Total War: Attila - The Last Roman Campaign Pack (DLC)
Command Belisarius's tiny but elite Roman force against a crumbling Western Empire and relentless barbarian hordes. One of Total War's most brutal, rewarding campaign sandboxes.
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About Total War: Attila - The Last Roman Campaign Pack (DLC)
The Last Roman Campaign Pack drops you into 533 AD with Flavius Belisarius leading a historically outnumbered Eastern Roman expedition to retake the Western Empire from barbarian successor kingdoms. That premise alone makes it one of the most mechanically interesting starting positions in the entire Total War series. You begin with a small, high-quality roster, almost no territory, and a political tether to Constantinople that imposes loyalty demands and resource constraints throughout the campaign. If the base Attila game is a slow bleed into darkness, this DLC is a controlled burn with a flashlight. The core campaign introduces a unique faction mechanic where Belisarius answers to Emperor Justinian. Maintaining that relationship while carving out enough independent power to actually win is a constant balancing act. Do you hoard military strength to please your emperor, or quietly build toward independence and risk being declared a traitor? That tension drives meaningful decisions at almost every turn, which is exactly what separates a good Total War campaign from a forgettable one. The AI factions surrounding you - Vandals, Ostrogoths, Visigoths, and others - apply genuine pressure rather than sitting idle, especially on higher difficulties. On the battlefield side, Belisarius's Late Roman roster is deliberately compact but cohesive. You get disciplined heavy infantry, capable cavalry, and solid ranged units rather than the overwhelming variety of larger factions. Learning to use what you have efficiently matters more here than in campaigns where you can simply outproduce the enemy. That constraint is a feature, not a limitation - it forces players to engage with unit positioning and army composition in ways that sloppy campaigns never demand. Veterans of the base game who have been coasting on numerical superiority will find this a useful reminder of what Total War's tactical layer can actually feel like. The DLC is not without friction. Settlement management in Attila remains fiddly and the province-level building chains can feel repetitive no matter which faction you run. The campaign map is geographically tighter than the main game's full scope, which some players find refreshing and others find claustrophobic. Performance on older hardware can also dip during large siege battles in the Mediterranean cities. None of these are deal-breakers, but they are inherited Attila problems rather than issues specific to this expansion. For newcomers asking whether to start here or with the base campaign, the honest answer is: base campaign first, this second. The Last Roman's difficulty curve assumes you already understand Attila's attrition system, public order mechanics, and army upkeep logic. That said, the campaign's focused geography and clear objective structure actually make it easier to parse than the chaotic opening turns of a full Attila run. If you have a friend who bounces off grand strategy because the map feels too big, this DLC's contained scope might be the better entry point than you'd expect. With 37,000-plus reviews sitting at 82 percent positive and a Metacritic score of 80, the consensus lines up with what you see in practice: a tight, challenging, historically grounded expansion that rewards players who want their grand strategy to push back. Diego, Scout Team
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Game Info
- Developer
- CREATIVE ASSEMBLY
- Publisher
- SEGA
- Release Date
- Feb 17, 2015