild - Master Hunter Bundle
theHunter: Call of the Wild - Medved-Taiga (DLC)
theHunter: Call of the Wild - Medved-Taiga (DLC)
theHunter: Call of the Wild - New England Mountains (DLC)
theHunter: Call of the Wild - New England Mountains (DLC)
theHunter: Call of the Wild - Scotland Hunting Reserve (DLC)
theHunter: Call of the Wild - Scotland Hunting Reserve (DLC)
theHunter: Call of the Wild - Te Awaroa National Park (DLC)
theHunter: Call of the Wild - Te Awaroa National Park (DLC)
theHunter: Call of the Wild - Weapon Pack 1
theHunter: Call of the Wild - Weapon Pack 1
theHunter: Call of the Wild - Weapon Pack 3
theHunter: Call of the Wild - Weapon Pack 3
theHunter: Call of the Wild- Diamond Bundle
theHunter: Call of the Wild- Diamond Bundle
theHunter: Call of the Wild™ - Alberta Hunting Reserve (DLC)
theHunter: Call of the Wild™ - Alberta Hunting Reserve (DLC)
theHunter: Call of the Wild™ - Game Feeder Pack 2 (DLC)
theHunter: Call of the Wild™ - Game Feeder Pack 2 (DLC)
theHunter: Call of the Wild™ - High Caliber Weapon Pack
theHunter: Call of the Wild™ - High Caliber Weapon Pack
theHunter: Call of the Wild™ - Labrador Retriever (DLC)
theHunter: Call of the Wild™ - Labrador Retriever (DLC)
theHunter: Call of the Wild™ - Multi-Class Weapon Pack (DLC)
theHunter: Call of the Wild™ - Multi-Class Weapon Pack (DLC)
theHunter: Call of the Wild™ - Rapid Hunt Rifle Pack (DLC)
theHunter: Call of the Wild™ - Rapid Hunt Rifle Pack (DLC)
theHunter: Call of the Wild™ - Ultimate Hunting Bundle
theHunter: Call of the Wild™ - Ultimate Hunting Bundle
theHunter: Call of the Wild™ – Pump, Flip and Fire Pack (DLC)
theHunter: Call of the Wild™ – Pump, Flip and Fire Pack (DLC)
theHunter™: Call of the Wild - Weapon Pack 2
theHunter™: Call of the Wild - Weapon Pack 2
theHunter Call of the Wild - Layton Lake Cosmetic Pack
theHunter Call of the Wild - Layton Lake Cosmetic Pack
theHunter: Call of the Wild - Bloodhound (DLC)
theHunter: Call of the Wild - Bloodhound (DLC)
theHunter: Call of the Wild - Cuatro Colinas Game Reserve (DLC)
theHunter: Call of the Wild - Cuatro Colinas Game Reserve (DLC)
theHunter: Call of the Wild - Emerald Coast Cosmetic Pack
theHunter: Call of the Wild - Emerald Coast Cosmetic Pack
theHunter: Call of the Wild - Mississippi Acres Preserve (DLC)
theHunter: Call of the Wild - Mississippi Acres Preserve (DLC)
theHunter: Call of the Wild - Modern Rifle Pack (DLC)
theHunter: Call of the Wild - Modern Rifle Pack (DLC)
theHunter: Call of the Wild - Parque Fernando (DLC)
theHunter: Call of the Wild - Parque Fernando (DLC)
theHunter: Call of the Wild - Rancho del Arroyo (DLC)
theHunter: Call of the Wild - Rancho del Arroyo (DLC)
theHunter: Call of the Wild - Revontuli Coast (DLC)
theHunter: Call of the Wild - Revontuli Coast (DLC)
theHunter: Call of the Wild - Saseka Safari Trophy Lodge (DLC)
theHunter: Call of the Wild - Saseka Safari Trophy Lodge (DLC)
theHunter: Call of the Wild - Silver Ridge Peaks (DLC)
theHunter: Call of the Wild - Silver Ridge Peaks (DLC)
theHunter: Call of the Wild - Smoking Barrels Weapon Pack (DLC)
theHunter: Call of the Wild - Smoking Barrels Weapon Pack (DLC)
theHunter: Call of the Wild - Tents & Ground Blinds (DLC)
theHunter: Call of the Wild - Tents & Ground Blinds (DLC)
theHunter: Call of the Wild - Trophy Lodge Spring Creek Manor (DLC)
theHunter: Call of the Wild - Trophy Lodge Spring Creek Manor (DLC)
theHunter: Call of the Wild - Vurhonga Savanna (DLC)
theHunter: Call of the Wild - Vurhonga Savanna (DLC)
theHunter: Call of the Wild - Wild Goose Chase Gear (DLC)
theHunter: Call of the Wild - Wild Goose Chase Gear (DLC)
theHunter: Call of the Wild - Yukon Valley (DLC)
theHunter: Call of the Wild - Yukon Valley (DLC)
theHunter: Call of the Wild – ATV SABER 4X4 (DLC)
theHunter: Call of the Wild – ATV SABER 4X4 (DLC)
theHunter: Call of the Wild™ - German Shorthaired Pointer (DLC)
theHunter: Call of the Wild™ - German Shorthaired Pointer (DLC)
theHunter: Call of the Wild™ - Mississippi Acres Cosmetic Pack (DLC)
theHunter: Call of the Wild™ - Mississippi Acres Cosmetic Pack (DLC)
theHunter: Call of the Wild™ - New England Veteran Cosmetic Pack
theHunter: Call of the Wild™ - New England Veteran Cosmetic Pack
theHunter: Call of the Wild™ - Revontuli Coast Cosmetic Pack (DLC)
theHunter: Call of the Wild™ - Revontuli Coast Cosmetic Pack (DLC)
theHunter: Call of the Wild™ - Salzwiesen Park (DLC)
theHunter: Call of the Wild™ - Salzwiesen Park (DLC)
theHunter: Call of the Wild™ - The Ambusher Pack (DLC)
theHunter: Call of the Wild™ - The Ambusher Pack (DLC)

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Reseñas y valoraciones

Steam
89%(197,259)

Información del juego

Desarrolladora
Expansive Worlds
Distribuidora
Avalanche Studios
Fecha de lanzamiento
16 feb 2017

Modos de juego

singleplayer
multiplayer
coop
online coop
Cooperativo en línea

Idiomas

Audio (1)
English
Subtítulos (10)
EnglishFrenchGermanPortuguese - BrazilRussianSpanish - Spain+4 más

Características

AchievementsController SupportCloud Saves

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¿En qué plataformas está disponible theHunter: Call of the Wild™?

theHunter: Call of the Wild™ está disponible en PC, Xbox.

¿Cuándo se lanzó theHunter: Call of the Wild™?

theHunter: Call of the Wild™ se lanzó el 16 de febrero de 2017.

¿Quién desarrolló theHunter: Call of the Wild™?

theHunter: Call of the Wild™ fue desarrollado por Expansive Worlds y publicado por Avalanche Studios.