Compara los precios de BattleTech - Season Pass (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Harebrained Schemes. Publicado por Paradox Interactive. Lanzado el 24/4/2018. Disponible en PC. Géneros: Action, Adventure, Strategy. Puntuación Metacritic: 78/100.

Three DLC packs expand BattleTech's mercenary campaign with new 'Mechs, biomes, and mission types. Essential if you're going deep on the base game.

BattleTech's Season Pass bundles the three major expansions - Flashpoint, Urban Warfare, and Heavy Metal - into a single purchase that meaningfully extends what was already a dense turn-based tactics game. If you've clocked the base campaign and found yourself wanting more roster depth, more biome variety, and more reasons to keep your spreadsheet of lance compositions updated, this is the logical next step. Each pack adds layers rather than bloat, which is not something you can say about every strategy DLC on the market. Flashpoint is the most narratively focused of the three. It introduces high-stakes mission chains called Flashpoints, where decisions carry real consequences across multiple drops with no save-scumming allowed between them. For players who felt the base game's story wrapped up a little too cleanly, this is where the mercenary fiction gets its teeth back. You're also picking up two new 'Mechs here - the Hatchetman and the Crab - which slot into lance builds in genuinely different ways. The Hatchetman especially rewards close-range aggression, which forces you to rethink heat management and positioning. Urban Warfare is the expansion that changes the tactical geometry most dramatically. Fighting in city environments means line-of-sight rules interact with destructible buildings, ECM systems scramble your sensor locks, and the traditional "hold the ridge" positioning logic falls apart. ECM is the standout mechanic addition: some 'Mechs can now jam enemy targeting, which shifts list-building priorities and makes electronic warfare a real axis of decision-making. It's the kind of addition that makes you replay earlier content with different eyes. The new Raven and Javelin 'Mechs lean into this mobile, ECM-focused playstyle. Heavy Metal is arguably the strongest value proposition in the bundle. It adds ten 'Mechs including fan-favorites like the Annihilator, Bullshark, and Black Knight, along with a new flashpoint chain and special weapons. More importantly, it introduced the Custom difficulty sliders that let you tune the game's notoriously brutal economy and travel times. For newcomers who bounced off the base game's punishing mid-campaign debt spiral, those sliders alone justify attention. It also brought a free update to the entire playerbase, so the DLC-exclusive content on top of that is genuinely additive. The honest critique is that none of these expansions fix the base game's long-term AI predictability. Enemy lances become readable patterns after enough hours, and the modding community has done more for AI variety than any official patch. If you're 150 hours in and AI behavior is your main frustration, the Season Pass won't solve that - the Roguetech or BTA3062 mods are the actual answer there. But for players in the first or second major campaign run, the Season Pass keeps the content pipeline full and the lance-building decisions fresh. At its core, BattleTech is a game about managing a fragile mercenary company through attrition, and more mission types with real stakes make that loop substantially more compelling. Diego, Scout Team

BattleTech - Season Pass (DLC)

BattleTech - Season Pass (DLC)

24 abr 2018Harebrained SchemesParadox Interactive
GamerScout opina

Three DLC packs expand BattleTech's mercenary campaign with new 'Mechs, biomes, and mission types. Essential if you're going deep on the base game.

PC
Steam Deck PlayableProtonDB Gold
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BattleTech's Season Pass bundles the three major expansions - Flashpoint, Urban Warfare, and Heavy Metal - into a single purchase that meaningfully extends what was already a dense turn-based tactics game. If you've clocked the base campaign and found yourself wanting more roster depth, more biome variety, and more reasons to keep your spreadsheet of lance compositions updated, this is the logical next step. Each pack adds layers rather than bloat, which is not something you can say about every strategy DLC on the market. Flashpoint is the most narratively focused of the three. It introduces high-stakes mission chains called Flashpoints, where decisions carry real consequences across multiple drops with no save-scumming allowed between them. For players who felt the base game's story wrapped up a little too cleanly, this is where the mercenary fiction gets its teeth back. You're also picking up two new 'Mechs here - the Hatchetman and the Crab - which slot into lance builds in genuinely different ways. The Hatchetman especially rewards close-range aggression, which forces you to rethink heat management and positioning. Urban Warfare is the expansion that changes the tactical geometry most dramatically. Fighting in city environments means line-of-sight rules interact with destructible buildings, ECM systems scramble your sensor locks, and the traditional "hold the ridge" positioning logic falls apart. ECM is the standout mechanic addition: some 'Mechs can now jam enemy targeting, which shifts list-building priorities and makes electronic warfare a real axis of decision-making. It's the kind of addition that makes you replay earlier content with different eyes. The new Raven and Javelin 'Mechs lean into this mobile, ECM-focused playstyle. Heavy Metal is arguably the strongest value proposition in the bundle. It adds ten 'Mechs including fan-favorites like the Annihilator, Bullshark, and Black Knight, along with a new flashpoint chain and special weapons. More importantly, it introduced the Custom difficulty sliders that let you tune the game's notoriously brutal economy and travel times. For newcomers who bounced off the base game's punishing mid-campaign debt spiral, those sliders alone justify attention. It also brought a free update to the entire playerbase, so the DLC-exclusive content on top of that is genuinely additive. The honest critique is that none of these expansions fix the base game's long-term AI predictability. Enemy lances become readable patterns after enough hours, and the modding community has done more for AI variety than any official patch. If you're 150 hours in and AI behavior is your main frustration, the Season Pass won't solve that - the Roguetech or BTA3062 mods are the actual answer there. But for players in the first or second major campaign run, the Season Pass keeps the content pipeline full and the lance-building decisions fresh. At its core, BattleTech is a game about managing a fragile mercenary company through attrition, and more mission types with real stakes make that loop substantially more compelling.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamTurn-Based TacticsMech CustomizationMercenary ManagementECM MechanicsDLC BundleLance BuildingMod-FriendlyCampaign Replayability

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Reseñas y valoraciones

Metacritic
78
Steam
84%(32,813)

Información del juego

Desarrolladora
Harebrained Schemes
Distribuidora
Paradox Interactive
Fecha de lanzamiento
24 abr 2018

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BattleTech - Season Pass (DLC) está disponible en PC.

¿Cuándo se lanzó BattleTech - Season Pass (DLC)?

BattleTech - Season Pass (DLC) se lanzó el 24 de abril de 2018.

¿Quién desarrolló BattleTech - Season Pass (DLC)?

BattleTech - Season Pass (DLC) fue desarrollado por Harebrained Schemes y publicado por Paradox Interactive.

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BattleTech - Season Pass (DLC) tiene una puntuación Metacritic de 78/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.