Compare Total War: Attila - Slavic Nations Culture Pack (DLC) prices across 50+ stores and find the best deal. Developed by CREATIVE ASSEMBLY. Published by SEGA. Released on 2/17/2015. Available on PC. Genres: Strategy. Metacritic score: 80/100.

Three new Slavic factions land in Attila's dark-age chaos, each with distinct unit rosters and a tough starting position that will punish passive play.

Total War: Attila is already one of the harder entries in the series, and the Slavic Nations Culture Pack leans into that difficulty by dropping three new playable factions into some of the most contested territory on the map. The Antes, the Sclavenians, and the Venedians are all positioned in the path of migrating hordes, surrounded by hostile neighbors, and short on gold at turn one. If you have bounced off easier Total War campaigns before, these are not your entry point. If you have finished a Western Roman campaign on Hard and still wanted more punishment, read on. Each faction plays differently enough to justify the pack. The Antes sit in the eastern steppes and face Hunnic pressure almost immediately, rewarding aggressive counter-raiding and fast expansion before the wolves arrive at the door. The Sclavenians occupy a more central position and can pivot toward either a defensive confederation or opportunistic southward expansion into weakened Roman territory. The Venedians are the most northerly, with access to dense forests that reward ambush tactics and a slightly slower burn before the real threats materialize. Unit rosters across all three lean on light infantry, skirmishers, and guerrilla-style cavalry rather than heavy armored lines, so if your default battle plan involves holding a shield wall and grinding the enemy down, you will need to rethink your approach entirely. The AI pressure in Attila is genuinely relentless in the mid-game, and these factions feel designed with that in mind. Diplomatic options are limited early, your economy needs careful management to avoid stagnation, and building chains feel purpose-built for mobile, lower-upkeep armies rather than the garrison-heavy empires you might build as Rome or Constantinople. There is real decision-making depth in choosing when to settle, when to raze, and when to absorb neighboring tribes through confederation mechanics. Players who treat every turn as a resource optimization puzzle will find a lot to work through. The main limitation worth flagging is that this is firmly DLC content and not a standalone experience. You need the base game, and ideally a working understanding of Attila's mechanics, before the extra faction variety feels like value rather than added frustration. The tutorial in the base game covers the basics adequately but does not prepare you for the specific pressure these factions face. Community guides and the mod ecosystem around Attila, which is still reasonably active, fill that gap well. Unit variety within the Slavic rosters is also thinner than what you get with the major factions, which becomes noticeable in longer campaigns once you have seen every available unit type a dozen times. For strategy players who already own Attila and want to extend their playtime with a fresh challenge that demands different thinking than the Roman or barbarian factions, this pack delivers a solid block of additional hours. The 82 percent positive rating across a substantial review count reflects consistent, if not universal, satisfaction from people who knew what they were buying. Diego, Scout Team

Total War: Attila - Slavic Nations Culture Pack (DLC)
Strategy

Total War: Attila - Slavic Nations Culture Pack (DLC)

Feb 17, 2015CREATIVE ASSEMBLYSEGA
GamerScout Says

Three new Slavic factions land in Attila's dark-age chaos, each with distinct unit rosters and a tough starting position that will punish passive play.

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About Total War: Attila - Slavic Nations Culture Pack (DLC)

Total War: Attila is already one of the harder entries in the series, and the Slavic Nations Culture Pack leans into that difficulty by dropping three new playable factions into some of the most contested territory on the map. The Antes, the Sclavenians, and the Venedians are all positioned in the path of migrating hordes, surrounded by hostile neighbors, and short on gold at turn one. If you have bounced off easier Total War campaigns before, these are not your entry point. If you have finished a Western Roman campaign on Hard and still wanted more punishment, read on. Each faction plays differently enough to justify the pack. The Antes sit in the eastern steppes and face Hunnic pressure almost immediately, rewarding aggressive counter-raiding and fast expansion before the wolves arrive at the door. The Sclavenians occupy a more central position and can pivot toward either a defensive confederation or opportunistic southward expansion into weakened Roman territory. The Venedians are the most northerly, with access to dense forests that reward ambush tactics and a slightly slower burn before the real threats materialize. Unit rosters across all three lean on light infantry, skirmishers, and guerrilla-style cavalry rather than heavy armored lines, so if your default battle plan involves holding a shield wall and grinding the enemy down, you will need to rethink your approach entirely. The AI pressure in Attila is genuinely relentless in the mid-game, and these factions feel designed with that in mind. Diplomatic options are limited early, your economy needs careful management to avoid stagnation, and building chains feel purpose-built for mobile, lower-upkeep armies rather than the garrison-heavy empires you might build as Rome or Constantinople. There is real decision-making depth in choosing when to settle, when to raze, and when to absorb neighboring tribes through confederation mechanics. Players who treat every turn as a resource optimization puzzle will find a lot to work through. The main limitation worth flagging is that this is firmly DLC content and not a standalone experience. You need the base game, and ideally a working understanding of Attila's mechanics, before the extra faction variety feels like value rather than added frustration. The tutorial in the base game covers the basics adequately but does not prepare you for the specific pressure these factions face. Community guides and the mod ecosystem around Attila, which is still reasonably active, fill that gap well. Unit variety within the Slavic rosters is also thinner than what you get with the major factions, which becomes noticeable in longer campaigns once you have seen every available unit type a dozen times. For strategy players who already own Attila and want to extend their playtime with a fresh challenge that demands different thinking than the Roman or barbarian factions, this pack delivers a solid block of additional hours. The 82 percent positive rating across a substantial review count reflects consistent, if not universal, satisfaction from people who knew what they were buying. Diego, Scout Team

Tags

steamDark-Age StrategyFaction DLCLight Infantry FocusConfederation MechanicsHorde PressureGuerrilla TacticsReplayabilityCampaign Difficulty

System Requirements

System requirements for Total War: Attila - Slavic Nations Culture Pack (DLC) aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
80
Steam
82%(37,235)

Game Info

Developer
CREATIVE ASSEMBLY
Publisher
SEGA
Release Date
Feb 17, 2015

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