Compara los precios de theHunter: Call of the Wild - Mississippi Acres Preserve (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Expansive Worlds. Publicado por Expansive Worlds. Lanzado el 16/2/2017. Disponible en PC, Xbox. Géneros: Adventure, Simulation, Sports.

A sprawling open-world hunting sim where patience, wind direction, and animal behavior matter more than reflexes. Mississippi Acres is DLC, not the base game.

Let me be upfront about what this listing is: Mississippi Acres Preserve is a paid DLC map for theHunter: Call of the Wild, not a standalone title. You need the base game to run it. With that housekeeping out of the way, here is why it is worth talking about at all. theHunter: Call of the Wild is one of the most mechanically earnest hunting simulations on PC, and Mississippi Acres expands it with a Southern swampland and woodland environment that plays noticeably differently from the base game's Hirschfelden reserve. The flat, waterlogged terrain forces a rethink of approach angles, and the dense vegetation means you are reading wind indicators and scent mechanics far more carefully than on open hillsides. For players who have already put time into the base game, the DLC adds a fresh set of species, new ground blinds to deploy, and territory-specific scoring considerations that change how you plan a session. The game's core loop rewards preparation in a way that will resonate with anyone who enjoys planning phases as much as execution. You are consulting the in-game maps, picking harvest zones, timing movement to animal feeding schedules, and managing equipment loadouts before a single shot is fired. That is not padding, it is the actual game. The base game and its DLCs have a co-op multiplayer component that runs up to four players, which transforms the experience considerably. Coordinating a driven hunt or splitting a reserve into zones between friends introduces genuine communication and planning depth that solo play only hints at. The AI animals themselves are not perfect, and you will occasionally catch pathing quirks that break immersion, but the behavior modeling for scent, hearing, and sight cones is detailed enough that it does not feel like a simple "walk to waypoint" system. For newcomers worried about the complexity: the base game's tutorial is functional and the accessibility curve is gentler than the simulation label implies. You are not looking at a Dwarf Fortress learning wall. The bigger investment is time, not systems. Sessions reward slow, deliberate play, so if your usual gaming diet is fast-paced shooters, the pacing here will feel alien at first. Strategy and sim players, particularly those who enjoy preparation loops and resource management in their games, will adapt quickly and find the depth satisfying. The mod ecosystem is modest but active, mostly covering visual improvements and additional call sounds, and the developers have historically kept the game updated with community feedback. Mississippi Acres specifically earns its place in the DLC roster because the biome genuinely changes tactical decisions rather than just reskinning the same hills with different trees. If you are invested in the base game and want variety in how hunts unfold, it delivers that. If you are still evaluating whether theHunter is your kind of game, start with the base game first and treat this as a later purchase once you know the loop clicks for you. Diego, Scout Team

theHunter: Call of the Wild - Mississippi Acres Preserve (DLC)

theHunter: Call of the Wild - Mississippi Acres Preserve (DLC)

Complemento / DLC de theHunter: Call of the Wild™ — ver juego completo
16 feb 2017Expansive Worlds
GamerScout opina

A sprawling open-world hunting sim where patience, wind direction, and animal behavior matter more than reflexes. Mississippi Acres is DLC, not the base game.

PCXbox
Steam Deck UnsupportedProtonDB Gold
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Acerca de theHunter: Call of the Wild - Mississippi Acres Preserve (DLC)

Let me be upfront about what this listing is: Mississippi Acres Preserve is a paid DLC map for theHunter: Call of the Wild, not a standalone title. You need the base game to run it. With that housekeeping out of the way, here is why it is worth talking about at all. theHunter: Call of the Wild is one of the most mechanically earnest hunting simulations on PC, and Mississippi Acres expands it with a Southern swampland and woodland environment that plays noticeably differently from the base game's Hirschfelden reserve. The flat, waterlogged terrain forces a rethink of approach angles, and the dense vegetation means you are reading wind indicators and scent mechanics far more carefully than on open hillsides. For players who have already put time into the base game, the DLC adds a fresh set of species, new ground blinds to deploy, and territory-specific scoring considerations that change how you plan a session. The game's core loop rewards preparation in a way that will resonate with anyone who enjoys planning phases as much as execution. You are consulting the in-game maps, picking harvest zones, timing movement to animal feeding schedules, and managing equipment loadouts before a single shot is fired. That is not padding, it is the actual game. The base game and its DLCs have a co-op multiplayer component that runs up to four players, which transforms the experience considerably. Coordinating a driven hunt or splitting a reserve into zones between friends introduces genuine communication and planning depth that solo play only hints at. The AI animals themselves are not perfect, and you will occasionally catch pathing quirks that break immersion, but the behavior modeling for scent, hearing, and sight cones is detailed enough that it does not feel like a simple "walk to waypoint" system. For newcomers worried about the complexity: the base game's tutorial is functional and the accessibility curve is gentler than the simulation label implies. You are not looking at a Dwarf Fortress learning wall. The bigger investment is time, not systems. Sessions reward slow, deliberate play, so if your usual gaming diet is fast-paced shooters, the pacing here will feel alien at first. Strategy and sim players, particularly those who enjoy preparation loops and resource management in their games, will adapt quickly and find the depth satisfying. The mod ecosystem is modest but active, mostly covering visual improvements and additional call sounds, and the developers have historically kept the game updated with community feedback. Mississippi Acres specifically earns its place in the DLC roster because the biome genuinely changes tactical decisions rather than just reskinning the same hills with different trees. If you are invested in the base game and want variety in how hunts unfold, it delivers that. If you are still evaluating whether theHunter is your kind of game, start with the base game first and treat this as a later purchase once you know the loop clicks for you.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamHunting SimOpen WorldCo-op MultiplayerWildlife AIDLC MapTactical PatienceAnimal BehaviorRealistic Simulation

Requisitos del sistema

Mínimos

Processor
Intel i3-4170
Memory
4 GB RAM
Graphics
NVIDIA GTX 660 / ATI HD7870 - 1GB VRAM
Storage
60 GB available space

Recomendados

OS
64bit OS - Windows 10
Processor
Intel i7 quad-core
Memory
8 GB RAM
Graphics
NVidia GTX 760 / R9 270x - 4GB VRAM
Storage
60 GB available space

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Reseñas y valoraciones

Steam
89%(197,259)

Información del juego

Desarrolladora
Expansive Worlds
Distribuidora
Expansive Worlds
Fecha de lanzamiento
16 feb 2017

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¿En qué plataformas está disponible theHunter: Call of the Wild - Mississippi Acres Preserve (DLC)?

theHunter: Call of the Wild - Mississippi Acres Preserve (DLC) está disponible en PC, Xbox.

¿Cuándo se lanzó theHunter: Call of the Wild - Mississippi Acres Preserve (DLC)?

theHunter: Call of the Wild - Mississippi Acres Preserve (DLC) se lanzó el 16 de febrero de 2017.

¿Quién desarrolló theHunter: Call of the Wild - Mississippi Acres Preserve (DLC)?

theHunter: Call of the Wild - Mississippi Acres Preserve (DLC) fue desarrollado por Expansive Worlds.