Compara los precios de DAMON and BABY en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Arc System Works. Publicado por Arc System Works. Lanzado el 25/3/2026. Disponible en PC. Géneros: Action, Adventure, Indie, RPG.

Arc System Works steps outside fighting games and lands something genuinely strange: a top-down twin-stick shooter wrapped around a Zelda-paced adventure, starring a demon babysitter with a gun and a toddler he cannot put down.

I went in half-skeptical and came out charmed, which is roughly the emotional arc this game is engineered to deliver. DAMON and BABY is Arc System Works' first real swing at an action-adventure outside their fighting game DNA, and it carries all the hallmarks of a first attempt: overstuffed with ideas, rough at the edges, and yet weirdly hard to put down once it finds its groove. The premise alone earns it five minutes of your attention. Damon, a demon with ambitions of becoming Archdemon King, gets cursed into permanent proximity with a human toddler after a dying friend's last request. The two cannot physically separate, and the whole game is built around that absurdity, right down to the core mobility mechanic: the Baby Jump, where you literally throw the child across the room and teleport to her landing spot. It is simultaneously the silliest and most inventive dash mechanic I have seen in a top-down shooter in years. The structure cycles between two distinct phases. Out in the field, you work through dense, branching areas in a top-down isometric view, blasting through enemies with handguns for close range and machine guns for longer reach, while hunting for better weapons scattered across the environment. Rest at a bench, enemies respawn Dark Souls-style, and you return to your trailer base to spend skill points across health, defense, and weapon damage, equip rings that summon spirits or boost gunplay, and cook ingredients into food buffs. It is a lot of interlocking systems for what markets itself as a mid-scale title, and critics are split on whether that ambition reads as richness or clutter. The rings system is a genuine highlight: slotting the right combination before a boss dungeon feels strategic in a way that rewards attention. The cooking economy, though, is strangely tuned, and the lack of frequent autosaves means careless players will lose progress at the worst moments. Where the game earns its goodwill is in the craft of its world and characters. Daisuke Ishiwatari handled character design, and the result is a cel-shaded aesthetic that echoes Guilty Gear and BlazBlue while standing on its own feet. Over 130 characters populate the journey, including a bat-shifting mafioso, a samurai cursed into the body of a goose, and an angel insurance operator whose cheerful professionalism becomes one of the cast's most memorable running jokes. The dialogue can feel slightly awkward in translation occasionally, but the personalities shine through regardless. Musically, the game leans cinematic in a way that gives even the quieter exploration stretches a weight they might not otherwise earn. The honest criticisms are real. The gameplay loop does grow repetitive in the mid-game, enemy variety does not scale as aggressively as the difficulty does, and the Baby Jump takes time to feel natural, especially when the geometry catches it mid-throw. Some players will hit a wall early and bounce off before the build variety opens up. Steam's early user base sits at Very Positive, though on a small sample, and the wider critical consensus lands somewhere in the "flawed but worthwhile" range for people who connect with its tone. A free demo with save-data carryover exists, and that is the single most useful fact on this page: try it, because this is one of those games that clicks for some players immediately and leaves others cold. Kai, Scout Team

DAMON and BABY

DAMON and BABY

25 mar 2026Arc System Works
GamerScout opina

Arc System Works steps outside fighting games and lands something genuinely strange: a top-down twin-stick shooter wrapped around a Zelda-paced adventure, starring a demon babysitter with a gun and a toddler he cannot put down.

PC
Steam Deck Playable
Mejor precio disponible
12,26 €-39%
en Eneba
Mínimo registrado: 12,19 €
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Veredicto de GamerScout

Best for players who can tolerate janky QoL in exchange for a weird, hand-crafted adventure with genuine personality.

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12,26 €-39%
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13,18 €
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16,15 €-35%
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Historial de precios

Mínimo registrado
12,19 €29 jun 2026
Mejor precio actual
12,26 €
Tiendas de claves
12,07 €12,48 €12,89 €13,30 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Capturas y multimedia

Acerca de DAMON and BABY

I went in half-skeptical and came out charmed, which is roughly the emotional arc this game is engineered to deliver. DAMON and BABY is Arc System Works' first real swing at an action-adventure outside their fighting game DNA, and it carries all the hallmarks of a first attempt: overstuffed with ideas, rough at the edges, and yet weirdly hard to put down once it finds its groove. The premise alone earns it five minutes of your attention. Damon, a demon with ambitions of becoming Archdemon King, gets cursed into permanent proximity with a human toddler after a dying friend's last request. The two cannot physically separate, and the whole game is built around that absurdity, right down to the core mobility mechanic: the Baby Jump, where you literally throw the child across the room and teleport to her landing spot. It is simultaneously the silliest and most inventive dash mechanic I have seen in a top-down shooter in years. The structure cycles between two distinct phases. Out in the field, you work through dense, branching areas in a top-down isometric view, blasting through enemies with handguns for close range and machine guns for longer reach, while hunting for better weapons scattered across the environment. Rest at a bench, enemies respawn Dark Souls-style, and you return to your trailer base to spend skill points across health, defense, and weapon damage, equip rings that summon spirits or boost gunplay, and cook ingredients into food buffs. It is a lot of interlocking systems for what markets itself as a mid-scale title, and critics are split on whether that ambition reads as richness or clutter. The rings system is a genuine highlight: slotting the right combination before a boss dungeon feels strategic in a way that rewards attention. The cooking economy, though, is strangely tuned, and the lack of frequent autosaves means careless players will lose progress at the worst moments. Where the game earns its goodwill is in the craft of its world and characters. Daisuke Ishiwatari handled character design, and the result is a cel-shaded aesthetic that echoes Guilty Gear and BlazBlue while standing on its own feet. Over 130 characters populate the journey, including a bat-shifting mafioso, a samurai cursed into the body of a goose, and an angel insurance operator whose cheerful professionalism becomes one of the cast's most memorable running jokes. The dialogue can feel slightly awkward in translation occasionally, but the personalities shine through regardless. Musically, the game leans cinematic in a way that gives even the quieter exploration stretches a weight they might not otherwise earn. The honest criticisms are real. The gameplay loop does grow repetitive in the mid-game, enemy variety does not scale as aggressively as the difficulty does, and the Baby Jump takes time to feel natural, especially when the geometry catches it mid-throw. Some players will hit a wall early and bounce off before the build variety opens up. Steam's early user base sits at Very Positive, though on a small sample, and the wider critical consensus lands somewhere in the "flawed but worthwhile" range for people who connect with its tone. A free demo with save-data carryover exists, and that is the single most useful fact on this page: try it, because this is one of those games that clicks for some players immediately and leaves others cold.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayercooplocal-coopachievementscontroller-supportcloud-savestier:aaaTwin-Stick ShooterBase Upgrade LoopBaby Jump MechanicRing CustomizationCel-ShadedZelda-Inspired ExplorationDark Souls Save SystemCooking CraftingArc System Works

Requisitos del sistema

Mínimos

OS
Windows® 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
6 GB available space
Graphics
NVIDIA® GeForce® GTX 750(2GB VRAM)
Processor
Intel i5 Quad-Core, 2.7 GHz
Sound Card
DirectX Compatible Sound Card

Recomendados

OS
Windows® 10 64-bit
Memory
16 GB RAM
Storage
10 GB available space
Graphics
NVIDIA® GeForce® GTX 1060(6GB VRAM)
Processor
Intel® Core™ i7-6700
Sound Card
DirectX Compatible Sound Card

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Información del juego

Desarrolladora
Arc System Works
Distribuidora
Arc System Works
Fecha de lanzamiento
25 mar 2026

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Mejor precio12,26 €
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Preguntas frecuentes sobre DAMON and BABY

¿Cuánto cuesta DAMON and BABY?

A 15 de agosto de 2026, la oferta más barata disponible de DAMON and BABY es €12.26 en Eneba, de entre 3 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar DAMON and BABY más barato?

El precio más bajo disponible que seguimos para DAMON and BABY es €12.26 en Eneba (15 de agosto de 2026). Comparamos 3 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible DAMON and BABY?

DAMON and BABY está disponible en PC.

¿Cuándo se lanzó DAMON and BABY?

DAMON and BABY se lanzó el 25 de marzo de 2026.

¿Quién desarrolló DAMON and BABY?

DAMON and BABY fue desarrollado por Arc System Works.