Compara los precios de BattleTech en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Harebrained Schemes. Publicado por Paradox Interactive. Lanzado el 24/4/2018. Disponible en PC. Géneros: Action, Adventure, Strategy. Puntuación Metacritic: 78/100.

Giant mechs, brutal turn-based tactics, and a surprisingly rich mercenary campaign set in the classic BattleTech universe. Think XCOM but heavier, slower, and more punishing.

BattleTech is a turn-based tactics game set in 3025, a period in the BattleTech lore where interstellar noble houses fight over territory using massive walking war machines called BattleMechs. You run a mercenary company, which means every mission feeds into a persistent meta-layer: repair bills, pilot injuries, lance composition, and a slowly expanding roster of salvaged hardware. The campaign is not an arcade experience. Missions can last forty minutes, a single bad engagement can bench your best pilot for weeks of in-game time, and replacing a destroyed mech is a serious financial event. If that sounds more like work than fun to you, fair warning. If it sounds like exactly the right kind of problem to have, keep reading. The tactical layer is where the game earns its reputation. Each mech is divided into hit locations, and managing which components take damage, which weapons systems you are protecting, and whether you are trying to salvage enemy equipment or just get through alive creates genuinely layered decisions every turn. The called-shot mechanic, triggered when a pilot lands a head hit to destabilize a target, lets you aim for specific locations at reduced accuracy. Morale powers abilities like Vigilance and Fury. Heat management is constant, since overheating forces shutdown and turns your mech into a stationary target. There is a lot going on, and the game trusts you to learn it, which segues into a real criticism: the tutorial covers the bare minimum and the mid-game difficulty spike arrives faster than many players expect. The mercenary management side deserves its own paragraph because it is the part that keeps the clock moving past midnight. Between missions you are juggling the Argo (your dropship), hiring and training MechWarriors, deciding whether to take a high-risk mission for good salvage or a safe contract for steady C-Bills, and managing relationships with the various noble factions whose reputation with you changes your available contracts. None of this is as deep as a full grand-strategy sim, but it is deep enough that optimizing a lean four-mech lance for a specific contract type feels genuinely satisfying. The roster of mech chassis covers lights through assaults, and each tonnage class plays differently enough that bringing four assault mechs is not always the answer. Where BattleTech stumbles is performance and AI consistency. Load times on mechanical drives are long, and late-campaign maps with many units can slow noticeably. The enemy AI is competent at targeting and focus fire but occasionally makes baffling positioning choices that deflate tension in longer missions. The base game's campaign also ends somewhat abruptly, though the three DLC packs (Flashpoint, Urban Warfare, and Heavy Metal) add biomes, mission types, and new mech variants that meaningfully extend the experience. The modding community, particularly the RogueTech and BattleTech Advanced 3062 overhauls, represents hundreds of additional hours if you are willing to go down that road, and they are polished enough to recommend without hesitation once you have finished the vanilla campaign. For someone new to the genre, BattleTech is actually a reasonable entry point compared to something like a full Paradox title, because the tactical scope is contained. You manage four mechs, not an empire. A single mission teaches you the rules in a concrete, immediate way. The difficulty is real but the feedback loop is short enough that mistakes translate directly into lessons. Approach it as a campaign game, read the mech tonnage tooltips before dropping into a mission, and do not ignore the morale system. The 84% positive rating on over thirty thousand reviews reflects a game with genuine staying power and a community that still actively supports it years after release. Diego, Scout Team

BattleTech

BattleTech

24 abr 2018Harebrained SchemesParadox Interactive
GamerScout opina

Giant mechs, brutal turn-based tactics, and a surprisingly rich mercenary campaign set in the classic BattleTech universe. Think XCOM but heavier, slower, and more punishing.

PC
Steam Deck PlayableProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €5.54

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€5.5423 Jun 2026
Keyshops
€5.45€5.75€6.06€6.365 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de BattleTech

BattleTech is a turn-based tactics game set in 3025, a period in the BattleTech lore where interstellar noble houses fight over territory using massive walking war machines called BattleMechs. You run a mercenary company, which means every mission feeds into a persistent meta-layer: repair bills, pilot injuries, lance composition, and a slowly expanding roster of salvaged hardware. The campaign is not an arcade experience. Missions can last forty minutes, a single bad engagement can bench your best pilot for weeks of in-game time, and replacing a destroyed mech is a serious financial event. If that sounds more like work than fun to you, fair warning. If it sounds like exactly the right kind of problem to have, keep reading. The tactical layer is where the game earns its reputation. Each mech is divided into hit locations, and managing which components take damage, which weapons systems you are protecting, and whether you are trying to salvage enemy equipment or just get through alive creates genuinely layered decisions every turn. The called-shot mechanic, triggered when a pilot lands a head hit to destabilize a target, lets you aim for specific locations at reduced accuracy. Morale powers abilities like Vigilance and Fury. Heat management is constant, since overheating forces shutdown and turns your mech into a stationary target. There is a lot going on, and the game trusts you to learn it, which segues into a real criticism: the tutorial covers the bare minimum and the mid-game difficulty spike arrives faster than many players expect. The mercenary management side deserves its own paragraph because it is the part that keeps the clock moving past midnight. Between missions you are juggling the Argo (your dropship), hiring and training MechWarriors, deciding whether to take a high-risk mission for good salvage or a safe contract for steady C-Bills, and managing relationships with the various noble factions whose reputation with you changes your available contracts. None of this is as deep as a full grand-strategy sim, but it is deep enough that optimizing a lean four-mech lance for a specific contract type feels genuinely satisfying. The roster of mech chassis covers lights through assaults, and each tonnage class plays differently enough that bringing four assault mechs is not always the answer. Where BattleTech stumbles is performance and AI consistency. Load times on mechanical drives are long, and late-campaign maps with many units can slow noticeably. The enemy AI is competent at targeting and focus fire but occasionally makes baffling positioning choices that deflate tension in longer missions. The base game's campaign also ends somewhat abruptly, though the three DLC packs (Flashpoint, Urban Warfare, and Heavy Metal) add biomes, mission types, and new mech variants that meaningfully extend the experience. The modding community, particularly the RogueTech and BattleTech Advanced 3062 overhauls, represents hundreds of additional hours if you are willing to go down that road, and they are polished enough to recommend without hesitation once you have finished the vanilla campaign. For someone new to the genre, BattleTech is actually a reasonable entry point compared to something like a full Paradox title, because the tactical scope is contained. You manage four mechs, not an empire. A single mission teaches you the rules in a concrete, immediate way. The difficulty is real but the feedback loop is short enough that mistakes translate directly into lessons. Approach it as a campaign game, read the mech tonnage tooltips before dropping into a mission, and do not ignore the morale system. The 84% positive rating on over thirty thousand reviews reflects a game with genuine staying power and a community that still actively supports it years after release.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamTurn-Based TacticsMech CustomizationMercenary ManagementCampaign ProgressionHeat ManagementSalvage SystemModdableFaction ReputationPermadeathMod-FriendlyHex Grid

Requisitos del sistema

Mínimos

Processor
Intel® Core™ i3-2105 or AMD® Phenom™ II X3 720
Memory
8 GB RAM
Graphics
Nvidia® GeForce™ GTX 560 Ti or AMD® ATI Radeon™ HD 5870 (1 GB VRAM)
DirectX
Version 11
Network
Broadband…

Recomendados

OS
Windows® 10 Home 64 Bit
Processor
Intel® Core™ i5-4460 or AMD® FX-4300
Memory
16 GB RAM
Graphics
Nvidia® GeForce™ GTX 670 or AMD® Radeon™ R9 285 (…

DLC y complementos de BattleTech6

Expansiones, packs de DLC y contenido adicional de este juego. Haz clic en cualquier elemento para ver las ofertas de las tiendas.

Sigue explorando

Community Discussion

Be the first to comment on BattleTech.

Reseñas y valoraciones

Metacritic
78
Steam
84%(32,813)

Información del juego

Desarrolladora
Harebrained Schemes
Distribuidora
Paradox Interactive
Fecha de lanzamiento
24 abr 2018

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Harebrained Schemes

Compra mejor: guías útiles

BattleTech en directo en Twitch

¿Buscas más? Mira juegos como BattleTech →

Preguntas frecuentes sobre BattleTech

¿Cuánto cuesta BattleTech?

El precio de BattleTech cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar BattleTech más barato?

Compara los precios de BattleTech en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible BattleTech?

BattleTech está disponible en PC.

¿Cuándo se lanzó BattleTech?

BattleTech se lanzó el 24 de abril de 2018.

¿Quién desarrolló BattleTech?

BattleTech fue desarrollado por Harebrained Schemes y publicado por Paradox Interactive.

¿Merece la pena comprar BattleTech?

BattleTech tiene una puntuación Metacritic de 78/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.