Compara los precios de GUILTY GEAR -STRIVE- en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Arc System Works. Publicado por Arc System Works. Lanzado el 11/6/2021. Disponible en PC, Xbox. Géneros: Action. Puntuación Metacritic: 85/100.

The best rollback netcode in the genre wrapped around a divisive redesign: Strive makes Guilty Gear approachable for the first time, but veterans will feel the missing teeth.

I came into Strive already impatient with fighting games that hide behind complexity for its own sake, and Arc System Works clearly felt the same way when they rebuilt this one. The damage numbers are high, the combos are shorter than in any prior Guilty Gear, and the neutral game is the real arena now. Every hit lands heavy. That philosophy lands differently depending on who you are: if you bounced off Xrd because the combo routes felt like calculus homework, Strive is genuinely your on-ramp. If you miss the freeform gatling chains and the sheer expressive chaos of older entries, you will feel the loss every time you hit a wall in the Gatling system that simply was not there before. The mechanics that survived the cut are still excellent. Roman Cancels remain one of the best meter-spend tools in any 2D fighter: four color-coded variants that let you cancel actions, extend pressure, or create defensive breathing room depending on timing. Wall breaks shift the arena mid-combo and reset corner pressure, which is a genuine quality-of-life win for newer players who used to get trapped and dismantled in seconds. Burst is still there for escaping pressure. The Mission Mode walks you through frame advantage, fuzzy guard, and per-character matchup knowledge, making it one of the more honest tutorials in the genre. The roster itself is wild and distinct: Sol Badguy is the brawling anchor, Chipp is a movement-heavy nightmare, Potemkin is a grappler who plays an entirely different game from everyone else, and May is a pirate whose dolphin-summoning pressure is genuinely oppressive to deal with at mid-skill. Now, the netcode. This is where Strive earns serious credit. ArcSys games were historically notorious for delay-based online play that made matches feel like fighting through syrup. Strive launched with rollback netcode, and it works. Cross-region matches feel close to local. On a decent connection, polling rate and monitor refresh rate barely enter the conversation because the inputs just arrive. It is the foundation that makes this game worth investing time into online at all. The lobby system that sits on top of that netcode, however, is the long-running frustration: the Tower floor setup puts you in a small pool of players rather than drawing from the full player base, which means opponent variety is limited and dodging is rampant at higher floors. A proper ranked mode with direct matchmaking and seven tiers was announced and expected around August 2025, which would address the core complaint. Whether that has fully landed by the time you are reading this is worth checking before you commit. Presentation is not in question. The 2D-3D hybrid art style is still stunning, the soundtrack is loud and relentless in the best way, and the story mode plays out like an animated film rather than a series of fought-through cutscenes. Content at launch was thin, but years of post-launch DLC characters have expanded the roster considerably. Single-player options outside the story and arcade modes are serviceable but not the reason you are here. You are here to play ranked, lab your character, and grind the neutral game until your movement is tight. On that front, Strive delivers a game with a genuinely high ceiling dressed in an accessible surface. The anger from Xrd purists is real, but so is the 88 percent positive Steam rating across over sixty-five thousand reviews. Fred, Scout Team

GUILTY GEAR -STRIVE-

GUILTY GEAR -STRIVE-

11 jun 2021Arc System Works
GamerScout opina

The best rollback netcode in the genre wrapped around a divisive redesign: Strive makes Guilty Gear approachable for the first time, but veterans will feel the missing teeth.

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I came into Strive already impatient with fighting games that hide behind complexity for its own sake, and Arc System Works clearly felt the same way when they rebuilt this one. The damage numbers are high, the combos are shorter than in any prior Guilty Gear, and the neutral game is the real arena now. Every hit lands heavy. That philosophy lands differently depending on who you are: if you bounced off Xrd because the combo routes felt like calculus homework, Strive is genuinely your on-ramp. If you miss the freeform gatling chains and the sheer expressive chaos of older entries, you will feel the loss every time you hit a wall in the Gatling system that simply was not there before. The mechanics that survived the cut are still excellent. Roman Cancels remain one of the best meter-spend tools in any 2D fighter: four color-coded variants that let you cancel actions, extend pressure, or create defensive breathing room depending on timing. Wall breaks shift the arena mid-combo and reset corner pressure, which is a genuine quality-of-life win for newer players who used to get trapped and dismantled in seconds. Burst is still there for escaping pressure. The Mission Mode walks you through frame advantage, fuzzy guard, and per-character matchup knowledge, making it one of the more honest tutorials in the genre. The roster itself is wild and distinct: Sol Badguy is the brawling anchor, Chipp is a movement-heavy nightmare, Potemkin is a grappler who plays an entirely different game from everyone else, and May is a pirate whose dolphin-summoning pressure is genuinely oppressive to deal with at mid-skill. Now, the netcode. This is where Strive earns serious credit. ArcSys games were historically notorious for delay-based online play that made matches feel like fighting through syrup. Strive launched with rollback netcode, and it works. Cross-region matches feel close to local. On a decent connection, polling rate and monitor refresh rate barely enter the conversation because the inputs just arrive. It is the foundation that makes this game worth investing time into online at all. The lobby system that sits on top of that netcode, however, is the long-running frustration: the Tower floor setup puts you in a small pool of players rather than drawing from the full player base, which means opponent variety is limited and dodging is rampant at higher floors. A proper ranked mode with direct matchmaking and seven tiers was announced and expected around August 2025, which would address the core complaint. Whether that has fully landed by the time you are reading this is worth checking before you commit. Presentation is not in question. The 2D-3D hybrid art style is still stunning, the soundtrack is loud and relentless in the best way, and the story mode plays out like an animated film rather than a series of fought-through cutscenes. Content at launch was thin, but years of post-launch DLC characters have expanded the roster considerably. Single-player options outside the story and arcade modes are serviceable but not the reason you are here. You are here to play ranked, lab your character, and grind the neutral game until your movement is tight. On that front, Strive delivers a game with a genuinely high ceiling dressed in an accessible surface. The anger from Xrd purists is real, but so is the 88 percent positive Steam rating across over sixty-five thousand reviews.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerlocal-coopachievementscontroller-supportcloud-savessteamRollback NetcodeAnime FighterNeutral-FocusedHigh DamageRoman CancelMission ModeWall BreakAccessible DepthDLC Roster

Requisitos del sistema

Mínimos

Processor
AMD FX-4350, 4.2 GHz / Intel Core i5-3450, 3.10 GHz
Memory
4 GB RAM
Graphics
Radeon HD 6870, 1 GB / GeForce GTX 650 Ti, 1 GB
DirectX
Version 11
Network
Broadband Internet…

Recomendados

Processor
Intel Core i7-3770, 3.40 GHz
Memory
8 GB RAM
Graphics
GeForce GTX 660
DirectX
Version 11
Network
Broadband Internet connection
Storage
30 GB ava…

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Reseñas y valoraciones

Metacritic
85
Steam
88%(65,519)

Información del juego

Desarrolladora
Arc System Works
Distribuidora
Arc System Works
Fecha de lanzamiento
11 jun 2021

Modos de juego

singleplayer
multiplayer
local coop
Cooperativo local

Idiomas

Audio (3)
EnglishJapaneseKorean
Subtítulos (10)
EnglishJapaneseSimplified ChineseTraditional ChineseFrenchItalian+4 más

Características

AchievementsController SupportCloud Saves

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GUILTY GEAR -STRIVE- está disponible en PC, Xbox.

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GUILTY GEAR -STRIVE- se lanzó el 11 de junio de 2021.

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GUILTY GEAR -STRIVE- fue desarrollado por Arc System Works.

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