Compara los precios de Saints Row IV en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Deep Silver Volition. Publicado por Koch Media. Lanzado el 19/8/2013. Disponible en PC. Géneros: Action, Adventure. Puntuación Metacritic: 86/100.

Forget the third-person shooter trappings - once you're sprinting faster than traffic and flinging aliens with your mind, Saints Row IV becomes one of the most gleefully unhinged power fantasies ever put on PC.

I've put time into a lot of open-world games that promise freedom and then quietly fence you in. Saints Row IV does the opposite: within the first couple of hours it hands you super sprint and super jump, and from that moment the city of Steelport stops being a backdrop and becomes a playground you genuinely want to move through. Running up the side of a skyscraper, gliding across the map, then ground-stomping a cluster of alien soldiers into the pavement - that loop never gets old, and it's the core reason this game still has 88% positive Steam reviews from over 77,000 players more than a decade after release. The setup is pure Volition absurdism: you are the President of the United States, Earth gets invaded by the alien warlord Zinyak, and you spend most of the campaign fighting back inside a Matrix-style virtual simulation of Steelport. That framing lets the writing go absolutely everywhere. Story missions shift genres mid-chapter - one minute you're doing a Metal Gear Solid stealth parody, the next you're a sprite in a 2D side-scrolling beat-em-up, and then you're fighting a kaiju-scale energy drink can. The satirical writing is sharp enough that the jokes land even when the scenarios are completely ludicrous. Offensive powers unlock progressively: you start with ice blasts and super strength, then earn fire blasts, telekinesis, a seismic stomp, and an elemental buff that coats your weapons in status effects. Scavenging data clusters to upgrade those powers has the same addictive pull as Crackdown's orb system. Two-player co-op campaign is there if you want company for the chaos. There are real trade-offs worth knowing about. The superpowers effectively retire the vehicle system - after a few hours you are categorically faster than any car, and driving becomes something you do only when a mission forces it. Players who loved customising rides in earlier Saints Row entries will miss that. Side missions repeat their templates more than they should, and the always-dark simulation sky gets monotonous over long sessions. The map itself is recycled from Saints Row: The Third, which some critics flagged at launch and which is still a fair point. When missions strip your powers away to set up a genre parody, the underlying third-person shooting feels workmanlike rather than exceptional - functional, not thrilling. Who is this for? Anyone who wants a power fantasy that doesn't take itself seriously for even one second. If you bounced off Saints Row: The Third's tone, IV goes harder on every axis and won't convert you. But if you liked III, or if you've ever wanted to play a superhero sandbox with writing that's actually funny rather than just loud, this is the version of that game that gets the movement mechanics right. The Metacritic score of 86 reflects a game that genuinely delivers on its premise, rough edges included. Alex, Scout Team

Saints Row IV

Saints Row IV

19 ago 2013Deep Silver VolitionKoch Media
GamerScout opina

Forget the third-person shooter trappings - once you're sprinting faster than traffic and flinging aliens with your mind, Saints Row IV becomes one of the most gleefully unhinged power fantasies ever put on PC.

PC
Steam Deck PlayableProtonDB Gold
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Mínimo histórico: €2.97

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Acerca de Saints Row IV

I've put time into a lot of open-world games that promise freedom and then quietly fence you in. Saints Row IV does the opposite: within the first couple of hours it hands you super sprint and super jump, and from that moment the city of Steelport stops being a backdrop and becomes a playground you genuinely want to move through. Running up the side of a skyscraper, gliding across the map, then ground-stomping a cluster of alien soldiers into the pavement - that loop never gets old, and it's the core reason this game still has 88% positive Steam reviews from over 77,000 players more than a decade after release. The setup is pure Volition absurdism: you are the President of the United States, Earth gets invaded by the alien warlord Zinyak, and you spend most of the campaign fighting back inside a Matrix-style virtual simulation of Steelport. That framing lets the writing go absolutely everywhere. Story missions shift genres mid-chapter - one minute you're doing a Metal Gear Solid stealth parody, the next you're a sprite in a 2D side-scrolling beat-em-up, and then you're fighting a kaiju-scale energy drink can. The satirical writing is sharp enough that the jokes land even when the scenarios are completely ludicrous. Offensive powers unlock progressively: you start with ice blasts and super strength, then earn fire blasts, telekinesis, a seismic stomp, and an elemental buff that coats your weapons in status effects. Scavenging data clusters to upgrade those powers has the same addictive pull as Crackdown's orb system. Two-player co-op campaign is there if you want company for the chaos. There are real trade-offs worth knowing about. The superpowers effectively retire the vehicle system - after a few hours you are categorically faster than any car, and driving becomes something you do only when a mission forces it. Players who loved customising rides in earlier Saints Row entries will miss that. Side missions repeat their templates more than they should, and the always-dark simulation sky gets monotonous over long sessions. The map itself is recycled from Saints Row: The Third, which some critics flagged at launch and which is still a fair point. When missions strip your powers away to set up a genre parody, the underlying third-person shooting feels workmanlike rather than exceptional - functional, not thrilling. Who is this for? Anyone who wants a power fantasy that doesn't take itself seriously for even one second. If you bounced off Saints Row: The Third's tone, IV goes harder on every axis and won't convert you. But if you liked III, or if you've ever wanted to play a superhero sandbox with writing that's actually funny rather than just loud, this is the version of that game that gets the movement mechanics right. The Metacritic score of 86 reflects a game that genuinely delivers on its premise, rough edges included.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamSuperhero PowersParodyOpen World SandboxThird-Person ShooterCampaign Co-opPower FantasySatirical WritingAlien InvasionMatrix-Style SimulationCluster CollectiblesElemental Blast PowersGenre Parody MissionsTwo-Player Co-op CampaignMovement-First DesignAbsurdist WritingWeapon Customization

Requisitos del sistema

Mínimos

Processor
Intel Core 2 Quad Q6600 | AMD Athlon II x3
Memory
4 GB RAM
Graphics
NVIDIA GTX 260 | AMD Radeon HD 5800 series
DirectX
Version 10

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Intel i3 2100T | AMD Phenom II x4 or higher
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4 GB RAM
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DirectX
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Reseñas y valoraciones

Metacritic
86
Steam
88%(77,457)

Información del juego

Desarrolladora
Deep Silver Volition
Distribuidora
Koch Media
Fecha de lanzamiento
19 ago 2013

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¿En qué plataformas está disponible Saints Row IV?

Saints Row IV está disponible en PC.

¿Cuándo se lanzó Saints Row IV?

Saints Row IV se lanzó el 19 de agosto de 2013.

¿Quién desarrolló Saints Row IV?

Saints Row IV fue desarrollado por Deep Silver Volition y publicado por Koch Media.

¿Merece la pena comprar Saints Row IV?

Saints Row IV tiene una puntuación Metacritic de 86/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.