Compara los precios de The Lamplighters League en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Harebrained Schemes. Publicado por Paradox Interactive. Lanzado el 3/10/2023. Disponible en PC, Xbox. Géneros: Adventure, RPG, Strategy.

A slept-on pulp tactics gem that deserved a bigger audience: tight turn-based squad combat wrapped in 1930s alternate-history swagger, let down by a shaky real-time stealth layer and some mission repetition.

I went into The Lamplighters League expecting a competent-but-forgettable XCOM clone and came out genuinely annoyed it didn't find the audience it deserved. Harebrained Schemes, the studio behind the Shadowrun trilogy and BattleTech, set this one in an alternate 1933 where a fanatical cult called the Banished Court is racing toward world domination, and the only people standing in their way are a roster of loveable scoundrels, grifters, and outcasts. The pulp adventure aesthetic is fully committed: art deco locations, occult Scions with nasty powers like mind control and eldritch abilities, and a tone that sits somewhere between Indiana Jones and a hardboiled short story you'd find at the back of a '30s magazine. The worldbuilding is genuinely charming, even if the narrative doesn't quite reach the heights of Harebrained's best writing. The core loop is where the game earns its keep. Each mission opens in real-time infiltration mode, where you scout patrol routes, pick off isolated guards with class-specific takedowns, and set up your position before combat erupts. Saboteurs can disable traps and lay shock snares; Sneaks ghost past patrols and execute instant silent kills; Bruisers go loud, knock down crumbling walls to find secrets, and refund Action Points on kills, enabling satisfying multi-enemy chain turns. Most missions let you bring three agents, with special heist operations bumping that up to four. The turn-based combat that follows is the highlight of the package: swapping between characters at will to maximize the Action Point system, stacking a smoke cloud with a defensive field, or setting up an Ingrid kill-chain after whittling enemies down with ranged characters feels clever and earned. Synergy between the ten recruitable agents is the game's best design feature. The problems are real, though, and worth being upfront about. The real-time stealth layer never fully delivers on its promise. Detection feels inconsistent, enemy AI has a tendency to run aimlessly in the wrong direction when alerted, and the camera during action sequences clips into geometry far too often. Later in the campaign, the game starts throwing enemy types immune to takedowns and able to see through stealth, which effectively breaks the infiltration phase and forces you into straight tactical combat whether you want it or not. Mission variety also wears thin across the runtime: level layouts reuse tilesets noticeably, and objectives can blur into one another. There is also a card-based perk system layered on top of skill trees, with cards granting buffs or negative traits depending on whether your agents accumulated Stress or injuries during a mission. RNG influences both the card pool and Phenomena modifiers that shift mission difficulty, which will frustrate players who prefer deterministic progression. At launch, save-wiping bugs and performance drops on high-end PC hardware were legitimate complaints, though patches addressed the worst of it. The context around the game is worth knowing: Paradox wrote off the development costs shortly after release and significant studio layoffs occurred before the game even shipped. That turbulence shows in places, particularly in the rougher technical edges and a final act that feels slightly compressed. But it also makes the coherence of what did ship more impressive. The characters have distinct voiced personalities, the world has real texture, and the turn-based combat system holds up well past the midgame. Players who like the Shadowrun Returns formula, enjoy XCOM-adjacent tactical depth without the full base-management overhead, and can tolerate some jank in the stealth sections will find a game worth their time here. Monika, Scout Team

The Lamplighters League

The Lamplighters League

3 oct 2023Harebrained SchemesParadox Interactive
GamerScout opina

A slept-on pulp tactics gem that deserved a bigger audience: tight turn-based squad combat wrapped in 1930s alternate-history swagger, let down by a shaky real-time stealth layer and some mission repetition.

PCXbox
Mejor precio disponible
1,50 €
en Kinguin
Mínimo registrado: 0,99 €
Sigue este precio

Veredicto de GamerScout

Best for XCOM-adjacent tactics fans who can tolerate rough stealth and want a charming, underplayed pulp adventure with strong agent variety.

Comparar precios(8 tiendas)

KinguinMejor precio
StandardGlobalSteam KeyClave
1,50 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
1,77 €-96%
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
2,06 €-96%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
15,55 €
La tienda fija el precio en EUR
Comprar
StandardResto del mundoSteam KeyClave
27,48 €-58%
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Mínimo registrado
0,99 €28 jun 2026
Mejor precio actual
1,50 €
Tiendas de claves
0,93 €1,14 €1,35 €1,56 €8 Jun25 Jun12 Jul29 Jul15 Aug
8 jun — 15 ago
Crear alerta

Capturas y multimedia

Acerca de The Lamplighters League

I went into The Lamplighters League expecting a competent-but-forgettable XCOM clone and came out genuinely annoyed it didn't find the audience it deserved. Harebrained Schemes, the studio behind the Shadowrun trilogy and BattleTech, set this one in an alternate 1933 where a fanatical cult called the Banished Court is racing toward world domination, and the only people standing in their way are a roster of loveable scoundrels, grifters, and outcasts. The pulp adventure aesthetic is fully committed: art deco locations, occult Scions with nasty powers like mind control and eldritch abilities, and a tone that sits somewhere between Indiana Jones and a hardboiled short story you'd find at the back of a '30s magazine. The worldbuilding is genuinely charming, even if the narrative doesn't quite reach the heights of Harebrained's best writing. The core loop is where the game earns its keep. Each mission opens in real-time infiltration mode, where you scout patrol routes, pick off isolated guards with class-specific takedowns, and set up your position before combat erupts. Saboteurs can disable traps and lay shock snares; Sneaks ghost past patrols and execute instant silent kills; Bruisers go loud, knock down crumbling walls to find secrets, and refund Action Points on kills, enabling satisfying multi-enemy chain turns. Most missions let you bring three agents, with special heist operations bumping that up to four. The turn-based combat that follows is the highlight of the package: swapping between characters at will to maximize the Action Point system, stacking a smoke cloud with a defensive field, or setting up an Ingrid kill-chain after whittling enemies down with ranged characters feels clever and earned. Synergy between the ten recruitable agents is the game's best design feature. The problems are real, though, and worth being upfront about. The real-time stealth layer never fully delivers on its promise. Detection feels inconsistent, enemy AI has a tendency to run aimlessly in the wrong direction when alerted, and the camera during action sequences clips into geometry far too often. Later in the campaign, the game starts throwing enemy types immune to takedowns and able to see through stealth, which effectively breaks the infiltration phase and forces you into straight tactical combat whether you want it or not. Mission variety also wears thin across the runtime: level layouts reuse tilesets noticeably, and objectives can blur into one another. There is also a card-based perk system layered on top of skill trees, with cards granting buffs or negative traits depending on whether your agents accumulated Stress or injuries during a mission. RNG influences both the card pool and Phenomena modifiers that shift mission difficulty, which will frustrate players who prefer deterministic progression. At launch, save-wiping bugs and performance drops on high-end PC hardware were legitimate complaints, though patches addressed the worst of it. The context around the game is worth knowing: Paradox wrote off the development costs shortly after release and significant studio layoffs occurred before the game even shipped. That turbulence shows in places, particularly in the rougher technical edges and a final act that feels slightly compressed. But it also makes the coherence of what did ship more impressive. The characters have distinct voiced personalities, the world has real texture, and the turn-based combat system holds up well past the midgame. Players who like the Shadowrun Returns formula, enjoy XCOM-adjacent tactical depth without the full base-management overhead, and can tolerate some jank in the stealth sections will find a game worth their time here.

Monika
Monika · Scout Team

RPGs

Etiquetas

auto-admittedPulp AdventureAgent SynergyAction Point SystemStress MechanicsHidden GemShadowrun-likeInfiltration-to-CombatCard-Based PerksAlternate History 1930s

Requisitos del sistema

Mínimos

OS
Windows® 10 Home 64 Bit
Processor
Intel® Core™ i5-3570K or AMD® Ryzen™ 3 2300X
Memory
8 GB RAM
Graphics
AMD® Radeon™ R9 380 (4GB) or Nvidia® GeForce™ GTX 950 (2GB)

Recomendados

OS
Windows® 10 Home 64 Bit or Windows® 11
Processor
Intel® Core™ i5-8600K or AMD® Ryzen™ 5 3600X
Memory
16 GB RAM
Graphics
Nvidia® GeForce™ GTX 1660…

Sigue explorando

Community Discussion

Be the first to comment on The Lamplighters League.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Harebrained Schemes
Distribuidora
Paradox Interactive
Fecha de lanzamiento
3 oct 2023

Características

Single-playerSteam AchievementsFull controller supportSteam CloudFamily Sharing

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta
Mejor precio1,50 €
Ver oferta

En los 21.266 juegos que seguimos, una clave verificada fue más barata que la tienda oficial el 92% de las veces. Consulta el método y las cifras completas en nuestro informe de precios de juegos.

¿Sin tarjeta? Paga de otra forma

Recarga tu saldo de Steam o compra crypto con cualquier tarjeta — entrega instantánea, sin cuenta bancaria.

Más de Harebrained Schemes

Compra mejor: guías útiles

Preguntas frecuentes sobre The Lamplighters League

¿Cuánto cuesta The Lamplighters League?

A 15 de agosto de 2026, la oferta más barata disponible de The Lamplighters League es €1.50 en Kinguin, de entre 16 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar The Lamplighters League más barato?

El precio más bajo disponible que seguimos para The Lamplighters League es €1.50 en Kinguin (15 de agosto de 2026). Comparamos 16 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible The Lamplighters League?

The Lamplighters League está disponible en PC, Xbox.

¿Cuándo se lanzó The Lamplighters League?

The Lamplighters League se lanzó el 3 de octubre de 2023.

¿Quién desarrolló The Lamplighters League?

The Lamplighters League fue desarrollado por Harebrained Schemes y publicado por Paradox Interactive.