Saints Row IV
Forget the third-person shooter trappings - once you're sprinting faster than traffic and flinging aliens with your mind, Saints Row IV becomes one of the most gleefully unhinged power fantasies ever put on PC.
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I've put time into a lot of open-world games that promise freedom and then quietly fence you in. Saints Row IV does the opposite: within the first couple of hours it hands you super sprint and super jump, and from that moment the city of Steelport stops being a backdrop and becomes a playground you genuinely want to move through. Running up the side of a skyscraper, gliding across the map, then ground-stomping a cluster of alien soldiers into the pavement - that loop never gets old, and it's the core reason this game still has 88% positive Steam reviews from over 77,000 players more than a decade after release. The setup is pure Volition absurdism: you are the President of the United States, Earth gets invaded by the alien warlord Zinyak, and you spend most of the campaign fighting back inside a Matrix-style virtual simulation of Steelport. That framing lets the writing go absolutely everywhere. Story missions shift genres mid-chapter - one minute you're doing a Metal Gear Solid stealth parody, the next you're a sprite in a 2D side-scrolling beat-em-up, and then you're fighting a kaiju-scale energy drink can. The satirical writing is sharp enough that the jokes land even when the scenarios are completely ludicrous. Offensive powers unlock progressively: you start with ice blasts and super strength, then earn fire blasts, telekinesis, a seismic stomp, and an elemental buff that coats your weapons in status effects. Scavenging data clusters to upgrade those powers has the same addictive pull as Crackdown's orb system. Two-player co-op campaign is there if you want company for the chaos. There are real trade-offs worth knowing about. The superpowers effectively retire the vehicle system - after a few hours you are categorically faster than any car, and driving becomes something you do only when a mission forces it. Players who loved customising rides in earlier Saints Row entries will miss that. Side missions repeat their templates more than they should, and the always-dark simulation sky gets monotonous over long sessions. The map itself is recycled from Saints Row: The Third, which some critics flagged at launch and which is still a fair point. When missions strip your powers away to set up a genre parody, the underlying third-person shooting feels workmanlike rather than exceptional - functional, not thrilling. Who is this for? Anyone who wants a power fantasy that doesn't take itself seriously for even one second. If you bounced off Saints Row: The Third's tone, IV goes harder on every axis and won't convert you. But if you liked III, or if you've ever wanted to play a superhero sandbox with writing that's actually funny rather than just loud, this is the version of that game that gets the movement mechanics right. The Metacritic score of 86 reflects a game that genuinely delivers on its premise, rough edges included.

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Requisitos del sistema
Mínimos
- Processor
- Intel Core 2 Quad Q6600 | AMD Athlon II x3
- Memory
- 4 GB RAM
- Graphics
- NVIDIA GTX 260 | AMD Radeon HD 5800 series
- DirectX
- Version 10
Recomendados
- Processor
- Intel i3 2100T | AMD Phenom II x4 or higher
- Memory
- 4 GB RAM
- Graphics
- NVIDIA GTX 560 | AMD Radeon HD 6800 series or higher
- DirectX
- Version 11
- Storage
- 10 GB av…
DLC y complementos de Saints Row IV7
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Información del juego
- Desarrolladora
- Deep Silver Volition
- Distribuidora
- Koch Media
- Fecha de lanzamiento
- 19 ago 2013

