Compara los precios de GUILTY GEAR -STRIVE- Season Pass 2 (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Arc System Works. Publicado por Arc System Works. Lanzado el 11/6/2021. Disponible en Xbox Series X, Xbox One, PC, Xbox. Géneros: Action. Puntuación Metacritic: 85/100.

Four wildly distinct fighters, two new stages, and a color pack, Season Pass 2 is the best argument for staying in Strive's ecosystem long after the base roster stops surprising you.

I've spent enough time in Guilty Gear -Strive- lobbies to know that character variety is the engine keeping this game alive, and Season Pass 2 drops four fighters who each demand a completely different mental model. That's the core pitch here, and it mostly holds up. The four additions are Bridget, Sin Kiske, Bedman?, and Asuka R#. Bridget is the accessible entry point of the pack, a rushdown character with solid range, good movement, and yo-yo tricks that reward spacing without punishing beginners too hard. Sin Kiske brings the most mechanical drama: his flag-based offense offers strong range and a special-cancel toolkit, but the hunger meter keeps it honest by gating those cancels behind an active resource management loop. Eat on the battlefield or your best tools go dark. That one wrinkle makes Sin feel distinct from anything else in the base roster. Bedman? (yes, the question mark is part of the name) is the oddball, a puppet-adjacent style built around setting traps and controlling space from an unusual angle, the kind of character that loses horribly until it suddenly clicks. Asuka R# rounds things out as a card-based zoner whose gameplan revolves around spell management, making him one of the more complex and unconventional characters Arc System Works has produced in recent years. Also bundled in: two new battle stages, Fairy's Forest Factory and Tir na nOg, plus an Additional Color Pack for the new fighters. The stages are fine. Color packs are color packs. The reason you buy this is the characters, full stop. The honest caveat is that Season Pass 2 has one fewer character than Season Pass 1, which packed in five fighters alongside a story mode expansion. If you're doing a straight value comparison, Season 1 edges it out. But the character design quality here is arguably more interesting, all four feel genuinely novel rather than slotting comfortably into familiar archetypes. Strive's rollback netcode and crossplay (confirmed during Season 2's lifecycle) mean the online scene still has enough activity to make learning new characters worthwhile rather than a solo lab exercise with no one to test against. This pass is squarely for players who already own and enjoy the base game and want more roster depth. If you're new to Strive, start with the base game, get your footsies together, then come back here. If you're a series veteran who's been waiting for Sin Kiske or a fresh playstyle challenge, Season Pass 2 gives you exactly that without any obvious filler. Alex, Scout Team

GUILTY GEAR -STRIVE- Season Pass 2 (DLC)

GUILTY GEAR -STRIVE- Season Pass 2 (DLC)

11 jun 2021Arc System Works
GamerScout opina

Four wildly distinct fighters, two new stages, and a color pack, Season Pass 2 is the best argument for staying in Strive's ecosystem long after the base roster stops surprising you.

Xbox Series XXbox OnePCXbox
Steam Deck PlayableProtonDB Platinum
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I've spent enough time in Guilty Gear -Strive- lobbies to know that character variety is the engine keeping this game alive, and Season Pass 2 drops four fighters who each demand a completely different mental model. That's the core pitch here, and it mostly holds up. The four additions are Bridget, Sin Kiske, Bedman?, and Asuka R#. Bridget is the accessible entry point of the pack, a rushdown character with solid range, good movement, and yo-yo tricks that reward spacing without punishing beginners too hard. Sin Kiske brings the most mechanical drama: his flag-based offense offers strong range and a special-cancel toolkit, but the hunger meter keeps it honest by gating those cancels behind an active resource management loop. Eat on the battlefield or your best tools go dark. That one wrinkle makes Sin feel distinct from anything else in the base roster. Bedman? (yes, the question mark is part of the name) is the oddball, a puppet-adjacent style built around setting traps and controlling space from an unusual angle, the kind of character that loses horribly until it suddenly clicks. Asuka R# rounds things out as a card-based zoner whose gameplan revolves around spell management, making him one of the more complex and unconventional characters Arc System Works has produced in recent years. Also bundled in: two new battle stages, Fairy's Forest Factory and Tir na nOg, plus an Additional Color Pack for the new fighters. The stages are fine. Color packs are color packs. The reason you buy this is the characters, full stop. The honest caveat is that Season Pass 2 has one fewer character than Season Pass 1, which packed in five fighters alongside a story mode expansion. If you're doing a straight value comparison, Season 1 edges it out. But the character design quality here is arguably more interesting, all four feel genuinely novel rather than slotting comfortably into familiar archetypes. Strive's rollback netcode and crossplay (confirmed during Season 2's lifecycle) mean the online scene still has enough activity to make learning new characters worthwhile rather than a solo lab exercise with no one to test against. This pass is squarely for players who already own and enjoy the base game and want more roster depth. If you're new to Strive, start with the base game, get your footsies together, then come back here. If you're a series veteran who's been waiting for Sin Kiske or a fresh playstyle challenge, Season Pass 2 gives you exactly that without any obvious filler.

Alex
Alex · Scout Team

Catch-all

Etiquetas

xboxCharacter DLCRushdownPuppet FighterZonerResource ManagementYo-yo FighterFlag FighterRollback NetcodeCrossplay2.5D Fighter

Requisitos del sistema

Mínimos

Processor
AMD FX-4350, 4.2 GHz / Intel Core i5-3450, 3.10 GHz
Memory
4 GB RAM
Graphics
Radeon HD 6870, 1 GB / GeForce GTX 650 Ti, 1 GB
DirectX
Version 11 Network…

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Processor
Intel Core i7-3770, 3.40 GHz
Memory
8 GB RAM
Graphics
GeForce GTX 660
DirectX
Version 11
Network
Broadband Internet connection
Storage
30 GB ava…

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Reseñas y valoraciones

Metacritic
85
Steam
88%(65,520)

Información del juego

Desarrolladora
Arc System Works
Distribuidora
Arc System Works
Fecha de lanzamiento
11 jun 2021

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¿En qué plataformas está disponible GUILTY GEAR -STRIVE- Season Pass 2 (DLC)?

GUILTY GEAR -STRIVE- Season Pass 2 (DLC) está disponible en Xbox Series X, Xbox One, PC, Xbox.

¿Cuándo se lanzó GUILTY GEAR -STRIVE- Season Pass 2 (DLC)?

GUILTY GEAR -STRIVE- Season Pass 2 (DLC) se lanzó el 11 de junio de 2021.

¿Quién desarrolló GUILTY GEAR -STRIVE- Season Pass 2 (DLC)?

GUILTY GEAR -STRIVE- Season Pass 2 (DLC) fue desarrollado por Arc System Works.

¿Merece la pena comprar GUILTY GEAR -STRIVE- Season Pass 2 (DLC)?

GUILTY GEAR -STRIVE- Season Pass 2 (DLC) tiene una puntuación Metacritic de 85/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.