Compare The Masked Mage prices across 50+ stores and find the best deal. Developed by ERMedia. Published by Plug In Digital. Released on 10/13/2018. Available on PC, Linux. Genres: Adventure, Indie.

Pixel-art atmosphere and a fairy companion carry this boss-free 2D wanderer, but thin world design means you need to come in hungry for mood, not mechanics.

I want to love small, quietly ambitious projects like this one, and The Masked Mage has the bones of something genuinely tender. You play as a last-of-his-kind magician searching for the source of a world gone magicless, and a fairy named Rose attaches herself to you early on, forming a companionship that gives the story its only real warmth. That setup, a lone figure crossing ominous mountains, old temples, and ancient forests in search of something intangible, is exactly the kind of premise I find myself rooting for. The pixel art is where ERMedia's craft shows most honestly. The parallax environments layer beautifully, the animations carry a handmade weight, and the backdrops shift in tone as you move from forested lowlands into darker, more cavernous spaces. The soundtrack sits mostly in the background as it should, adjusting tension when the atmosphere calls for it without ever overselling the moment. Neither element is groundbreaking, but both are clearly intentional, and that intentionality counts for something in a one-person production. Here is where honesty earns its keep though. The metroidvania label attached to this game sets expectations that the design does not meet. There are no boss encounters, no gating abilities that recontextualize earlier spaces, and no map system worth the name. Players in the Steam community have specifically called out the map as a weak point, and they are right. The world is open, but openness without signposting or rewarding discovery becomes aimless wandering. Collectibles exist (artifacts, pixie dust, memories scattered through the world) but they do not feed back into the experience with enough weight to pull you forward. Enemies are present but trivially dispatched in a single hit, so the combat loop is essentially decorative. The developer is transparent about this, framing the game as closer to a 2D walking simulator than a traditional action-platformer. That honesty is appreciated, but the walking-simulator classification still demands that the world itself be rich enough to carry the pace, and here the spaces feel thinner than the art style promises. There are also some technical rough edges. Controller compatibility has caveats baked right into the developer's own notes, with certain gamepads simply not functioning due to engine limitations. Bugs around zone transitions were reported post-launch and patched over multiple updates through 2020, so the worst of it appears addressed, but the game remains a small production with small-production tolerances. Who is this actually for? Players who genuinely want a quiet, pressure-free pixel world to drift through for a few hours, who do not need a challenge and respond to atmosphere the way some people respond to ambient music. If you have ever finished a lo-fi RPG Maker game and appreciated it more for the mood than the systems, this is in that neighborhood. If you approach it as a metroidvania, you will likely feel shortchanged. Approach it as an illustrated mood piece with light platforming, and its quieter merits become visible. Kai, Scout Team

The Masked Mage
AdventureIndie

The Masked Mage

Oct 13, 2018ERMediaPlug In Digital
GamerScout Says

Pixel-art atmosphere and a fairy companion carry this boss-free 2D wanderer, but thin world design means you need to come in hungry for mood, not mechanics.

PCLinux
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About The Masked Mage

I want to love small, quietly ambitious projects like this one, and The Masked Mage has the bones of something genuinely tender. You play as a last-of-his-kind magician searching for the source of a world gone magicless, and a fairy named Rose attaches herself to you early on, forming a companionship that gives the story its only real warmth. That setup, a lone figure crossing ominous mountains, old temples, and ancient forests in search of something intangible, is exactly the kind of premise I find myself rooting for. The pixel art is where ERMedia's craft shows most honestly. The parallax environments layer beautifully, the animations carry a handmade weight, and the backdrops shift in tone as you move from forested lowlands into darker, more cavernous spaces. The soundtrack sits mostly in the background as it should, adjusting tension when the atmosphere calls for it without ever overselling the moment. Neither element is groundbreaking, but both are clearly intentional, and that intentionality counts for something in a one-person production. Here is where honesty earns its keep though. The metroidvania label attached to this game sets expectations that the design does not meet. There are no boss encounters, no gating abilities that recontextualize earlier spaces, and no map system worth the name. Players in the Steam community have specifically called out the map as a weak point, and they are right. The world is open, but openness without signposting or rewarding discovery becomes aimless wandering. Collectibles exist (artifacts, pixie dust, memories scattered through the world) but they do not feed back into the experience with enough weight to pull you forward. Enemies are present but trivially dispatched in a single hit, so the combat loop is essentially decorative. The developer is transparent about this, framing the game as closer to a 2D walking simulator than a traditional action-platformer. That honesty is appreciated, but the walking-simulator classification still demands that the world itself be rich enough to carry the pace, and here the spaces feel thinner than the art style promises. There are also some technical rough edges. Controller compatibility has caveats baked right into the developer's own notes, with certain gamepads simply not functioning due to engine limitations. Bugs around zone transitions were reported post-launch and patched over multiple updates through 2020, so the worst of it appears addressed, but the game remains a small production with small-production tolerances. Who is this actually for? Players who genuinely want a quiet, pressure-free pixel world to drift through for a few hours, who do not need a challenge and respond to atmosphere the way some people respond to ambient music. If you have ever finished a lo-fi RPG Maker game and appreciated it more for the mood than the systems, this is in that neighborhood. If you approach it as a metroidvania, you will likely feel shortchanged. Approach it as an illustrated mood piece with light platforming, and its quieter merits become visible. Kai, Scout Team

Tags

singleplayercontroller-supporttier:sub-5Walking SimulatorPixel Art AtmosphereBoss-FreeFairy CompanionMood-First DesignLow CombatExploration-FocusedShort Playthrough

System Requirements

Minimum

OS
Windows 7
Memory
512 MB RAM
Storage
250 MB available space
Processor
1GHz

Community Discussion

Be the first to comment on The Masked Mage.

Reviews & Ratings

No ratings available

Game Info

Developer
ERMedia
Publisher
Plug In Digital
Release Date
Oct 13, 2018

Price Alert

Get notified when the price drops below your target!

Create Alert

More from ERMedia

Frequently asked questions about The Masked Mage

Where can I buy The Masked Mage cheapest?

Compare The Masked Mage prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is The Masked Mage available on?

The Masked Mage is available on PC, Linux.

When was The Masked Mage released?

The Masked Mage was released on 13 October 2018.

Who developed The Masked Mage?

The Masked Mage was developed by ERMedia and published by Plug In Digital.