Compara los precios de BattleTech Mercenary Collection en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Harebrained Schemes. Publicado por Paradox Interactive. Lanzado el 24/4/2018. Disponible en PC. Géneros: Action, Single Player, Multiplayer, Bird View, Strategy, Adventure. Puntuación Metacritic: 78/100.

A turn-based tactical mech game where running a mercenary company means sweating payroll as much as trigger pulls. The Mercenary Collection bundles the base game with all three expansions: Flashpoint, Urban Warfare, and Heavy Metal.

BattleTech is the kind of game that greets you with a spreadsheet and a repair bill before it lets you blow anything up. Developed by Harebrained Schemes and published by Paradox Interactive, it adapts the decades-old tabletop wargame into a turn-based tactical strategy title set in 3025, during the Succession Wars era. You run a lance of up to four BattleMechs across a procedurally contract-filled galaxy, chasing salvage and C-bills while a story about a deposed ruler named Kamea Arano slowly drags you into an interstellar civil war. The Mercenary Collection is the complete package: base game plus the Flashpoint, Urban Warfare, and Heavy Metal expansions, the last of which adds eight classic mech chassis and new weapon systems with their own tactical wrinkles. The strategic layer is where BattleTech earns its hours. Every C-bill is accounted for: pilot salaries, monthly mech maintenance, post-mission repairs, ship upgrades on the Argo, and jump transit costs across the star map. Missions pay out in cash and salvage, and you negotiate the split on every contract before you drop. Land a PPC shot through an enemy Highlander's center torso, strip the chassis for three parts, and suddenly your roster expands at zero cost. Miss a payroll cycle and you are fielding a half-repaired Jenner against a lance of Heavies. That tension between the battlefield and the ledger is the actual game. The four weapon categories, Ballistic, Energy, Missile, and Support, each carry real tradeoffs: autocannons hit hard but generate heat and eat ammo slots, LRM boats need a spotter, energy builds run hot but never run dry. Called Shots, Sensor Lock, Evasion stacks, weight-class initiative order: these are not decorative systems, they are the levers you pull every single turn. Now, the newcomer question. Yes, this game is dense. The UI front-loads a lot of information and missions average around 45 minutes each. But there is a correct order of operations. Start with Campaign mode, which functions as a paced tutorial that gates mission difficulty as you learn lance composition, heat management, and the salvage-money slider. Career mode, added post-launch, opens the full star map immediately and runs on a 1,200-day score clock, which is genuinely a late-game optimization puzzle in its own right. The difficulty settings are granular enough that a cautious player can tune payments to Generous and OpFor strength to Normal without any shame. The community Steam guide ecosystem is deep: lance theory, mechwarrior skill synergies, economics guides updated through the Heavy Metal patch. The AI is not brilliant, it tends toward predictable aggression and runs sub-optimal stock loadouts, but it consistently outnumbers you four-to-twelve on the battle map, which keeps pressure high regardless. The expansions matter. Flashpoint adds multi-mission mini-campaigns where you cannot repair or rearm between drops, which forces roster depth you can otherwise ignore. Urban Warfare introduces city maps with electronic warfare mechanics. Heavy Metal brings iconic chassis back to the pool and new weapon types that open additional build archetypes. The mod community on Nexus and the Paradox forums has also produced overhauls like BattleTech Advanced and RogueTech for players who clear the base game and want the systems pushed further. There is a two-player online skirmish mode as well, cross-platform, though the competitive scene is small. The weaknesses are real. Mission pacing is slow, particularly in the mid-game when every engagement runs long and the animation lock on weapon fire cannot be skipped fast enough. The campaign story resolves into a fairly linear climax after a wide-open opening stretch. And the base game's AI, on reflection, never fully closes the gap between difficult and interesting. What saves it is that the systems interact in ways that generate emergent situations no developer scripted: a rookie pilot in a borrowed Hunchback, three months of in-game salary already owed, holding a flank alone because your best mechwarrior is in the medbay after a stray PPC cored their cockpit. That is the BattleTech experience, and the Mercenary Collection gives you the fullest version of it available. Diego, Scout Team

BattleTech Mercenary Collection
ActionSingle PlayerMultiplayerBird ViewStrategyAdventure

BattleTech Mercenary Collection

24 abr 2018Harebrained SchemesParadox Interactive
GamerScout opina

A turn-based tactical mech game where running a mercenary company means sweating payroll as much as trigger pulls. The Mercenary Collection bundles the base game with all three expansions: Flashpoint, Urban Warfare, and Heavy Metal.

PC
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BattleTech is the kind of game that greets you with a spreadsheet and a repair bill before it lets you blow anything up. Developed by Harebrained Schemes and published by Paradox Interactive, it adapts the decades-old tabletop wargame into a turn-based tactical strategy title set in 3025, during the Succession Wars era. You run a lance of up to four BattleMechs across a procedurally contract-filled galaxy, chasing salvage and C-bills while a story about a deposed ruler named Kamea Arano slowly drags you into an interstellar civil war. The Mercenary Collection is the complete package: base game plus the Flashpoint, Urban Warfare, and Heavy Metal expansions, the last of which adds eight classic mech chassis and new weapon systems with their own tactical wrinkles. The strategic layer is where BattleTech earns its hours. Every C-bill is accounted for: pilot salaries, monthly mech maintenance, post-mission repairs, ship upgrades on the Argo, and jump transit costs across the star map. Missions pay out in cash and salvage, and you negotiate the split on every contract before you drop. Land a PPC shot through an enemy Highlander's center torso, strip the chassis for three parts, and suddenly your roster expands at zero cost. Miss a payroll cycle and you are fielding a half-repaired Jenner against a lance of Heavies. That tension between the battlefield and the ledger is the actual game. The four weapon categories, Ballistic, Energy, Missile, and Support, each carry real tradeoffs: autocannons hit hard but generate heat and eat ammo slots, LRM boats need a spotter, energy builds run hot but never run dry. Called Shots, Sensor Lock, Evasion stacks, weight-class initiative order: these are not decorative systems, they are the levers you pull every single turn. Now, the newcomer question. Yes, this game is dense. The UI front-loads a lot of information and missions average around 45 minutes each. But there is a correct order of operations. Start with Campaign mode, which functions as a paced tutorial that gates mission difficulty as you learn lance composition, heat management, and the salvage-money slider. Career mode, added post-launch, opens the full star map immediately and runs on a 1,200-day score clock, which is genuinely a late-game optimization puzzle in its own right. The difficulty settings are granular enough that a cautious player can tune payments to Generous and OpFor strength to Normal without any shame. The community Steam guide ecosystem is deep: lance theory, mechwarrior skill synergies, economics guides updated through the Heavy Metal patch. The AI is not brilliant, it tends toward predictable aggression and runs sub-optimal stock loadouts, but it consistently outnumbers you four-to-twelve on the battle map, which keeps pressure high regardless. The expansions matter. Flashpoint adds multi-mission mini-campaigns where you cannot repair or rearm between drops, which forces roster depth you can otherwise ignore. Urban Warfare introduces city maps with electronic warfare mechanics. Heavy Metal brings iconic chassis back to the pool and new weapon types that open additional build archetypes. The mod community on Nexus and the Paradox forums has also produced overhauls like BattleTech Advanced and RogueTech for players who clear the base game and want the systems pushed further. There is a two-player online skirmish mode as well, cross-platform, though the competitive scene is small. The weaknesses are real. Mission pacing is slow, particularly in the mid-game when every engagement runs long and the animation lock on weapon fire cannot be skipped fast enough. The campaign story resolves into a fairly linear climax after a wide-open opening stretch. And the base game's AI, on reflection, never fully closes the gap between difficult and interesting. What saves it is that the systems interact in ways that generate emergent situations no developer scripted: a rookie pilot in a borrowed Hunchback, three months of in-game salary already owed, holding a flank alone because your best mechwarrior is in the medbay after a stray PPC cored their cockpit. That is the BattleTech experience, and the Mercenary Collection gives you the fullest version of it available.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamTurn-Based TacticsMercenary ManagementMechLab CustomizationCareer ModeSalvage EconomyLance CompositionIronman ModeMod-FriendlyFlashpoint MissionsProcedural Contracts

Requisitos del sistema

Mínimos

Memory
8 GB RAM
Storage
30 GB
Graphics
Nvidia® GeForce™ GTX 560 Ti or AMD® ATI Radeon™ HD 5870 (1 GB VRAM)
Processor
Intel® Core™ i3-2105 or AMD® Phenom™ II X3 720
System requirements
64-bit Windows 7

Recomendados

Memory
16 GB RAM
Storage
30 GB
Graphics
Nvidia® GeForce™ GTX 670 or AMD® Radeon™ R9 285 (2 GB VRAM)
Processor
Intel® Core™ i5-4460 or AMD® FX-4300
System requirements
64-bit Windows 7

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Reseñas y valoraciones

Metacritic
78

Información del juego

Desarrolladora
Harebrained Schemes
Distribuidora
Paradox Interactive
Fecha de lanzamiento
24 abr 2018

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¿En qué plataformas está disponible BattleTech Mercenary Collection?

BattleTech Mercenary Collection está disponible en PC.

¿Cuándo se lanzó BattleTech Mercenary Collection?

BattleTech Mercenary Collection se lanzó el 24 de abril de 2018.

¿Quién desarrolló BattleTech Mercenary Collection?

BattleTech Mercenary Collection fue desarrollado por Harebrained Schemes y publicado por Paradox Interactive.

¿Merece la pena comprar BattleTech Mercenary Collection?

BattleTech Mercenary Collection tiene una puntuación Metacritic de 78/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.